Description

Billboard

   
   
cStr_t NODE_TYPE_BILLBOARD
   
const Util::StringIdentifier ATTR_BILLBOARD_RECT
   
const Util::StringIdentifier ATTR_BILLBOARD_ROTATE_UP
   
const Util::StringIdentifier ATTR_BILLBOARD_ROTATE_RIGHT

Budget annotation state

   
   
cStr_t STATE_TYPE_BUDGET_ANNOTATION_STATE
   
const Util::StringIdentifier ATTR_BAS_ANNOTATION_ATTRIBUTE
   
const Util::StringIdentifier ATTR_BAS_BUDGET
   
const Util::StringIdentifier ATTR_BAS_DISTRIBUTION_TYPE

CHC++

   
   
cStr_t STATE_TYPE_CHCPP_RENDERER
   
const Util::StringIdentifier ATTR_CHCPP_VISIBILITYTHRESHOLD
   
const Util::StringIdentifier ATTR_CHCPP_MAXPREVINVISNODESBATCHSIZE
   
const Util::StringIdentifier ATTR_CHCPP_SKIPPEDFRAMESTILLQUERY
   
const Util::StringIdentifier ATTR_CHCPP_MAXDEPTHFORTIGHTBOUNDINGVOLUMES
   
const Util::StringIdentifier ATTR_CHCPP_MAXAREADERIVATIONFORTIGHTBOUNDINGVOLUMES

Color cubes

   
   
cStr_t STATE_TYPE_COLOR_CUBE_RENDERER
   
const Util::StringIdentifier ATTR_COLOR_CUBE_RENDERER_HIGHLIGHT

GenericMetaNode

   
   
cStr_t NODE_TYPE_GENERIC_META_NODE
   
const Util::StringIdentifier ATTR_GENERIC_META_NODE_BB

Mirror state

   
   
cStr_t STATE_TYPE_MIRROR_STATE
   
const Util::StringIdentifier ATTR_MIRROR_TEXTURE_SIZE

BlueSurfels

   
   
cStr_t STATE_TYPE_SURFEL_RENDERER

MultiAlgoRendering

   
   
cStr_t NODE_TYPE_MULTIALGOGROUPNODE
   
const Util::StringIdentifier ATTR_MAGN_NODEID
   
cStr_t STATE_TYPE_ALGOSELECTOR
   
cStr_t STATE_TYPE_MAR_SURFEL_RENDERER
   
const Util::StringIdentifier ATTR_MAR_SURFEL_COUNT_FACTOR
   
const Util::StringIdentifier ATTR_MAR_SURFEL_SIZE_FACTOR
   
const Util::StringIdentifier ATTR_MAR_SURFEL_FORCE_FLAG
   
const Util::StringIdentifier ATTR_MAR_SURFEL_MAX_AUTO_SIZE

Particle system

   
   
cStr_t NODE_TYPE_PARTICLESYSTEM
   
const Util::StringIdentifier ATTR_PARTICLE_RENDERER
   
const Util::StringIdentifier ATTR_PARTICLE_MAX_PARTICLE_COUNT
   
cStr_t BEHAVIOUR_TYPE_PARTICLE_ANIMATOR
   
cStr_t BEHAVIOUR_TYPE_PARTICLE_BOX_EMITTER
   
cStr_t BEHAVIOUR_TYPE_PARTICLE_FADE_OUT_AFFECTOR
   
cStr_t BEHAVIOUR_TYPE_PARTICLE_GRAVITY_AFFECTOR
   
cStr_t BEHAVIOUR_TYPE_PARTICLE_POINT_EMITTER
   
cStr_t BEHAVIOUR_TYPE_PARTICLE_REFLECTION_AFFECTOR
   
const Util::StringIdentifier ATTR_PARTICLE_DIRECTION
   
const Util::StringIdentifier ATTR_PARTICLE_DIR_VARIANCE
   
const Util::StringIdentifier ATTR_PARTICLE_EMIT_BOUNDS
   
const Util::StringIdentifier ATTR_PARTICLE_GRAVITY
   
const Util::StringIdentifier ATTR_PARTICLE_MIN_HEIGHT
   
const Util::StringIdentifier ATTR_PARTICLE_MAX_HEIGHT
   
const Util::StringIdentifier ATTR_PARTICLE_MIN_WIDTH
   
const Util::StringIdentifier ATTR_PARTICLE_MAX_WIDTH
   
const Util::StringIdentifier ATTR_PARTICLE_MIN_SPEED
   
const Util::StringIdentifier ATTR_PARTICLE_MAX_SPEED
   
const Util::StringIdentifier ATTR_PARTICLE_MIN_LIFE
   
const Util::StringIdentifier ATTR_PARTICLE_MAX_LIFE
   
const Util::StringIdentifier ATTR_PARTICLE_MIN_COLOR
   
const Util::StringIdentifier ATTR_PARTICLE_MAX_COLOR
   
const Util::StringIdentifier ATTR_PARTICLE_OFFSET
   
const Util::StringIdentifier ATTR_PARTICLE_PER_SECOND
   
const Util::StringIdentifier ATTR_PARTICLE_REFLECTION_ADHERENCE
   
const Util::StringIdentifier ATTR_PARTICLE_REFLECTION_PLANE
   
const Util::StringIdentifier ATTR_PARTICLE_REFLECTION_REFLECTIVENESS
   
const Util::StringIdentifier ATTR_PARTICLE_SPAWN_NODE
   
const Util::StringIdentifier ATTR_PARTICLE_TIME_OFFSET

Path node and waypoint

   
   
cStr_t NODE_TYPE_PATH
   
cStr_t NODE_TYPE_WAYPOINT
   
const Util::StringIdentifier ATTR_PATHNODE_LOOPING
   
const Util::StringIdentifier ATTR_WAYPOINT_TIME
   
cStr_t BEHAVIOUR_TYPE_FOLLOW_PATH
   
const Util::StringIdentifier ATTR_FOLLOW_PATH_PATH_ID

Projected size filter state

   
   
cStr_t STATE_TYPE_PROJ_SIZE_FILTER_STATE
   
const Util::StringIdentifier ATTR_PSFS_MAXIMUM_PROJECTED_SIZE
   
const Util::StringIdentifier ATTR_PSFS_MINIMUM_DISTANCE
   
const Util::StringIdentifier ATTR_PSFS_SOURCE_CHANNEL
   
const Util::StringIdentifier ATTR_PSFS_TARGET_CHANNEL
   
const Util::StringIdentifier ATTR_PSFS_FORCE_CLOSED_NODES

LOD Renderer

   
   
cStr_t STATE_TYPE_LOD_RENDERER
   
const Util::StringIdentifier ATTR_LOD_RENDERER_MIN_COMPLEXITY
   
const Util::StringIdentifier ATTR_LOD_RENDERER_MAX_COMPLEXITY
   
const Util::StringIdentifier ATTR_LOD_RENDERER_REL_COMPLEXITY
   
const Util::StringIdentifier ATTR_LOD_RENDERER_SOURCE_CHANNEL

Spherical Visibility Sampling

   
   
cStr_t STATE_TYPE_SVS_RENDERER
   
const Util::StringIdentifier ATTR_SVS_INTERPOLATION_METHOD
   
const Util::StringIdentifier ATTR_SVS_RENDERER_SPHERE_OCCLUSION_TEST
   
const Util::StringIdentifier ATTR_SVS_RENDERER_GEOMETRY_OCCLUSION_TEST
   
cStr_t STATE_TYPE_SVS_BUDGETRENDERER
   
const Util::StringIdentifier ATTR_SVS_BUDGETRENDERER_BUDGET

Valuated region

   
   
cStr_t NODE_TYPE_VALUATED_REGION
   
const Util::StringIdentifier ATTR_VALREGION_BOX
   
const Util::StringIdentifier ATTR_VALREGION_RESOLUTION
   
const Util::StringIdentifier ATTR_VALREGION_COLOR
   
const Util::StringIdentifier ATTR_VALREGION_HEIGHT
   
const Util::StringIdentifier ATTR_VALREGION_VALUE
   
const Util::StringIdentifier ATTR_VALREGION_VALUE_TYPE

Shadow state

   
   
cStr_t STATE_TYPE_SHADOW_STATE
   
const Util::StringIdentifier ATTR_SHADOW_TEXTURE_SIZE
   
const Util::StringIdentifier ATTR_SHADOW_LIGHT_NODE
   
const Util::StringIdentifier ATTR_SHADOW_STATIC

TYPE = TYPE_SCENE

   
   
const Util::StringIdentifier ATTR_SCENE_VERSION

TYPE = TYPE_NODE

   
   
