| public |
Inheritance Graph
graph BT
TextureState
TextureState --> State
click TextureState "classMinSG_1_1TextureState"
click State "classMinSG_1_1State"
Description
| TextureState | > [ State ] |
Public Functions
| TextureState( Rendering::Texture * _texture) | ||
| TextureState(const TextureState & source) | ||
| ~TextureState() | ||
| Rendering::Texture * | getTexture() const | |
| void | setTexture( Rendering::Texture * _texture) | |
| bool | hasTexture() const | |
| void | setTextureUnit(int nr) | |
| int | getTextureUnit() const | |
| TextureState * | clone() const |
> [ State ] |
Documentation
function
MinSG::TextureState::TextureState
| public |
| TextureState( | Rendering::Texture * | _texture ) |
Defined in MinSG/Core/States/TextureState.h:40
function
MinSG::TextureState::TextureState
| public |
| TextureState( | const TextureState & | source ) |
Defined in MinSG/Core/States/TextureState.h:41
function
MinSG::TextureState::~TextureState
| public | inline | virtual |
| ~TextureState( | ) |
Defined in MinSG/Core/States/TextureState.h:42
function
MinSG::TextureState::getTexture
| public | const | inline |
| Rendering::Texture * getTexture( | ) const |
Defined in MinSG/Core/States/TextureState.h:44
function
MinSG::TextureState::setTexture
| public | inline |
| void setTexture( | Rendering::Texture * | _texture ) |
Defined in MinSG/Core/States/TextureState.h:45
function
MinSG::TextureState::hasTexture
| public | const | inline |
| bool hasTexture( | ) const |
Defined in MinSG/Core/States/TextureState.h:46
function
MinSG::TextureState::setTextureUnit
| public | inline |
| void setTextureUnit( | int | nr ) |
Defined in MinSG/Core/States/TextureState.h:48
function
MinSG::TextureState::getTextureUnit
| public | const | inline |
| int getTextureUnit( | ) const |
Defined in MinSG/Core/States/TextureState.h:49
function
MinSG::TextureState::clone
| public | const | virtual |
| TextureState * clone( | ) const |
| > [ State ] |
Defined in MinSG/Core/States/TextureState.h:52