Inheritance Graph

graph BT
	VertexAccessor
	VertexAccessor --> Object
	click VertexAccessor "escript_type_Rendering_VertexAccessor"
	click Object "escript_type_Object"

Functions

   
_constructor(p0) [ESMF] new Rendering.VertexAccessor( Mesh )
getAttributeLocation(p0) [ESMF] Number VertexAccessor.getAttributeLocation(String attribute)
getColor4f(p0 [, p1]) [ESMF] Util.Color4f VertexAccessor.getColor4f(Number index, [String attribute | Number location])
getFloat(p0, p1) [ESMF] Number VertexAccessor.getFloat(Number index, String attribute | Number location)
getFloats(p0, p1, p2) [ESMF] Number VertexAccessor.getFloats(Number index, String attribute | Number location, Number count)
getNormal(p0 [, p1]) [ESMF] Geometry.Vec3 VertexAccessor.getNormal(Number index, [String attribute | Number location])
getPosition(p0 [, p1]) [ESMF] Geometry.Vec3 VertexAccessor.getPosition(Number index, [String attribute | Number location])
getTexCoord(p0 [, p1]) [ESMF] Geometry.Vec2 VertexAccessor.getTexCoord(Number index, [String attribute | Number location])
getUInt(p0, p1) [ESMF] Number VertexAccessor.getUInt(Number index, String attribute | Number location)
getUInts(p0, p1, p2) [ESMF] Number VertexAccessor.getUInts(Number index, String attribute | Number location, Number count)
getVec4(p0, p1) [ESMF] Geometry.Vec4 VertexAccessor.getVec4(Number index, String attribute | Number location)
setColor(p0, p1 [, p2]) [ESMF] thisEObj VertexAccessor.setColor(Number index, Util.Color4f, [String attribute | Number location])
setFloat(p0, p1, p2) [ESMF] thisEObj VertexAccessor.setFloat(Number index, String attribute | Number location, Number value)
setFloats(p0, p1, p2) [ESMF] thisEObj VertexAccessor.setFloats(Number index, String attribute, Array values)
setNormal(p0, p1 [, p2]) [ESMF] thisEObj VertexAccessor.setNormal(Number index, Geometry.Vec3, [String attribute | Number location])
setPosition(p0, p1 [, p2]) [ESMF] thisEObj VertexAccessor.setPosition(Number index, Geometry.Vec3, [String attribute | Number location])
setTexCoord(p0, p1 [, p2]) [ESMF] thisEObj VertexAccessor.setTexCoord(Number index, Geometry.Vec2, [String attribute | Number location])
setUInt(p0, p1, p2) [ESMF] thisEObj VertexAccessor.setUInt(Number index, String attribute | Number location, Number value)
setUInts(p0, p1, p2) [ESMF] thisEObj VertexAccessor.setUInts(Number index, String attribute, Array values)
setVec4(p0, p1, p2) [ESMF] thisEObj VertexAccessor.setVec4(Number index, Geometry.Vec4, String attribute | Number location)