const Util::StringIdentifier ATTR_NODE_TYPE
   
const Util::StringIdentifier ATTR_NODE_ID
   
const Util::StringIdentifier ATTR_FLAG_CLOSED
   
const Util::StringIdentifier ATTR_RENDERING_LAYERS
   
const Util::StringIdentifier ATTR_FIXED_BB
   
const Util::StringIdentifier ATTR_SRT_POS
   
const Util::StringIdentifier ATTR_SRT_DIR
   
const Util::StringIdentifier ATTR_SRT_UP
   
const Util::StringIdentifier ATTR_SRT_SCALE
   
const Util::StringIdentifier ATTR_MATRIX
   
cStr_t NODE_TYPE_GEOMETRY
   
cStr_t NODE_TYPE_CLONE
   
cStr_t NODE_TYPE_LIGHT
   
cStr_t NODE_TYPE_LIGHT_DIRECTIONAL
   
cStr_t NODE_TYPE_LIGHT_POINT
   
cStr_t NODE_TYPE_LIGHT_SPOT
   
cStr_t NODE_TYPE_LIST
   
cStr_t NODE_TYPE_CAMERA
   
const Util::StringIdentifier ATTR_CAM_NEAR
   
const Util::StringIdentifier ATTR_CAM_FAR
   
const Util::StringIdentifier ATTR_CAM_ANGLE
   
const Util::StringIdentifier ATTR_CAM_RATIO
   
const Util::StringIdentifier ATTR_CAM_FRUSTUM
   
const Util::StringIdentifier ATTR_CAM_VIEWPORT
   
const Util::StringIdentifier ATTR_CAM_TYPE
   
cStr_t CAM_TYPE_ORTHOGRAPHIC
   
cStr_t CAM_TYPE_PERSPECTIVE
   
const Util::StringIdentifier ATTR_CLONE_SOURCE
   
const Util::StringIdentifier ATTR_LIGHT_TYPE
   
cStr_t LIGHT_TYPE_POINT
   
cStr_t LIGHT_TYPE_DIRECTIONAL
   
cStr_t LIGHT_TYPE_SPOT
   
const Util::StringIdentifier ATTR_LIGHT_AMBIENT
   
const Util::StringIdentifier ATTR_LIGHT_DIFFUSE
   
const Util::StringIdentifier ATTR_LIGHT_SPECULAR
   
const Util::StringIdentifier ATTR_LIGHT_CONSTANT_ATTENUATION
   
const Util::StringIdentifier ATTR_LIGHT_LINEAR_ATTENUATION
   
const Util::StringIdentifier ATTR_LIGHT_QUADRATIC_ATTENUATION
   
const Util::StringIdentifier ATTR_LIGHT_SPOT_CUTOFF
   
const Util::StringIdentifier ATTR_LIGHT_SPOT_EXPONENT

TYPE = TYPE_STATE

   
   
const Util::StringIdentifier ATTR_STATE_ID
   
const Util::StringIdentifier ATTR_STATE_TYPE
   
cStr_t STATE_TYPE_REFERENCE
   
cStr_t STATE_TYPE_ALPHA_TEST
   
cStr_t STATE_TYPE_BLENDING
   
cStr_t STATE_TYPE_COLOR
   
cStr_t STATE_TYPE_CULL_FACE
   
cStr_t STATE_TYPE_GROUP
   
cStr_t STATE_TYPE_MATERIAL
   
cStr_t STATE_TYPE_POLYGON_MODE
   
cStr_t STATE_TYPE_POINT_PARAMETER
   
cStr_t STATE_TYPE_SHADER
   
cStr_t STATE_TYPE_STATEFULSHADER
   
cStr_t STATE_TYPE_TEXTURE
   
cStr_t STATE_TYPE_TRANSPARENCY_RENDERER
   
cStr_t STATE_TYPE_LIGHTING_STATE
   
cStr_t STATE_TYPE_SHADER_UNIFORM
   
const Util::StringIdentifier ATTR_REFERENCED_STATE_ID
   
const Util::StringIdentifier ATTR_TRANSPARENY_USE_PREMULTIPLIED_ALPHA
   
const Util::StringIdentifier ATTR_SHADER_OBJ_FILENAME
   
const Util::StringIdentifier ATTR_SHADER_USES_SG_UNIFORMS
   
const Util::StringIdentifier ATTR_SHADER_USES_CLASSIC_GL
   
const Util::StringIdentifier ATTR_SHADER_NAME
   
const Util::StringIdentifier STATE_ATTR_SHADER_NAME
   
cStr_t DATA_TYPE_GLSL_FS
   
cStr_t DATA_TYPE_GLSL_VS
   
cStr_t DATA_TYPE_GLSL_GS
   
cStr_t DATA_TYPE_GLSL_USAGE
   
const Util::StringIdentifier STATE_ATTR_SHADER_FILES
   
const Util::StringIdentifier ATTR_ALPHA_TEST_MODE
   
const Util::StringIdentifier ATTR_ALPHA_REF_VALUE
   
const Util::StringIdentifier ATTR_ALPHA_TEST_MODE_OLD
   
const Util::StringIdentifier ATTR_ALPHA_REF_VALUE_OLD
   
const Util::StringIdentifier ATTR_BLEND_EQUATION
   
const Util::StringIdentifier ATTR_BLEND_FUNC_SRC
   
const Util::StringIdentifier ATTR_BLEND_FUNC_DST
   
const Util::StringIdentifier ATTR_BLEND_CONST_ALPHA
   
const Util::StringIdentifier ATTR_BLEND_DEPTH_MASK
   
const Util::StringIdentifier ATTR_LIGHTING_LIGHT_ID
   
const Util::StringIdentifier ATTR_LIGHTING_ENABLE_LIGHTING
   
const Util::StringIdentifier ATTR_COLOR_VALUE
   
const Util::StringIdentifier ATTR_MATERIAL_AMBIENT
   
const Util::StringIdentifier ATTR_MATERIAL_DIFFUSE
   
const Util::StringIdentifier ATTR_MATERIAL_SPECULAR
   
const Util::StringIdentifier ATTR_MATERIAL_EMISSION
   
const Util::StringIdentifier ATTR_MATERIAL_SHININESS
   
const Util::StringIdentifier ATTR_CULL_FACE
   
const Util::StringIdentifier ATTR_POLYGON_MODE
   
const Util::StringIdentifier ATTR_POLYGON_MODE_OLD
   
const Util::StringIdentifier ATTR_POINT_SIZE

TYPE = TYPE_DATA

   
   
const Util::StringIdentifier ATTR_DATA_TYPE
   
const Util::StringIdentifier ATTR_DATA_ENCODING
   
const Util::StringIdentifier ATTR_DATA_FORMAT
   
cStr_t DATA_ENCODING_BASE64
   
cStr_t DATA_TYPE_SHADER_UNIFORM
   
const Util::StringIdentifier ATTR_TEXTURE_FILENAME
   
const Util::StringIdentifier ATTR_TEXTURE_ID
   
const Util::StringIdentifier ATTR_TEXTURE_UNIT
   
const Util::StringIdentifier ATTR_TEXTURE_NUM_LAYERS
   
const Util::StringIdentifier ATTR_TEXTURE_TYPE
   
const Util::StringIdentifier ATTR_MESH_FILENAME
   
const Util::StringIdentifier ATTR_MESH_BB
   
const Util::StringIdentifier ATTR_MESH_DATA
   
const Util::StringIdentifier ATTR_SHADER_UNIFORM_NAME
   
const Util::StringIdentifier ATTR_SHADER_UNIFORM_VALUES
   
const Util::StringIdentifier ATTR_SHADER_UNIFORM_TYPE
   
cStr_t SHADER_UNIFORM_TYPE_BOOL
   
cStr_t SHADER_UNIFORM_TYPE_VEC2B
   
cStr_t SHADER_UNIFORM_TYPE_VEC3B
   
cStr_t SHADER_UNIFORM_TYPE_VEC4B
   
cStr_t SHADER_UNIFORM_TYPE_FLOAT
   
cStr_t SHADER_UNIFORM_TYPE_VEC2F
   
cStr_t SHADER_UNIFORM_TYPE_VEC3F
   
cStr_t SHADER_UNIFORM_TYPE_VEC4F
   
cStr_t SHADER_UNIFORM_TYPE_INT
   
cStr_t SHADER_UNIFORM_TYPE_VEC2I
   
cStr_t SHADER_UNIFORM_TYPE_VEC3I
   
cStr_t SHADER_UNIFORM_TYPE_VEC4I
   
cStr_t SHADER_UNIFORM_TYPE_MATRIX_2X2F
   
cStr_t SHADER_UNIFORM_TYPE_MATRIX_3X3F
   
cStr_t SHADER_UNIFORM_TYPE_MATRIX_4X4F

TYPE = TYPE_ATTRIBUTE

   
   
