public

Inheritance Graph

graph BT
	TextureState
	TextureState --> State
	click TextureState "classMinSG_1_1TextureState"
	click State "classMinSG_1_1State"

Description

TextureState > [ State ]

Public Functions

     
     
  TextureState( Rendering::Texture * _texture)  
     
  TextureState(const TextureState & source)  
     
  ~TextureState()  
     
Rendering::Texture * getTexture() const  
     
void setTexture( Rendering::Texture * _texture)  
     
bool hasTexture() const  
     
void setTextureUnit(int nr)  
     
int getTextureUnit() const  
     
TextureState * clone() const
> [ State ]

Documentation

function
MinSG::TextureState::TextureState

public
     
     
TextureState( Rendering::Texture * _texture )

Defined in MinSG/Core/States/TextureState.h:40


function
MinSG::TextureState::TextureState

public
     
     
TextureState( const TextureState & source )

Defined in MinSG/Core/States/TextureState.h:41


function
MinSG::TextureState::~TextureState

public inline virtual
   
   
~TextureState( )

Defined in MinSG/Core/States/TextureState.h:42


function
MinSG::TextureState::getTexture

public const inline
   
   
Rendering::Texture * getTexture( ) const

Defined in MinSG/Core/States/TextureState.h:44


function
MinSG::TextureState::setTexture

public inline
     
     
void setTexture( Rendering::Texture * _texture )

Defined in MinSG/Core/States/TextureState.h:45


function
MinSG::TextureState::hasTexture

public const inline
   
   
bool hasTexture( ) const

Defined in MinSG/Core/States/TextureState.h:46


function
MinSG::TextureState::setTextureUnit

public inline
     
     
void setTextureUnit( int nr )

Defined in MinSG/Core/States/TextureState.h:48


function
MinSG::TextureState::getTextureUnit

public const inline
   
   
int getTextureUnit( ) const

Defined in MinSG/Core/States/TextureState.h:49


function
MinSG::TextureState::clone

public const virtual
   
   
TextureState * clone( ) const
> [ State ]

Defined in MinSG/Core/States/TextureState.h:52