Namespaces
| namespace | MinSG.GraphVizOutput | 
| namespace | MinSG.TreeBuilder | 
Types
| type | MinSG.DebugCamera | 
| type | MinSG.DirectionalInterpolator | 
| type | MinSG.StatChart | 
| type | MinSG.ValuatedRegionNode | 
Attributes
| MinSG.BOUNDING_BOXES | |
| MinSG.FRUSTUM_CULLING | |
| MinSG.MESH_AUTO_CENTER | |
| MinSG.MESH_AUTO_CENTER_BOTTOM | |
| MinSG.MESH_AUTO_SCALE | |
| MinSG.NO_GEOMETRY | |
| MinSG.NO_STATES | |
| MinSG.SHOW_COORD_SYSTEM | |
| MinSG.SHOW_META_OBJECTS | |
| MinSG.SKIP_RENDERER | |
| MinSG.USE_WORLD_MATRIX | |
| MinSG.VERSION | 
Functions
| MinSG.calculateSunPosition(p0 [, p1 [, p2 [, p3 [, p4]]]]) | [ESF] Vec3 calculateSunPosition(timeOfDay[,julianDay=0,[timeZone=0[,longitude=0[,latitude=0]]]]) East = x, up = y, South = z All times in decimal form (6.25 = 6:15 AM) All angles in Radians From IES Lighting Handbook pg 361 \see http://www.cs.utah.edu/~shirley/papers/sunsky/code/ | 
| MinSG.changeParentKeepTransformation(p0, p1) | [ESF] void MinSG.changeParentKeepTransformation(Node child, GroupNode newParent) | 
| MinSG.collectClosedNodes(p0) | [ESF] Array collectClosedNodes(root) | 
| MinSG.collectClosedNodesAtPosition(p0, p1) | [ESF] Array collectClosedNodesAtPosition(root,position) | 
| MinSG.collectClosedNodesIntersectingBox(p0, p1) | [ESF] Array collectClosedNodesIntersectingBox(root,box) | 
| MinSG.collectGeoNodes(p0) | [ESF] Array collectGeoNodes(root) | 
| MinSG.collectGeoNodesAtPosition(p0, p1) | [ESF] Array collectGeoNodesAtPosition(root,position) | 
| MinSG.collectGeoNodesInFrustum(p0, p1 [, p2]) | [ESF] Array collectGeoNodesInFrustum(root,frustum, [bool includeIntersectingNodes]) | 
| MinSG.collectGeoNodesIntersectingBox(p0, p1) | [ESF] Array collectGeoNodesIntersectingBox(root,box) | 
| MinSG.collectGeoNodesIntersectingRay(p0, p1 [, p2]) | [ESF] Array collectGeoNodesIntersectingBox(root,(pos,dir|ray)) | 
| MinSG.collectInstances(p0, p1) | [ESF] Array collectInstances(Node root,Node prototype) | 
| MinSG.collectLightNodes(p0) | [ESF] Array collectLightNodes(root) | 
| MinSG.collectNextNodesReferencingAttribute(p0, p1) | [ESF] Array collectNextNodesReferencingAttribute(root, attrName) | 
| MinSG.collectNodes(p0 [, p1]) | [ESF] Array collectNodes(root[, type]) | 
| MinSG.collectNodesReferencingAttribute(p0, p1) | [ESF] Array collectNodesReferencingAttribute(root, attrName) | 
| MinSG.collectNodesWithAttribute(p0, p1) | [ESF] Array collectNodesWithAttribute(root, attrName) | 
| MinSG.collectStates(p0 [, p1]) | [ESF] Array collectStates(root[, type]) | 
| MinSG.collectVisibleNodes(p0, p1 [, p2 [, p3 [, p4]]]) | [ESF] Array collectVisibleNodes(root,FrameContext [[, Number or false maxDistance],bool fillDepthBuffer=false, Number renderingLayers]) | 
| MinSG.combineNodesWorldBBs(p0) | [ESF] Box MinSG.combineNodesWorldBBs(Array nodes) | 
| MinSG.countGeoNodes(p0) | [ESF] number countGeoNodes(root) | 
| MinSG.countGeoNodesInFrustum(p0, p1) | [ESF] number countGeoNodesInFrustum(root,camera) | 
| MinSG.countNodesInLevels(p0) | [ESF] Array countNodesInLevels(MinSG.Node) | 
| MinSG.countTriangles(p0) | [ESF] number countTriangles(root) | 
| MinSG.countTrianglesInFrustum(p0, p1) | [ESF] number countTrianglesInFrustum(root, frustum) | 
| MinSG.createSkybox(p0) | [ESF] Node createSkybox(filename) | 
| MinSG.destroy(p0) | [ESF] void MinSG.destroy(Node) | 
| MinSG.getChildNodes(p0) | [ESF] Array getChildNodes(root) | 
| MinSG.initShaderState(p0, p1, p2, p3 [, p4 [, p5]]) | [ESF] void MinSG.initShaderState(ShaderState, Array vsFiles, Array gsFiles, Array fsFiles, [Shader::flag_t _usage], _Util::FileLocator ) | 
| MinSG.loadModel(p0 [, p1 [, p2]]) | [ESF] MinSG.Node MinSG.loadModel(filename[,flags[,TransMat]]) | 
| MinSG.moveStatesIntoClosedNodes(p0) | [ESF] void MinSG.moveStatesIntoClosedNodes(MinSG.Node) | 
| MinSG.moveStatesIntoLeaves(p0) | [ESF] void MinSG.moveStatesIntoLeaves(MinSG.Node) | 
| MinSG.moveTransformationsIntoClosedNodes(p0) | [ESF] void MinSG.moveTransformationsIntoClosedNodes(MinSG.Node) | 
| MinSG.moveTransformationsIntoLeaves(p0) | [ESF] void MinSG.moveTransformationsIntoLeaves(MinSG.Node) |