const Util::StringIdentifier ATTR_ATTRIBUTE_NAME
   
const Util::StringIdentifier ATTR_ATTRIBUTE_VALUE
   
const Util::StringIdentifier ATTR_ATTRIBUTE_TYPE
   
cStr_t ATTRIBUTE_TYPE_BOOL
   
cStr_t ATTRIBUTE_TYPE_FLOAT
   
cStr_t ATTRIBUTE_TYPE_GENERIC
   
cStr_t ATTRIBUTE_TYPE_INT
   
cStr_t ATTRIBUTE_TYPE_JSON
   
cStr_t ATTRIBUTE_TYPE_NUMBER
   
cStr_t ATTRIBUTE_TYPE_STRING

TYPE = TYPE_BEHAVIOUR

   
   
const Util::StringIdentifier ATTR_BEHAVIOUR_TYPE

Skeletal Animation

   
   
const Util::StringIdentifier ATTR_SKEL_ANCHORID
   
cStr_t NODE_TYPE_SKEL_RIGIDJOINT
   
const Util::StringIdentifier ATTR_SKEL_RIGIDOFFSETMATRIX
   
const Util::StringIdentifier ATTR_SKEL_RIGIDSTACKING
   
cStr_t NODE_TYPE_SKEL_JOINT
   
cStr_t NODE_TYPE_SKEL_JOINTS
   
cStr_t NODE_TYPE_SKEL_SKELETALOBJECT
   
cStr_t NODE_TYPE_SKEL_ANIMATIONSAMPLE
   
cStr_t NODE_TYPE_SKEL_ARMATURE
   
cStr_t STATE_TYPE_SKEL_SKELETALRENDERERSTATE
   
cStr_t STATE_TYPE_SKEL_SKELETALHARDWARERENDERERSTATE
   
cStr_t NODE_TYPE_SKEL_VERTEX_WEIGHT
   
cStr_t NODE_TYPE_SKEL_CONTROLLER
   
cStr_t NODE_TYPE_SKEL_SKIN
   
cStr_t NODE_TYPE_SKEL_JOINT_STRUCTURE
   
const Util::StringIdentifier ATTR_SKEL_JOINTID
   
const Util::StringIdentifier ATTR_SKEL_SKELETON
   
const Util::StringIdentifier ATTR_SKEL_ID_TYPE_ARMATURE_MATRIX
   
const Util::StringIdentifier ATTR_SKEL_TIMELINE
   
const Util::StringIdentifier ATTR_SKEL_SKELETALSAMPLERDATA
   
const Util::StringIdentifier ATTR_SKEL_SKELETALINTERPOLATIONTYPE
   
const Util::StringIdentifier ATTR_SKEL_SKELETALANIMATIONSTARTTIME
   
const Util::StringIdentifier ATTR_SKEL_SKELETALANIMATIONTARGET
   
const Util::StringIdentifier ATTR_SKEL_SKELETALANIMATIONNAME
   
const Util::StringIdentifier ATTR_SKEL_INVERSEBINDMATRIX
   
const Util::StringIdentifier ATTR_SKEL_BINDMATRIX
   
const Util::StringIdentifier ATTR_SKEL_SKELETALANIMATIONPOSEDESCRIPTION
   
const Util::StringIdentifier ATTR_SKEL_SKELETALSTARTANIMATION
   
const Util::StringIdentifier ATTR_SKEL_SKELETALTOANIMATIONS
   
const Util::StringIdentifier ATTR_SKEL_SKELETALFROMANIMATIONS
   
cStr_t BEHAVIOUR_TYPE_SKEL_ANIMATIONDATA

Typedefs

   
   
typedef const char *const cStr_t

Variables

   
   
cStr_t STATE_TYPE_OCC_RENDERER
Various States.
   
cStr_t STATE_TYPE_SKYBOX
   
const Util::StringIdentifier CHILDREN
data field of a DescriptionMap containing a DescriptionArray of subentries
   
const Util::StringIdentifier DATA_BLOCK
   
const Util::StringIdentifier DEFINITIONS
   
const Util::StringIdentifier TYPE
   
cStr_t TYPE_ATTRIBUTE
   
cStr_t TYPE_STATE
   
cStr_t TYPE_NODE
   
cStr_t TYPE_DATA
   
cStr_t TYPE_ADDITIONAL_DATA
   
cStr_t TYPE_BEHAVIOUR
   
cStr_t TYPE_SCENE

Documentation

variable
MinSG::SceneManagement::Consts::NODE_TYPE_BILLBOARD

public
 
 
cStr_t NODE_TYPE_BILLBOARD

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:32


variable
MinSG::SceneManagement::Consts::ATTR_BILLBOARD_RECT

public
 
 
const Util::StringIdentifier ATTR_BILLBOARD_RECT

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:33


variable
MinSG::SceneManagement::Consts::ATTR_BILLBOARD_ROTATE_UP

public
 
 
const Util::StringIdentifier ATTR_BILLBOARD_ROTATE_UP

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:34


variable
MinSG::SceneManagement::Consts::ATTR_BILLBOARD_ROTATE_RIGHT

public
 
 
const Util::StringIdentifier ATTR_BILLBOARD_ROTATE_RIGHT

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:35


variable
MinSG::SceneManagement::Consts::STATE_TYPE_BUDGET_ANNOTATION_STATE

public
 
 
cStr_t STATE_TYPE_BUDGET_ANNOTATION_STATE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:40


variable
MinSG::SceneManagement::Consts::ATTR_BAS_ANNOTATION_ATTRIBUTE

public
 
 
const Util::StringIdentifier ATTR_BAS_ANNOTATION_ATTRIBUTE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:41


variable
MinSG::SceneManagement::Consts::ATTR_BAS_BUDGET

public
 
 
const Util::StringIdentifier ATTR_BAS_BUDGET

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:42


variable
MinSG::SceneManagement::Consts::ATTR_BAS_DISTRIBUTION_TYPE

public
 
 
const Util::StringIdentifier ATTR_BAS_DISTRIBUTION_TYPE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:43


variable
MinSG::SceneManagement::Consts::STATE_TYPE_CHCPP_RENDERER

public
 
 
cStr_t STATE_TYPE_CHCPP_RENDERER

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:48


variable
MinSG::SceneManagement::Consts::ATTR_CHCPP_VISIBILITYTHRESHOLD

public
 
 
const Util::StringIdentifier ATTR_CHCPP_VISIBILITYTHRESHOLD

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:49


variable
MinSG::SceneManagement::Consts::ATTR_CHCPP_MAXPREVINVISNODESBATCHSIZE

public
 
 
const Util::StringIdentifier ATTR_CHCPP_MAXPREVINVISNODESBATCHSIZE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:50


variable
MinSG::SceneManagement::Consts::ATTR_CHCPP_SKIPPEDFRAMESTILLQUERY

public
 
 
const Util::StringIdentifier ATTR_CHCPP_SKIPPEDFRAMESTILLQUERY

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:51


variable
MinSG::SceneManagement::Consts::ATTR_CHCPP_MAXDEPTHFORTIGHTBOUNDINGVOLUMES

public
 
 
const Util::StringIdentifier ATTR_CHCPP_MAXDEPTHFORTIGHTBOUNDINGVOLUMES

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:52


variable
MinSG::SceneManagement::Consts::ATTR_CHCPP_MAXAREADERIVATIONFORTIGHTBOUNDINGVOLUMES

public
 
 
const Util::StringIdentifier ATTR_CHCPP_MAXAREADERIVATIONFORTIGHTBOUNDINGVOLUMES

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:53


variable
MinSG::SceneManagement::Consts::STATE_TYPE_COLOR_CUBE_RENDERER

public
 
 
cStr_t STATE_TYPE_COLOR_CUBE_RENDERER

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:58


variable
MinSG::SceneManagement::Consts::ATTR_COLOR_CUBE_RENDERER_HIGHLIGHT

public
 
 
const Util::StringIdentifier ATTR_COLOR_CUBE_RENDERER_HIGHLIGHT

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:59


variable
MinSG::SceneManagement::Consts::NODE_TYPE_GENERIC_META_NODE

public
 
 
cStr_t NODE_TYPE_GENERIC_META_NODE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:64


variable
MinSG::SceneManagement::Consts::ATTR_GENERIC_META_NODE_BB

public
 
 
const Util::StringIdentifier ATTR_GENERIC_META_NODE_BB

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:65


variable
MinSG::SceneManagement::Consts::STATE_TYPE_MIRROR_STATE

public
 
 
cStr_t STATE_TYPE_MIRROR_STATE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:70


