Inheritance Graph
graph BT
TriangleAccessor
TriangleAccessor --> Object
click TriangleAccessor "escript_type_Rendering_TriangleAccessor"
click Object "escript_type_Object"
Functions
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create(p0) |
[ESF] TriangleAccessor Rendering.MeshUtils.TriangleAccessor.create(Mesh,name) |
getIndices(p0) |
[ESMF] Array TriangleAccessor.getTriangle(index) |
getTriangle(p0) |
[ESMF] Geometry.Triangle<Geometry::Vec3> TriangleAccessor.getTriangle(index) |
setTriangle(p0, p1) |
[ESMF] thisEObj TriangleAccessor.setTriangle(index,Geometry.Triangle<Geometry::Vec3>) |