| *(p0) |
[ESMF] E_Vec4 E_Vec4.*(number) |
| *=(p0) |
[ESMF] E_Vec4 E_Vec4.*=(Number) |
| +(p0) |
[ESMF] E_Vec4 E_Vec4.+(E_Vec4) |
| +=(p0) |
[ESMF] E_Vec4 E_Vec4.+=(E_Vec4) |
| -(p0) |
[ESMF] E_Vec4 E_Vec4.-(E_Vec4) |
| -=(p0) |
[ESMF] E_Vec4 E_Vec4.-=(E_Vec4) |
| /(p0) |
[ESMF] E_Vec4 E_Vec4./(number) |
| /=(p0) |
[ESMF] E_Vec4 E_Vec4./=(Number) |
| _-_pre() |
[ESMF] E_Vec4 -E_Vec4() |
| _constructor([p0 [, p1 [, p2 [, p3]]]]) |
[ESMF] Vec4 new Vec4([ x,y,z,w | Vec4 | Array | Vec3,w]) |
| _get(p0) |
[ESMF] Number Vec4[key] |
| _set(p0, p1) |
[ESMF] thisObj Vec4[key] = Number |
| dot(p0) |
[ESMF] Number E_Vec4.dot(E_Vec4) |
| getNormalized() |
[ESMF] E_Vec4 E_Vec4.getNormalized() |
| getW() |
[ESMF] number E_Vec4.getW() |
| getX() |
[ESMF] number E_Vec4.getX() |
| getY() |
[ESMF] number E_Vec4.getY() |
| getZ() |
[ESMF] number E_Vec4.getZ() |
| isZero() |
[ESMF] bool E_Vec4.isZero() |
| length() |
[ESMF] number E_Vec4.length() |
| normalize() |
[ESMF] self E_Vec4.normalize() |
| setValue([p0 [, p1 [, p2 [, p3]]]]) |
[ESMF] self E_Vec4.setValue( Number,Number,Number,Number | Array | Vec4 | Vec3,Number) |
| setW(p0) |
[ESMF] self E_Vec4.setW(Number) |
| setX(p0) |
[ESMF] self E_Vec4.setX(Number) |
| setY(p0) |
[ESMF] self E_Vec4.setY(Number) |
| setZ(p0) |
[ESMF] self E_Vec4.setZ(Number) |
| toArray() |
[ESMF] Array E_Vec4.toArray() |
| w([p0]) |
[ESMF] Number|self E_Vec4.w([value]) |
| x([p0]) |
[ESMF] Number|self E_Vec4.x([value]) |
| xyz() |
[ESMF] E_Vec3 E_Vec4.xyz() |
| y([p0]) |
[ESMF] Number|self E_Vec4.y([value]) |
| z([p0]) |
[ESMF] Number|self E_Vec4.z([value]) |