*(p0) |
[ESMF] E_Vec4 E_Vec4.*(number) |
*=(p0) |
[ESMF] E_Vec4 E_Vec4.*=(Number) |
+(p0) |
[ESMF] E_Vec4 E_Vec4.+(E_Vec4) |
+=(p0) |
[ESMF] E_Vec4 E_Vec4.+=(E_Vec4) |
-(p0) |
[ESMF] E_Vec4 E_Vec4.-(E_Vec4) |
-=(p0) |
[ESMF] E_Vec4 E_Vec4.-=(E_Vec4) |
/(p0) |
[ESMF] E_Vec4 E_Vec4./(number) |
/=(p0) |
[ESMF] E_Vec4 E_Vec4./=(Number) |
_-_pre() |
[ESMF] E_Vec4 -E_Vec4() |
_constructor([p0 [, p1 [, p2 [, p3]]]]) |
[ESMF] Vec4 new Vec4([ x,y,z,w | Vec4 | Array | Vec3,w]) |
_get(p0) |
[ESMF] Number Vec4[key] |
_set(p0, p1) |
[ESMF] thisObj Vec4[key] = Number |
dot(p0) |
[ESMF] Number E_Vec4.dot(E_Vec4) |
getNormalized() |
[ESMF] E_Vec4 E_Vec4.getNormalized() |
getW() |
[ESMF] number E_Vec4.getW() |
getX() |
[ESMF] number E_Vec4.getX() |
getY() |
[ESMF] number E_Vec4.getY() |
getZ() |
[ESMF] number E_Vec4.getZ() |
isZero() |
[ESMF] bool E_Vec4.isZero() |
length() |
[ESMF] number E_Vec4.length() |
normalize() |
[ESMF] self E_Vec4.normalize() |
setValue([p0 [, p1 [, p2 [, p3]]]]) |
[ESMF] self E_Vec4.setValue( Number,Number,Number,Number | Array | Vec4 | Vec3,Number) |
setW(p0) |
[ESMF] self E_Vec4.setW(Number) |
setX(p0) |
[ESMF] self E_Vec4.setX(Number) |
setY(p0) |
[ESMF] self E_Vec4.setY(Number) |
setZ(p0) |
[ESMF] self E_Vec4.setZ(Number) |
toArray() |
[ESMF] Array E_Vec4.toArray() |
w([p0]) |
[ESMF] Number|self E_Vec4.w([value]) |
x([p0]) |
[ESMF] Number|self E_Vec4.x([value]) |
xyz() |
[ESMF] E_Vec3 E_Vec4.xyz() |
y([p0]) |
[ESMF] Number|self E_Vec4.y([value]) |
z([p0]) |
[ESMF] Number|self E_Vec4.z([value]) |