Inheritance Graph
graph BT
SkeletalAnimationBehaviour
SkeletalAnimationBehaviour --> AbstractNodeBehaviour
click SkeletalAnimationBehaviour "escript_type_MinSG_SkeletalAnimationBehaviour"
click AbstractNodeBehaviour "escript_type_MinSG_AbstractNodeBehaviour"
Functions
_constructor(p0 [, p1]) | [ESMF] new MinSG.VisibilityEvaluator( string animationName, SkeletonRoot node=null ) |
addPose(p0) | |
addPoseArray(p0) | |
destroy() | |
getAnimationSpeed() | |
getAnimationStatus() | |
getAnimationStatus() | |
getDuration() | |
getMaxTime() | |
getMinTime() | |
getName() | |
getPoseCount() | [ESMF] int MinSG.Animation.getPoseCount() |
getPoses() | |
getStartTime() | |
gotoTime(p0) | |
playAnimation() | |
setAnimationSpeed(p0) | |
startLoop() | |
stopAnimation() | |
stopLoop() |