Inheritance Graph

graph BT
	FBO
	FBO --> Object
	click FBO "escript_type_Rendering_FBO"
	click Object "escript_type_Object"

Functions

   
_constructor() [ESMF] new Rendering.FBO()
attachColorTexture(p0, p1 [, p2 [, p3 [, p4]]]) [ESMF] thisEObj FBO.attachColorTexture(RenderingContext,Texture,colorBufferId=0,level=0,layer=0)
attachDepthStencilTexture(p0, p1 [, p2 [, p3]]) [ESMF] thisEObj FBO.attachDepthStencilTexture(RenderingContext, Texture,level=0,layer=0)
attachDepthTexture(p0, p1 [, p2 [, p3]]) [ESMF] thisEObj FBO.attachDepthTexture(RenderingContext,Texture,level=0,layer=0)
attachTexture(p0, p1, p2 [, p3 [, p4]]) [ESMF] thisEObj FBO.attachTexture(RenderingContext,attachmentPoint,Texture, level=0,layer=0)
blitToScreen(p0, p1, p2 [, p3]) [ESMF] thisEObj FBO.blitToScreen(RenderingContext,Rect,Rect)
detachColorTexture(p0 [, p1]) [ESMF] thisEObj FBO.detachColorTexture(RenderingContext,colorBufferId=0)
detachDepthStencilTexture(p0) [ESMF] thisEObj FBO.detachDepthStencilTexture(RenderingContext)
detachDepthTexture(p0) [ESMF] thisEObj FBO.detachDepthTexture(RenderingContext)
detachTexture(p0, p1) [ESMF] thisEObj FBO.detachTexture(RenderingContext,attachmentPoint)
getStatusMessage(p0) [ESMF] thisEObj FBO.getStatusMessage(RenderingContext)
isComplete(p0) [ESMF] Bool FBO.isComplete(RenderingContext)
setDrawBuffers(p0, p1) [ESMF] thisEObj FBO.setDrawBuffers(RenderingContext, Number)