public |
Inheritance Graph
graph BT
SkeletalSoftwareRendererState
SkeletalSoftwareRendererState --> SkeletalAbstractRendererState
click SkeletalSoftwareRendererState "classMinSG_1_1SkeletalSoftwareRendererState"
click SkeletalAbstractRendererState "classMinSG_1_1SkeletalAbstractRendererState"
Description
Classes
struct | MinSG::SkeletalSoftwareRendererState::VertexPair |
Public Functions
SkeletalSoftwareRendererState() | ||
SkeletalSoftwareRendererState(const SkeletalSoftwareRendererState & source) | ||
~SkeletalSoftwareRendererState() | ||
void | validateMatriceOrder( Node * node) |
> [ SkeletalAbstractRendererState ] |
stateResult_t | doEnableState( FrameContext & context, Node * node, const RenderParam & rp) |
> [ State ] |
void | doDisableState( FrameContext & void, Node * void, const RenderParam & void) | |
SkeletalSoftwareRendererState * | clone() const |
> [ State ] |
Documentation
function
MinSG::SkeletalSoftwareRendererState::SkeletalSoftwareRendererState
public |
SkeletalSoftwareRendererState( | ) |
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:43
function
MinSG::SkeletalSoftwareRendererState::SkeletalSoftwareRendererState
public |
SkeletalSoftwareRendererState( | const SkeletalSoftwareRendererState & | source ) |
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:44
function
MinSG::SkeletalSoftwareRendererState::~SkeletalSoftwareRendererState
public | inline | virtual |
~SkeletalSoftwareRendererState( | ) |
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:45
function
MinSG::SkeletalSoftwareRendererState::validateMatriceOrder
public | virtual |
void validateMatriceOrder( | Node * | node ) |
> [ SkeletalAbstractRendererState ] |
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:48
function
MinSG::SkeletalSoftwareRendererState::doEnableState
public | virtual |
stateResult_t doEnableState( | FrameContext & | context, |
Node * | node, | |
const RenderParam & | rp | |
) |
> [ State ] |
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:51
function
MinSG::SkeletalSoftwareRendererState::doDisableState
public | virtual |
void doDisableState( | FrameContext & | void, |
Node * | void, | |
const RenderParam & | void | |
) |
Disable this state for the given node (=subtree). It is called bydisableState.
Parameters
- context
- FrameContext to be used by this state.
- node
- Node that this state should be enabled for.
- rp
- Rendering options.
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:52
function
MinSG::SkeletalSoftwareRendererState::clone
public | const | virtual |
SkeletalSoftwareRendererState * clone( | ) const |
> [ State ] |
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:53