Inheritance Graph
graph BT
ParticleAffector
ParticleAffector --> AbstractNodeBehaviour
ParticleAnimator --> ParticleAffector
ParticleFadeOutAffector --> ParticleAffector
ParticleGravityAffector --> ParticleAffector
ParticleReflectionAffector --> ParticleAffector
click ParticleAffector "classMinSG_1_1ParticleAffector"
click AbstractNodeBehaviour "classMinSG_1_1AbstractNodeBehaviour"
click ParticleAnimator "classMinSG_1_1ParticleAnimator"
click ParticleFadeOutAffector "classMinSG_1_1ParticleFadeOutAffector"
click ParticleGravityAffector "classMinSG_1_1ParticleGravityAffector"
click ParticleReflectionAffector "classMinSG_1_1ParticleReflectionAffector"
Description
An affector (most likely created using ParticleSystemNode::createAffector) is used to affect existing particles. After creating the affector is has to be registered with an behavior manager.
Author: Jan Krems
Date: 2010-06-15
Public Functions
Documentation
function
MinSG::ParticleAffector::ParticleAffector
Just passes the node to AbstractNodeBehaviour
Defined in MinSG/Ext/ParticleSystem/ParticleAffectors.h:48
function
MinSG::ParticleAffector::~ParticleAffector
Defined in MinSG/Ext/ParticleSystem/ParticleAffectors.h:50