Inheritance Graph

graph BT
	TriangleAccessor
	TriangleAccessor --> Object
	click TriangleAccessor "escript_type_Rendering_TriangleAccessor"
	click Object "escript_type_Object"

Functions

   
create(p0) [ESF] TriangleAccessor Rendering.MeshUtils.TriangleAccessor.create(Mesh,name)
getIndices(p0) [ESMF] Array TriangleAccessor.getTriangle(index)
getTriangle(p0) [ESMF] Geometry.Triangle<Geometry::Vec3> TriangleAccessor.getTriangle(index)
setTriangle(p0, p1) [ESMF] thisEObj TriangleAccessor.setTriangle(index,Geometry.Triangle<Geometry::Vec3>)