Inheritance Graph

graph BT
	ShadowState
	ShadowState --> State
	click ShadowState "escript_type_MinSG_ShadowState"
	click State "escript_type_MinSG_State"

Functions

   
_constructor(p0) [ESMF] ShadowState new ShadowState(Number textureSize)
getLight() [ESMF] LightNode ShadowState.getLight()
isStatic() [ESMF] Bool ShadowState.isStatic()
setLight(p0) [ESMF] self ShadowState.setLight(LightNode)
setStatic(p0) [ESMF] self ShadowState.setStatic(Bool)
update() [ESMF] self ShadowState.update()