variable
MinSG::SceneManagement::Consts::ATTR_MIRROR_TEXTURE_SIZE

public
 
 
const Util::StringIdentifier ATTR_MIRROR_TEXTURE_SIZE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:71


variable
MinSG::SceneManagement::Consts::STATE_TYPE_SURFEL_RENDERER

public
 
 
cStr_t STATE_TYPE_SURFEL_RENDERER

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:77


variable
MinSG::SceneManagement::Consts::NODE_TYPE_MULTIALGOGROUPNODE

public
 
 
cStr_t NODE_TYPE_MULTIALGOGROUPNODE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:84


variable
MinSG::SceneManagement::Consts::ATTR_MAGN_NODEID

public
 
 
const Util::StringIdentifier ATTR_MAGN_NODEID

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:85


variable
MinSG::SceneManagement::Consts::STATE_TYPE_ALGOSELECTOR

public
 
 
cStr_t STATE_TYPE_ALGOSELECTOR

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:86


variable
MinSG::SceneManagement::Consts::STATE_TYPE_MAR_SURFEL_RENDERER

public
 
 
cStr_t STATE_TYPE_MAR_SURFEL_RENDERER

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:87


variable
MinSG::SceneManagement::Consts::ATTR_MAR_SURFEL_COUNT_FACTOR

public
 
 
const Util::StringIdentifier ATTR_MAR_SURFEL_COUNT_FACTOR

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:88


variable
MinSG::SceneManagement::Consts::ATTR_MAR_SURFEL_SIZE_FACTOR

public
 
 
const Util::StringIdentifier ATTR_MAR_SURFEL_SIZE_FACTOR

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:89


variable
MinSG::SceneManagement::Consts::ATTR_MAR_SURFEL_FORCE_FLAG

public
 
 
const Util::StringIdentifier ATTR_MAR_SURFEL_FORCE_FLAG

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:90


variable
MinSG::SceneManagement::Consts::ATTR_MAR_SURFEL_MAX_AUTO_SIZE

public
 
 
const Util::StringIdentifier ATTR_MAR_SURFEL_MAX_AUTO_SIZE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:91


variable
MinSG::SceneManagement::Consts::NODE_TYPE_PARTICLESYSTEM

public
 
 
cStr_t NODE_TYPE_PARTICLESYSTEM

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:97


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_RENDERER

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_RENDERER

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:99


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_PARTICLE_COUNT

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_MAX_PARTICLE_COUNT

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:100


variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_ANIMATOR

public
 
 
cStr_t BEHAVIOUR_TYPE_PARTICLE_ANIMATOR

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:102


variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_BOX_EMITTER

public
 
 
cStr_t BEHAVIOUR_TYPE_PARTICLE_BOX_EMITTER

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:103


variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_FADE_OUT_AFFECTOR

public
 
 
cStr_t BEHAVIOUR_TYPE_PARTICLE_FADE_OUT_AFFECTOR

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:104


variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_GRAVITY_AFFECTOR

public
 
 
cStr_t BEHAVIOUR_TYPE_PARTICLE_GRAVITY_AFFECTOR

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:105


variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_POINT_EMITTER

public
 
 
cStr_t BEHAVIOUR_TYPE_PARTICLE_POINT_EMITTER

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:106


variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_REFLECTION_AFFECTOR

public
 
 
cStr_t BEHAVIOUR_TYPE_PARTICLE_REFLECTION_AFFECTOR

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:107


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_DIRECTION

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_DIRECTION

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:109


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_DIR_VARIANCE

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_DIR_VARIANCE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:110


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_EMIT_BOUNDS

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_EMIT_BOUNDS

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:111


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_GRAVITY

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_GRAVITY

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:112


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MIN_HEIGHT

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_MIN_HEIGHT

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:113


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_HEIGHT

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_MAX_HEIGHT

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:114


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MIN_WIDTH

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_MIN_WIDTH

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:115


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_WIDTH

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_MAX_WIDTH

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:116


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MIN_SPEED

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_MIN_SPEED

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:117


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_SPEED

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_MAX_SPEED

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:118


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MIN_LIFE

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_MIN_LIFE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:119


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_LIFE

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_MAX_LIFE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:120


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MIN_COLOR

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_MIN_COLOR

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:121


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_COLOR

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_MAX_COLOR

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:122


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_OFFSET

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_OFFSET

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:123


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_PER_SECOND

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_PER_SECOND

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:124


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_REFLECTION_ADHERENCE

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_REFLECTION_ADHERENCE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:125


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_REFLECTION_PLANE

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_REFLECTION_PLANE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:126


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_REFLECTION_REFLECTIVENESS

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_REFLECTION_REFLECTIVENESS

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:127


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_SPAWN_NODE

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_SPAWN_NODE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:128


variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_TIME_OFFSET

public
 
 
const Util::StringIdentifier ATTR_PARTICLE_TIME_OFFSET

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:129


variable
MinSG::SceneManagement::Consts::NODE_TYPE_PATH

public
 
 
cStr_t NODE_TYPE_PATH

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:134


variable
MinSG::SceneManagement::Consts::NODE_TYPE_WAYPOINT

public
 
 
cStr_t NODE_TYPE_WAYPOINT

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:135


variable
MinSG::SceneManagement::Consts::ATTR_PATHNODE_LOOPING

public
 
 
const Util::StringIdentifier ATTR_PATHNODE_LOOPING

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:136


variable
MinSG::SceneManagement::Consts::ATTR_WAYPOINT_TIME

public
 
 
const Util::StringIdentifier ATTR_WAYPOINT_TIME

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:137


variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_FOLLOW_PATH

public
 
 
cStr_t BEHAVIOUR_TYPE_FOLLOW_PATH

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:138


variable
MinSG::SceneManagement::Consts::ATTR_FOLLOW_PATH_PATH_ID

public
 
 
const Util::StringIdentifier ATTR_FOLLOW_PATH_PATH_ID

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:140


variable
MinSG::SceneManagement::Consts::STATE_TYPE_PROJ_SIZE_FILTER_STATE

public
 
 
cStr_t STATE_TYPE_PROJ_SIZE_FILTER_STATE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:145


variable
MinSG::SceneManagement::Consts::ATTR_PSFS_MAXIMUM_PROJECTED_SIZE

public
 
 
const Util::StringIdentifier ATTR_PSFS_MAXIMUM_PROJECTED_SIZE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:146


variable
MinSG::SceneManagement::Consts::ATTR_PSFS_MINIMUM_DISTANCE

public
 
 
const Util::StringIdentifier ATTR_PSFS_MINIMUM_DISTANCE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:147


variable
MinSG::SceneManagement::Consts::ATTR_PSFS_SOURCE_CHANNEL

public
 
 
const Util::StringIdentifier ATTR_PSFS_SOURCE_CHANNEL

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:148


variable
MinSG::SceneManagement::Consts::ATTR_PSFS_TARGET_CHANNEL

public
 
 
const Util::StringIdentifier ATTR_PSFS_TARGET_CHANNEL

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:149


variable
MinSG::SceneManagement::Consts::ATTR_PSFS_FORCE_CLOSED_NODES

public
 
 
const Util::StringIdentifier ATTR_PSFS_FORCE_CLOSED_NODES

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:150


variable
MinSG::SceneManagement::Consts::STATE_TYPE_LOD_RENDERER

public
 
 
cStr_t STATE_TYPE_LOD_RENDERER

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:155


variable
MinSG::SceneManagement::Consts::ATTR_LOD_RENDERER_MIN_COMPLEXITY

public
 
 
const Util::StringIdentifier ATTR_LOD_RENDERER_MIN_COMPLEXITY

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:156


variable
MinSG::SceneManagement::Consts::ATTR_LOD_RENDERER_MAX_COMPLEXITY

public
 
 
const Util::StringIdentifier ATTR_LOD_RENDERER_MAX_COMPLEXITY

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:157


variable
MinSG::SceneManagement::Consts::ATTR_LOD_RENDERER_REL_COMPLEXITY

public
 
 
const Util::StringIdentifier ATTR_LOD_RENDERER_REL_COMPLEXITY

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:158


variable
MinSG::SceneManagement::Consts::ATTR_LOD_RENDERER_SOURCE_CHANNEL

public
 
 
const Util::StringIdentifier ATTR_LOD_RENDERER_SOURCE_CHANNEL

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:159


variable
MinSG::SceneManagement::Consts::STATE_TYPE_SVS_RENDERER

public
 
 
cStr_t STATE_TYPE_SVS_RENDERER

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:164


variable
MinSG::SceneManagement::Consts::ATTR_SVS_INTERPOLATION_METHOD

public
 
 
const Util::StringIdentifier ATTR_SVS_INTERPOLATION_METHOD

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:165


variable
MinSG::SceneManagement::Consts::ATTR_SVS_RENDERER_SPHERE_OCCLUSION_TEST

public
 
 
const Util::StringIdentifier ATTR_SVS_RENDERER_SPHERE_OCCLUSION_TEST

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:166


variable
MinSG::SceneManagement::Consts::ATTR_SVS_RENDERER_GEOMETRY_OCCLUSION_TEST

