Inheritance Graph
graph BT
SkeletalSoftwareRendererState
SkeletalSoftwareRendererState --> SkeletalAbstractRendererState
click SkeletalSoftwareRendererState "classMinSG_1_1SkeletalSoftwareRendererState"
click SkeletalAbstractRendererState "classMinSG_1_1SkeletalAbstractRendererState"
Description
Classes
Public Functions
Documentation
function
MinSG::SkeletalSoftwareRendererState::SkeletalSoftwareRendererState
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:43
function
MinSG::SkeletalSoftwareRendererState::SkeletalSoftwareRendererState
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:44
function
MinSG::SkeletalSoftwareRendererState::~SkeletalSoftwareRendererState
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:45
function
MinSG::SkeletalSoftwareRendererState::validateMatriceOrder
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:48
function
MinSG::SkeletalSoftwareRendererState::doEnableState
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:51
function
MinSG::SkeletalSoftwareRendererState::doDisableState
Disable this state for the given node (=subtree). It is called bydisableState.
Parameters
- context
- FrameContext to be used by this state.
- node
- Node that this state should be enabled for.
- rp
- Rendering options.
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:52
function
MinSG::SkeletalSoftwareRendererState::clone
Defined in MinSG/Ext/SkeletalAnimation/Renderer/SkeletalSoftwareRendererState.h:53