| public | 
Inheritance Graph
graph BT
	PreprocessingContext
	click PreprocessingContext "classMinSG_1_1SVS_1_1PreprocessingContext"
Description
State storage for Spherical Visibility Sampling preprocessing.
This helper class stores the state of the Spherical Visibility Sampling preprocessing and thereby enables to perform the preprocessing step by step with intermediate interruptions.
Author: Benjamin Eikel
Date: 2013-01-29
Public Functions
| PreprocessingContext( SceneManagement::SceneManager & sceneManager, FrameContext & frameContext, GroupNode * rootNode, const std::vector< Geometry::Vec3f > & positions, uint32_t resolution, bool useExistingVisibilityResults, bool computeTightInnerBoundingSpheres) | |
| ~PreprocessingContext() Destroy the preprocessing context. | |
| void | preprocessSingleNode() | 
| bool | isFinished() const | 
| std::size_t | getNumRemainingNodes() const | 
| SceneManagement::SceneManager & | getSceneManager() Access the scene manager. | 
| FrameContext & | getFrameContext() Access the frame context. | 
| const std::vector< Geometry::Vec3f > & | getPositions() const Read the sample positions. | 
| uint32_t | getResolution() const Read the image resolution. | 
| bool | getUseExistingVisibilityResults() const Read if existing results are to be used. | 
| bool | getComputeTightInnerBoundingSpheres() const Read if tight bounding spheres for inner nodes are to be computed. | 
Documentation
function
 MinSG::SVS::PreprocessingContext::PreprocessingContext
| public | 
| PreprocessingContext( | SceneManagement::SceneManager & | sceneManager, | 
| FrameContext & | frameContext, | |
| GroupNode * | rootNode, | |
| const std::vector< Geometry::Vec3f > & | positions, | |
| uint32_t | resolution, | |
| bool | useExistingVisibilityResults, | |
| bool | computeTightInnerBoundingSpheres | |
| ) | 
Create a context for the Spherical Visibility Sampling preprocessing. The context is directly initialized with the required objects and settings. To execute the preprocessing,* preprocessSingleNode() has to be called until isFinished() *returnstrue.
Parameters
- sceneManager
- SceneManager used by the visibility vectors
- frameContext
- Frame context required for rendering
- rootNode
- Root node of the tree to do the preprocessing for
- positions
- Positions on the unit sphere specifying the viewing directions
- resolution
- Image resolution in pixels
- useExistingVisibilityResults
- Iftrue, visibility results from child nodes that have been computed earlier will be used for visibility tests in inner nodes
- computeTightInnerBoundingSpheres
- Iftrue, the bounding sphere for an inner nodes will be computed based on all meshes’ vertices in the subtree. Iffalse, the bounding spheres of the child nodes will be combined to compute the bounding sphere of the inner node.
Defined in MinSG/Ext/SVS/PreprocessingContext.h:78
function
 MinSG::SVS::PreprocessingContext::~PreprocessingContext
| public | 
| ~PreprocessingContext( | ) | 
Destroy the preprocessing context.
Defined in MinSG/Ext/SVS/PreprocessingContext.h:87
function
 MinSG::SVS::PreprocessingContext::preprocessSingleNode
| public | 
| void preprocessSingleNode( | ) | 
Preprocess a single node. If the preprocessing is already finished, do nothing.
Defined in MinSG/Ext/SVS/PreprocessingContext.h:93
function
 MinSG::SVS::PreprocessingContext::isFinished
| public | const | 
| bool isFinished( | ) const | 
Check the state of the preprocessing.
Returns
trueif and only if the preprocessing is finished
Defined in MinSG/Ext/SVS/PreprocessingContext.h:100
function
 MinSG::SVS::PreprocessingContext::getNumRemainingNodes
| public | const | 
| std::size_t getNumRemainingNodes( | ) const | 
Return the number of nodes that wait to be preprocessed.
Returns
Current number of nodes
Defined in MinSG/Ext/SVS/PreprocessingContext.h:107
function
 MinSG::SVS::PreprocessingContext::getSceneManager
| public | 
| SceneManagement::SceneManager & getSceneManager( | ) | 
Access the scene manager.
Defined in MinSG/Ext/SVS/PreprocessingContext.h:110
function
 MinSG::SVS::PreprocessingContext::getFrameContext
| public | 
| FrameContext & getFrameContext( | ) | 
Access the frame context.
Defined in MinSG/Ext/SVS/PreprocessingContext.h:113
function
 MinSG::SVS::PreprocessingContext::getPositions
| public | const | 
| const std::vector< Geometry::Vec3f > & getPositions( | ) const | 
Read the sample positions.
Defined in MinSG/Ext/SVS/PreprocessingContext.h:116
function
 MinSG::SVS::PreprocessingContext::getResolution
| public | const | 
| uint32_t getResolution( | ) const | 
Read the image resolution.
Defined in MinSG/Ext/SVS/PreprocessingContext.h:119
function
 MinSG::SVS::PreprocessingContext::getUseExistingVisibilityResults
| public | const | 
| bool getUseExistingVisibilityResults( | ) const | 
Read if existing results are to be used.
Defined in MinSG/Ext/SVS/PreprocessingContext.h:122
function
 MinSG::SVS::PreprocessingContext::getComputeTightInnerBoundingSpheres
| public | const | 
| bool getComputeTightInnerBoundingSpheres( | ) const | 
Read if tight bounding spheres for inner nodes are to be computed.
Defined in MinSG/Ext/SVS/PreprocessingContext.h:125