public
 
 
const Util::StringIdentifier ATTR_SVS_RENDERER_GEOMETRY_OCCLUSION_TEST

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:167


variable
MinSG::SceneManagement::Consts::STATE_TYPE_SVS_BUDGETRENDERER

public
 
 
cStr_t STATE_TYPE_SVS_BUDGETRENDERER

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:168


variable
MinSG::SceneManagement::Consts::ATTR_SVS_BUDGETRENDERER_BUDGET

public
 
 
const Util::StringIdentifier ATTR_SVS_BUDGETRENDERER_BUDGET

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:169


variable
MinSG::SceneManagement::Consts::NODE_TYPE_VALUATED_REGION

public
 
 
cStr_t NODE_TYPE_VALUATED_REGION

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:174


variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_BOX

public
 
 
const Util::StringIdentifier ATTR_VALREGION_BOX

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:175


variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_RESOLUTION

public
 
 
const Util::StringIdentifier ATTR_VALREGION_RESOLUTION

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:176


variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_COLOR

public
 
 
const Util::StringIdentifier ATTR_VALREGION_COLOR

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:177


variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_HEIGHT

public
 
 
const Util::StringIdentifier ATTR_VALREGION_HEIGHT

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:178


variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_VALUE

public
 
 
const Util::StringIdentifier ATTR_VALREGION_VALUE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:179


variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_VALUE_TYPE

public
 
 
const Util::StringIdentifier ATTR_VALREGION_VALUE_TYPE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:180


variable
MinSG::SceneManagement::Consts::STATE_TYPE_SHADOW_STATE

public
 
 
cStr_t STATE_TYPE_SHADOW_STATE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:185


variable
MinSG::SceneManagement::Consts::ATTR_SHADOW_TEXTURE_SIZE

public
 
 
const Util::StringIdentifier ATTR_SHADOW_TEXTURE_SIZE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:186


