Inheritance Graph
graph BT
ShaderState
ShaderState --> State
SkeletalHardwareRendererState --> ShaderState
SkeletalSoftwareRendererState --> ShaderState
click ShaderState "escript_type_MinSG_ShaderState"
click State "escript_type_MinSG_State"
click SkeletalHardwareRendererState "escript_type_MinSG_SkeletalHardwareRendererState"
click SkeletalSoftwareRendererState "escript_type_MinSG_SkeletalSoftwareRendererState"
Functions
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_constructor([p0]) |
[ESMF] new MinSG.ShaderState(Shader s = nullptr) |
getShader() |
[ESMF]Shader|void MinSG.ShaderState.getShader() |
getUniform(p0) |
[ESMF]Uniform MinSG.ShaderState.getUniform(String u) |
getUniforms() |
[ESMF] Array MinSG.ShaderState.getUniforms() |
hasUniform(p0) |
[ESMF] new MinSG.ShaderState.hasUniform(String u) |
removeUniform(p0) |
[ESMF] thisEObj MinSG.ShaderState.removeUniform(String u | Uniform) |
removeUniforms() |
[ESMF] thisEObj MinSG.ShaderState.removeUniforms() |
setShader(p0) |
[ESMF] thisEObj MinSG.ShaderState.setShader(Shader s) |
setUniform(p0) |
[ESMF] new MinSG.ShaderState.setUniform(Uniform u) |