Inheritance Graph
graph BT
SkeletalAnimationBehaviour
SkeletalAnimationBehaviour --> AbstractNodeBehaviour
click SkeletalAnimationBehaviour "escript_type_MinSG_SkeletalAnimationBehaviour"
click AbstractNodeBehaviour "escript_type_MinSG_AbstractNodeBehaviour"
Functions
| _constructor(p0 [, p1]) | [ESMF] new MinSG.VisibilityEvaluator( string animationName, SkeletonRoot node=null ) |
| addPose(p0) | |
| addPoseArray(p0) | |
| destroy() | |
| getAnimationSpeed() | |
| getAnimationStatus() | |
| getAnimationStatus() | |
| getDuration() | |
| getMaxTime() | |
| getMinTime() | |
| getName() | |
| getPoseCount() | [ESMF] int MinSG.Animation.getPoseCount() |
| getPoses() | |
| getStartTime() | |
| gotoTime(p0) | |
| playAnimation() | |
| setAnimationSpeed(p0) | |
| startLoop() | |
| stopAnimation() | |
| stopLoop() |