variable
MinSG::SceneManagement::Consts::ATTR_SHADOW_LIGHT_NODE

public
 
 
const Util::StringIdentifier ATTR_SHADOW_LIGHT_NODE

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:187


variable
MinSG::SceneManagement::Consts::ATTR_SHADOW_STATIC

public
 
 
const Util::StringIdentifier ATTR_SHADOW_STATIC

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:188


variable
MinSG::SceneManagement::Consts::ATTR_SCENE_VERSION

public
 
 
const Util::StringIdentifier ATTR_SCENE_VERSION

Defined in MinSG/SceneManagement/SceneDescription.h:58


variable
MinSG::SceneManagement::Consts::ATTR_NODE_TYPE

public
 
 
const Util::StringIdentifier ATTR_NODE_TYPE

Defined in MinSG/SceneManagement/SceneDescription.h:65


variable
MinSG::SceneManagement::Consts::ATTR_NODE_ID

public
 
 
const Util::StringIdentifier ATTR_NODE_ID

Defined in MinSG/SceneManagement/SceneDescription.h:66


variable
MinSG::SceneManagement::Consts::ATTR_FLAG_CLOSED

public
 
 
const Util::StringIdentifier ATTR_FLAG_CLOSED

Defined in MinSG/SceneManagement/SceneDescription.h:67


variable
MinSG::SceneManagement::Consts::ATTR_RENDERING_LAYERS

public
 
 
const Util::StringIdentifier ATTR_RENDERING_LAYERS

Defined in MinSG/SceneManagement/SceneDescription.h:69


variable
MinSG::SceneManagement::Consts::ATTR_FIXED_BB

public
 
 
const Util::StringIdentifier ATTR_FIXED_BB

Defined in MinSG/SceneManagement/SceneDescription.h:71


variable
MinSG::SceneManagement::Consts::ATTR_SRT_POS

public
 
 
const Util::StringIdentifier ATTR_SRT_POS

Defined in MinSG/SceneManagement/SceneDescription.h:72


variable
MinSG::SceneManagement::Consts::ATTR_SRT_DIR

public
 
 
const Util::StringIdentifier ATTR_SRT_DIR

Defined in MinSG/SceneManagement/SceneDescription.h:73


variable
MinSG::SceneManagement::Consts::ATTR_SRT_UP

public
 
 
const Util::StringIdentifier ATTR_SRT_UP

Defined in MinSG/SceneManagement/SceneDescription.h:74


variable
MinSG::SceneManagement::Consts::ATTR_SRT_SCALE

public
 
 
const Util::StringIdentifier ATTR_SRT_SCALE

Defined in MinSG/SceneManagement/SceneDescription.h:75


variable
MinSG::SceneManagement::Consts::ATTR_MATRIX

public
 
 
const Util::StringIdentifier ATTR_MATRIX

Defined in MinSG/SceneManagement/SceneDescription.h:76


variable
MinSG::SceneManagement::Consts::NODE_TYPE_GEOMETRY

public
 
 
cStr_t NODE_TYPE_GEOMETRY

Defined in MinSG/SceneManagement/SceneDescription.h:79


variable
MinSG::SceneManagement::Consts::NODE_TYPE_CLONE

public
 
 
cStr_t NODE_TYPE_CLONE

Defined in MinSG/SceneManagement/SceneDescription.h:80


variable
MinSG::SceneManagement::Consts::NODE_TYPE_LIGHT

public
 
 
cStr_t NODE_TYPE_LIGHT

Defined in MinSG/SceneManagement/SceneDescription.h:81


variable
MinSG::SceneManagement::Consts::NODE_TYPE_LIGHT_DIRECTIONAL

public
 
 
cStr_t NODE_TYPE_LIGHT_DIRECTIONAL

Defined in MinSG/SceneManagement/SceneDescription.h:82


variable
MinSG::SceneManagement::Consts::NODE_TYPE_LIGHT_POINT

public
 
 
cStr_t NODE_TYPE_LIGHT_POINT

Defined in MinSG/SceneManagement/SceneDescription.h:83


variable
MinSG::SceneManagement::Consts::NODE_TYPE_LIGHT_SPOT

public
 
 
cStr_t NODE_TYPE_LIGHT_SPOT

Defined in MinSG/SceneManagement/SceneDescription.h:84


variable
MinSG::SceneManagement::Consts::NODE_TYPE_LIST

public
 
 
cStr_t NODE_TYPE_LIST

Defined in MinSG/SceneManagement/SceneDescription.h:85


variable
MinSG::SceneManagement::Consts::NODE_TYPE_CAMERA

public
 
 
cStr_t NODE_TYPE_CAMERA

Defined in MinSG/SceneManagement/SceneDescription.h:86


variable
MinSG::SceneManagement::Consts::ATTR_CAM_NEAR

public
 
 
const Util::StringIdentifier ATTR_CAM_NEAR

Defined in MinSG/SceneManagement/SceneDescription.h:90


variable
MinSG::SceneManagement::Consts::ATTR_CAM_FAR

public
 
 
const Util::StringIdentifier ATTR_CAM_FAR

Defined in MinSG/SceneManagement/SceneDescription.h:91


variable
MinSG::SceneManagement::Consts::ATTR_CAM_ANGLE

public
 
 
const Util::StringIdentifier ATTR_CAM_ANGLE

Defined in MinSG/SceneManagement/SceneDescription.h:92


variable
MinSG::SceneManagement::Consts::ATTR_CAM_RATIO

public
 
 
const Util::StringIdentifier ATTR_CAM_RATIO

Defined in MinSG/SceneManagement/SceneDescription.h:93


variable
MinSG::SceneManagement::Consts::ATTR_CAM_FRUSTUM

public
 
 
const Util::StringIdentifier ATTR_CAM_FRUSTUM

Defined in MinSG/SceneManagement/SceneDescription.h:94


variable
MinSG::SceneManagement::Consts::ATTR_CAM_VIEWPORT

public
 
 
const Util::StringIdentifier ATTR_CAM_VIEWPORT

Defined in MinSG/SceneManagement/SceneDescription.h:95


variable
MinSG::SceneManagement::Consts::ATTR_CAM_TYPE

public
 
 
const Util::StringIdentifier ATTR_CAM_TYPE

Defined in MinSG/SceneManagement/SceneDescription.h:96


variable
MinSG::SceneManagement::Consts::CAM_TYPE_ORTHOGRAPHIC

public
 
 
cStr_t CAM_TYPE_ORTHOGRAPHIC

Defined in MinSG/SceneManagement/SceneDescription.h:97


variable
MinSG::SceneManagement::Consts::CAM_TYPE_PERSPECTIVE

public
 
 
cStr_t CAM_TYPE_PERSPECTIVE

Defined in MinSG/SceneManagement/SceneDescription.h:98


variable
MinSG::SceneManagement::Consts::ATTR_CLONE_SOURCE

public
 
 
const Util::StringIdentifier ATTR_CLONE_SOURCE

Defined in MinSG/SceneManagement/SceneDescription.h:101


variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_TYPE

public
 
 
const Util::StringIdentifier ATTR_LIGHT_TYPE

Defined in MinSG/SceneManagement/SceneDescription.h:104


variable
MinSG::SceneManagement::Consts::LIGHT_TYPE_POINT

public
 
 
cStr_t LIGHT_TYPE_POINT

Defined in MinSG/SceneManagement/SceneDescription.h:105


variable
MinSG::SceneManagement::Consts::LIGHT_TYPE_DIRECTIONAL

public
 
 
cStr_t LIGHT_TYPE_DIRECTIONAL

Defined in MinSG/SceneManagement/SceneDescription.h:106


variable
MinSG::SceneManagement::Consts::LIGHT_TYPE_SPOT

public
 
 
cStr_t LIGHT_TYPE_SPOT

Defined in MinSG/SceneManagement/SceneDescription.h:107


variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_AMBIENT

public
 
 
const Util::StringIdentifier ATTR_LIGHT_AMBIENT

Defined in MinSG/SceneManagement/SceneDescription.h:108


variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_DIFFUSE

public
 
 
const Util::StringIdentifier ATTR_LIGHT_DIFFUSE

Defined in MinSG/SceneManagement/SceneDescription.h:109


variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_SPECULAR

public
 
 
const Util::StringIdentifier ATTR_LIGHT_SPECULAR

Defined in MinSG/SceneManagement/SceneDescription.h:110


variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_CONSTANT_ATTENUATION

public
 
 
const Util::StringIdentifier ATTR_LIGHT_CONSTANT_ATTENUATION

Defined in MinSG/SceneManagement/SceneDescription.h:111


variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_LINEAR_ATTENUATION

public
 
 
const Util::StringIdentifier ATTR_LIGHT_LINEAR_ATTENUATION

Defined in MinSG/SceneManagement/SceneDescription.h:112


variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_QUADRATIC_ATTENUATION

public
 
 
const Util::StringIdentifier ATTR_LIGHT_QUADRATIC_ATTENUATION

Defined in MinSG/SceneManagement/SceneDescription.h:113


variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_SPOT_CUTOFF

public
 
 
const Util::StringIdentifier ATTR_LIGHT_SPOT_CUTOFF

Defined in MinSG/SceneManagement/SceneDescription.h:114


variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_SPOT_EXPONENT

public
 
 
const Util::StringIdentifier ATTR_LIGHT_SPOT_EXPONENT

Defined in MinSG/SceneManagement/SceneDescription.h:115


variable
MinSG::SceneManagement::Consts::ATTR_STATE_ID

public
 
 
const Util::StringIdentifier ATTR_STATE_ID

Defined in MinSG/SceneManagement/SceneDescription.h:123


variable
MinSG::SceneManagement::Consts::ATTR_STATE_TYPE

public
 
 
const Util::StringIdentifier ATTR_STATE_TYPE

Defined in MinSG/SceneManagement/SceneDescription.h:124


variable
MinSG::SceneManagement::Consts::STATE_TYPE_REFERENCE

public
 
 
cStr_t STATE_TYPE_REFERENCE

Defined in MinSG/SceneManagement/SceneDescription.h:127


variable
MinSG::SceneManagement::Consts::STATE_TYPE_ALPHA_TEST

public
 
 
cStr_t STATE_TYPE_ALPHA_TEST

Defined in MinSG/SceneManagement/SceneDescription.h:128


variable
MinSG::SceneManagement::Consts::STATE_TYPE_BLENDING

public
 
 
cStr_t STATE_TYPE_BLENDING

Defined in MinSG/SceneManagement/SceneDescription.h:129


variable
MinSG::SceneManagement::Consts::STATE_TYPE_COLOR

public
 
 
cStr_t STATE_TYPE_COLOR

Defined in MinSG/SceneManagement/SceneDescription.h:130


variable
MinSG::SceneManagement::Consts::STATE_TYPE_CULL_FACE

public
 
 
cStr_t STATE_TYPE_CULL_FACE

Defined in MinSG/SceneManagement/SceneDescription.h:131


variable
MinSG::SceneManagement::Consts::STATE_TYPE_GROUP

public
 
 
cStr_t STATE_TYPE_GROUP

Defined in MinSG/SceneManagement/SceneDescription.h:132


variable
MinSG::SceneManagement::Consts::STATE_TYPE_MATERIAL

public
 
 
cStr_t STATE_TYPE_MATERIAL

Defined in MinSG/SceneManagement/SceneDescription.h:133


variable
MinSG::SceneManagement::Consts::STATE_TYPE_POLYGON_MODE

public
 
 
cStr_t STATE_TYPE_POLYGON_MODE

Defined in MinSG/SceneManagement/SceneDescription.h:134


variable
MinSG::SceneManagement::Consts::STATE_TYPE_POINT_PARAMETER

public
 
 
cStr_t STATE_TYPE_POINT_PARAMETER

Defined in MinSG/SceneManagement/SceneDescription.h:135


variable
MinSG::SceneManagement::Consts::STATE_TYPE_SHADER

public
 
 
cStr_t STATE_TYPE_SHADER

Defined in MinSG/SceneManagement/SceneDescription.h:136


variable
MinSG::SceneManagement::Consts::STATE_TYPE_STATEFULSHADER

public
 
 
cStr_t STATE_TYPE_STATEFULSHADER

Defined in MinSG/SceneManagement/SceneDescription.h:137


variable
MinSG::SceneManagement::Consts::STATE_TYPE_TEXTURE

public
 
 
cStr_t STATE_TYPE_TEXTURE

Defined in MinSG/SceneManagement/SceneDescription.h:138


variable
MinSG::SceneManagement::Consts::STATE_TYPE_TRANSPARENCY_RENDERER

public
 
 
cStr_t STATE_TYPE_TRANSPARENCY_RENDERER

Defined in MinSG/SceneManagement/SceneDescription.h:139


variable
MinSG::SceneManagement::Consts::STATE_TYPE_LIGHTING_STATE

public
 
 
cStr_t STATE_TYPE_LIGHTING_STATE

Defined in MinSG/SceneManagement/SceneDescription.h:140


variable
MinSG::SceneManagement::Consts::STATE_TYPE_SHADER_UNIFORM

public
 
 
cStr_t STATE_TYPE_SHADER_UNIFORM

Defined in MinSG/SceneManagement/SceneDescription.h:141


variable
MinSG::SceneManagement::Consts::ATTR_REFERENCED_STATE_ID

public
 
 
const Util::StringIdentifier ATTR_REFERENCED_STATE_ID

Defined in MinSG/SceneManagement/SceneDescription.h:144


variable
MinSG::SceneManagement::Consts::ATTR_TRANSPARENY_USE_PREMULTIPLIED_ALPHA

