Inheritance Graph

graph BT
	SkeletalAnimationBehaviour
	SkeletalAnimationBehaviour --> AbstractNodeBehaviour
	click SkeletalAnimationBehaviour "escript_type_MinSG_SkeletalAnimationBehaviour"
	click AbstractNodeBehaviour "escript_type_MinSG_AbstractNodeBehaviour"

Functions

   
_constructor(p0 [, p1]) [ESMF] new MinSG.VisibilityEvaluator( string animationName, SkeletonRoot node=null )
addPose(p0)  
addPoseArray(p0)  
destroy()  
getAnimationSpeed()  
getAnimationStatus()  
getAnimationStatus()  
getDuration()  
getMaxTime()  
getMinTime()  
getName()  
getPoseCount() [ESMF] int MinSG.Animation.getPoseCount()
getPoses()  
getStartTime()  
gotoTime(p0)  
playAnimation()  
setAnimationSpeed(p0)  
startLoop()  
stopAnimation()  
stopLoop()