public
 
 
const Util::StringIdentifier ATTR_TRANSPARENY_USE_PREMULTIPLIED_ALPHA

Defined in MinSG/SceneManagement/SceneDescription.h:147


variable
MinSG::SceneManagement::Consts::ATTR_SHADER_OBJ_FILENAME

public
 
 
const Util::StringIdentifier ATTR_SHADER_OBJ_FILENAME

Defined in MinSG/SceneManagement/SceneDescription.h:150


variable
MinSG::SceneManagement::Consts::ATTR_SHADER_USES_SG_UNIFORMS

public
 
 
const Util::StringIdentifier ATTR_SHADER_USES_SG_UNIFORMS

Defined in MinSG/SceneManagement/SceneDescription.h:151


variable
MinSG::SceneManagement::Consts::ATTR_SHADER_USES_CLASSIC_GL

public
 
 
const Util::StringIdentifier ATTR_SHADER_USES_CLASSIC_GL

Defined in MinSG/SceneManagement/SceneDescription.h:152


variable
MinSG::SceneManagement::Consts::ATTR_SHADER_NAME

public
 
 
const Util::StringIdentifier ATTR_SHADER_NAME

Defined in MinSG/SceneManagement/SceneDescription.h:153


variable
MinSG::SceneManagement::Consts::STATE_ATTR_SHADER_NAME

public
 
 
const Util::StringIdentifier STATE_ATTR_SHADER_NAME

Defined in MinSG/SceneManagement/SceneDescription.h:154


variable
MinSG::SceneManagement::Consts::DATA_TYPE_GLSL_FS

public
 
 
cStr_t DATA_TYPE_GLSL_FS

Defined in MinSG/SceneManagement/SceneDescription.h:155


variable
MinSG::SceneManagement::Consts::DATA_TYPE_GLSL_VS

public
 
 
cStr_t DATA_TYPE_GLSL_VS

Defined in MinSG/SceneManagement/SceneDescription.h:156


variable
MinSG::SceneManagement::Consts::DATA_TYPE_GLSL_GS

public
 
 
cStr_t DATA_TYPE_GLSL_GS

Defined in MinSG/SceneManagement/SceneDescription.h:157


variable
MinSG::SceneManagement::Consts::DATA_TYPE_GLSL_USAGE

public
 
 
cStr_t DATA_TYPE_GLSL_USAGE

Defined in MinSG/SceneManagement/SceneDescription.h:158


variable
MinSG::SceneManagement::Consts::STATE_ATTR_SHADER_FILES

public
 
 
const Util::StringIdentifier STATE_ATTR_SHADER_FILES

Defined in MinSG/SceneManagement/SceneDescription.h:159


variable
MinSG::SceneManagement::Consts::ATTR_ALPHA_TEST_MODE

public
 
 
const Util::StringIdentifier ATTR_ALPHA_TEST_MODE

Defined in MinSG/SceneManagement/SceneDescription.h:162


variable
MinSG::SceneManagement::Consts::ATTR_ALPHA_REF_VALUE

public
 
 
const Util::StringIdentifier ATTR_ALPHA_REF_VALUE

Defined in MinSG/SceneManagement/SceneDescription.h:163


variable
MinSG::SceneManagement::Consts::ATTR_ALPHA_TEST_MODE_OLD

public
 
 
const Util::StringIdentifier ATTR_ALPHA_TEST_MODE_OLD

Defined in MinSG/SceneManagement/SceneDescription.h:164


variable
MinSG::SceneManagement::Consts::ATTR_ALPHA_REF_VALUE_OLD

public
 
 
const Util::StringIdentifier ATTR_ALPHA_REF_VALUE_OLD

Defined in MinSG/SceneManagement/SceneDescription.h:165


variable
MinSG::SceneManagement::Consts::ATTR_BLEND_EQUATION

public
 
 
const Util::StringIdentifier ATTR_BLEND_EQUATION

Defined in MinSG/SceneManagement/SceneDescription.h:168


variable
MinSG::SceneManagement::Consts::ATTR_BLEND_FUNC_SRC

public
 
 
const Util::StringIdentifier ATTR_BLEND_FUNC_SRC

Defined in MinSG/SceneManagement/SceneDescription.h:169


variable
MinSG::SceneManagement::Consts::ATTR_BLEND_FUNC_DST

public
 
 
const Util::StringIdentifier ATTR_BLEND_FUNC_DST

Defined in MinSG/SceneManagement/SceneDescription.h:170


variable
MinSG::SceneManagement::Consts::ATTR_BLEND_CONST_ALPHA

public
 
 
const Util::StringIdentifier ATTR_BLEND_CONST_ALPHA

Defined in MinSG/SceneManagement/SceneDescription.h:171


variable
MinSG::SceneManagement::Consts::ATTR_BLEND_DEPTH_MASK

public
 
 
const Util::StringIdentifier ATTR_BLEND_DEPTH_MASK

Defined in MinSG/SceneManagement/SceneDescription.h:172


variable
MinSG::SceneManagement::Consts::ATTR_LIGHTING_LIGHT_ID

public
 
 
const Util::StringIdentifier ATTR_LIGHTING_LIGHT_ID

Defined in MinSG/SceneManagement/SceneDescription.h:175


variable
MinSG::SceneManagement::Consts::ATTR_LIGHTING_ENABLE_LIGHTING

public
 
 
const Util::StringIdentifier ATTR_LIGHTING_ENABLE_LIGHTING

Defined in MinSG/SceneManagement/SceneDescription.h:176


variable
MinSG::SceneManagement::Consts::ATTR_COLOR_VALUE

public
 
 
const Util::StringIdentifier ATTR_COLOR_VALUE

Defined in MinSG/SceneManagement/SceneDescription.h:179


variable
MinSG::SceneManagement::Consts::ATTR_MATERIAL_AMBIENT

public
 
 
const Util::StringIdentifier ATTR_MATERIAL_AMBIENT

Defined in MinSG/SceneManagement/SceneDescription.h:182


variable
MinSG::SceneManagement::Consts::ATTR_MATERIAL_DIFFUSE

public
 
 
const Util::StringIdentifier ATTR_MATERIAL_DIFFUSE

Defined in MinSG/SceneManagement/SceneDescription.h:183


variable
MinSG::SceneManagement::Consts::ATTR_MATERIAL_SPECULAR

public
 
 
const Util::StringIdentifier ATTR_MATERIAL_SPECULAR

Defined in MinSG/SceneManagement/SceneDescription.h:184


variable
MinSG::SceneManagement::Consts::ATTR_MATERIAL_EMISSION

public
 
 
const Util::StringIdentifier ATTR_MATERIAL_EMISSION

Defined in MinSG/SceneManagement/SceneDescription.h:185


variable
MinSG::SceneManagement::Consts::ATTR_MATERIAL_SHININESS

public
 
 
const Util::StringIdentifier ATTR_MATERIAL_SHININESS

Defined in MinSG/SceneManagement/SceneDescription.h:186


variable
MinSG::SceneManagement::Consts::ATTR_CULL_FACE

public
 
 
const Util::StringIdentifier ATTR_CULL_FACE

Defined in MinSG/SceneManagement/SceneDescription.h:189


variable
MinSG::SceneManagement::Consts::ATTR_POLYGON_MODE

public
 
 
const Util::StringIdentifier ATTR_POLYGON_MODE

Defined in MinSG/SceneManagement/SceneDescription.h:192


variable
MinSG::SceneManagement::Consts::ATTR_POLYGON_MODE_OLD

public
 
 
const Util::StringIdentifier ATTR_POLYGON_MODE_OLD

Defined in MinSG/SceneManagement/SceneDescription.h:193


variable
MinSG::SceneManagement::Consts::ATTR_POINT_SIZE

public
 
 
const Util::StringIdentifier ATTR_POINT_SIZE

Defined in MinSG/SceneManagement/SceneDescription.h:197


variable
MinSG::SceneManagement::Consts::ATTR_DATA_TYPE

public
 
 
const Util::StringIdentifier ATTR_DATA_TYPE

Defined in MinSG/SceneManagement/SceneDescription.h:204


variable
MinSG::SceneManagement::Consts::ATTR_DATA_ENCODING

public
 
 
const Util::StringIdentifier ATTR_DATA_ENCODING

Defined in MinSG/SceneManagement/SceneDescription.h:206


variable
MinSG::SceneManagement::Consts::ATTR_DATA_FORMAT

public
 
 
const Util::StringIdentifier ATTR_DATA_FORMAT

Defined in MinSG/SceneManagement/SceneDescription.h:207


variable
MinSG::SceneManagement::Consts::DATA_ENCODING_BASE64

public
 
 
cStr_t DATA_ENCODING_BASE64

Defined in MinSG/SceneManagement/SceneDescription.h:208


variable
MinSG::SceneManagement::Consts::DATA_TYPE_SHADER_UNIFORM

public
 
 
cStr_t DATA_TYPE_SHADER_UNIFORM

Defined in MinSG/SceneManagement/SceneDescription.h:210


variable
MinSG::SceneManagement::Consts::ATTR_TEXTURE_FILENAME

public
 
 
const Util::StringIdentifier ATTR_TEXTURE_FILENAME

Defined in MinSG/SceneManagement/SceneDescription.h:213


variable
MinSG::SceneManagement::Consts::ATTR_TEXTURE_ID

public
 
 
const Util::StringIdentifier ATTR_TEXTURE_ID

Defined in MinSG/SceneManagement/SceneDescription.h:214


variable
MinSG::SceneManagement::Consts::ATTR_TEXTURE_UNIT

public
 
 
const Util::StringIdentifier ATTR_TEXTURE_UNIT

Defined in MinSG/SceneManagement/SceneDescription.h:215


variable
MinSG::SceneManagement::Consts::ATTR_TEXTURE_NUM_LAYERS

public
 
 
const Util::StringIdentifier ATTR_TEXTURE_NUM_LAYERS

Defined in MinSG/SceneManagement/SceneDescription.h:216


variable
MinSG::SceneManagement::Consts::ATTR_TEXTURE_TYPE

public
 
 
const Util::StringIdentifier ATTR_TEXTURE_TYPE

Defined in MinSG/SceneManagement/SceneDescription.h:217


variable
MinSG::SceneManagement::Consts::ATTR_MESH_FILENAME

public
 
 
const Util::StringIdentifier ATTR_MESH_FILENAME

Defined in MinSG/SceneManagement/SceneDescription.h:220


variable
MinSG::SceneManagement::Consts::ATTR_MESH_BB

public
 
 
const Util::StringIdentifier ATTR_MESH_BB

Defined in MinSG/SceneManagement/SceneDescription.h:221


variable
MinSG::SceneManagement::Consts::ATTR_MESH_DATA

public
 
 
const Util::StringIdentifier ATTR_MESH_DATA

Defined in MinSG/SceneManagement/SceneDescription.h:222


variable
MinSG::SceneManagement::Consts::ATTR_SHADER_UNIFORM_NAME

public
 
 
const Util::StringIdentifier ATTR_SHADER_UNIFORM_NAME

Defined in MinSG/SceneManagement/SceneDescription.h:225


variable
MinSG::SceneManagement::Consts::ATTR_SHADER_UNIFORM_VALUES

public
 
 
const Util::StringIdentifier ATTR_SHADER_UNIFORM_VALUES

Defined in MinSG/SceneManagement/SceneDescription.h:226


variable
MinSG::SceneManagement::Consts::ATTR_SHADER_UNIFORM_TYPE

public
 
 
const Util::StringIdentifier ATTR_SHADER_UNIFORM_TYPE

Defined in MinSG/SceneManagement/SceneDescription.h:227


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_BOOL

public
 
 
cStr_t SHADER_UNIFORM_TYPE_BOOL

Defined in MinSG/SceneManagement/SceneDescription.h:228


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC2B

public
 
 
cStr_t SHADER_UNIFORM_TYPE_VEC2B

Defined in MinSG/SceneManagement/SceneDescription.h:229


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC3B

public
 
 
cStr_t SHADER_UNIFORM_TYPE_VEC3B

Defined in MinSG/SceneManagement/SceneDescription.h:230


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC4B

public
 
 
cStr_t SHADER_UNIFORM_TYPE_VEC4B

Defined in MinSG/SceneManagement/SceneDescription.h:231


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_FLOAT

public
 
 
cStr_t SHADER_UNIFORM_TYPE_FLOAT

Defined in MinSG/SceneManagement/SceneDescription.h:232


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC2F

public
 
 
cStr_t SHADER_UNIFORM_TYPE_VEC2F

Defined in MinSG/SceneManagement/SceneDescription.h:233


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC3F

public
 
 
cStr_t SHADER_UNIFORM_TYPE_VEC3F

Defined in MinSG/SceneManagement/SceneDescription.h:234


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC4F

public
 
 
cStr_t SHADER_UNIFORM_TYPE_VEC4F

Defined in MinSG/SceneManagement/SceneDescription.h:235


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_INT

public
 
 
cStr_t SHADER_UNIFORM_TYPE_INT

Defined in MinSG/SceneManagement/SceneDescription.h:236


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC2I

public
 
 
cStr_t SHADER_UNIFORM_TYPE_VEC2I

Defined in MinSG/SceneManagement/SceneDescription.h:237


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC3I

public
 
 
cStr_t SHADER_UNIFORM_TYPE_VEC3I

Defined in MinSG/SceneManagement/SceneDescription.h:238


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC4I

public
 
 
cStr_t SHADER_UNIFORM_TYPE_VEC4I

Defined in MinSG/SceneManagement/SceneDescription.h:239


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_MATRIX_2X2F

public
 
 
cStr_t SHADER_UNIFORM_TYPE_MATRIX_2X2F

Defined in MinSG/SceneManagement/SceneDescription.h:240


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_MATRIX_3X3F

public
 
 
cStr_t SHADER_UNIFORM_TYPE_MATRIX_3X3F

Defined in MinSG/SceneManagement/SceneDescription.h:241


variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_MATRIX_4X4F

public
 
 
cStr_t SHADER_UNIFORM_TYPE_MATRIX_4X4F

Defined in MinSG/SceneManagement/SceneDescription.h:242


variable
MinSG::SceneManagement::Consts::ATTR_ATTRIBUTE_NAME

public
 
 
const Util::StringIdentifier ATTR_ATTRIBUTE_NAME

Defined in MinSG/SceneManagement/SceneDescription.h:249


variable
MinSG::SceneManagement::Consts::ATTR_ATTRIBUTE_VALUE

public
 
 
const Util::StringIdentifier ATTR_ATTRIBUTE_VALUE

Defined in MinSG/SceneManagement/SceneDescription.h:250


variable
MinSG::SceneManagement::Consts::ATTR_ATTRIBUTE_TYPE

public
 
 
const Util::StringIdentifier ATTR_ATTRIBUTE_TYPE

Defined in MinSG/SceneManagement/SceneDescription.h:251


variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_BOOL

public
 
 
cStr_t ATTRIBUTE_TYPE_BOOL

Defined in MinSG/SceneManagement/SceneDescription.h:253


variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_FLOAT

public
 
 
cStr_t ATTRIBUTE_TYPE_FLOAT

Defined in MinSG/SceneManagement/SceneDescription.h:254


variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_GENERIC

public
 
 
cStr_t ATTRIBUTE_TYPE_GENERIC

Defined in MinSG/SceneManagement/SceneDescription.h:255


variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_INT

public
 
 
cStr_t ATTRIBUTE_TYPE_INT

Defined in MinSG/SceneManagement/SceneDescription.h:256


variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_JSON

public
 
 
cStr_t ATTRIBUTE_TYPE_JSON

Defined in MinSG/SceneManagement/SceneDescription.h:257


variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_NUMBER

public
 
 
cStr_t ATTRIBUTE_TYPE_NUMBER

Defined in MinSG/SceneManagement/SceneDescription.h:258


variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_STRING

public
 
 
cStr_t ATTRIBUTE_TYPE_STRING

Defined in MinSG/SceneManagement/SceneDescription.h:259


variable
MinSG::SceneManagement::Consts::ATTR_BEHAVIOUR_TYPE

public
 
 
const Util::StringIdentifier ATTR_BEHAVIOUR_TYPE

Defined in MinSG/SceneManagement/SceneDescription.h:266


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_ANCHORID

public
 
 
const Util::StringIdentifier ATTR_SKEL_ANCHORID

Defined in MinSG/SceneManagement/SceneDescription.h:273


variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_RIGIDJOINT

public
 
 
cStr_t NODE_TYPE_SKEL_RIGIDJOINT

Defined in MinSG/SceneManagement/SceneDescription.h:274


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_RIGIDOFFSETMATRIX

public
 
 
const Util::StringIdentifier ATTR_SKEL_RIGIDOFFSETMATRIX

Defined in MinSG/SceneManagement/SceneDescription.h:275


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_RIGIDSTACKING

public
 
 
const Util::StringIdentifier ATTR_SKEL_RIGIDSTACKING

Defined in MinSG/SceneManagement/SceneDescription.h:276


variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_JOINT

public
 
 
cStr_t NODE_TYPE_SKEL_JOINT

Defined in MinSG/SceneManagement/SceneDescription.h:277


variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_JOINTS

public
 
 
cStr_t NODE_TYPE_SKEL_JOINTS

Defined in MinSG/SceneManagement/SceneDescription.h:278


variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_SKELETALOBJECT

public
 
 
cStr_t NODE_TYPE_SKEL_SKELETALOBJECT

Defined in MinSG/SceneManagement/SceneDescription.h:279


variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_ANIMATIONSAMPLE

public
 
 
cStr_t NODE_TYPE_SKEL_ANIMATIONSAMPLE

Defined in MinSG/SceneManagement/SceneDescription.h:280


variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_ARMATURE

public
 
 
cStr_t NODE_TYPE_SKEL_ARMATURE

Defined in MinSG/SceneManagement/SceneDescription.h:281


variable
MinSG::SceneManagement::Consts::STATE_TYPE_SKEL_SKELETALRENDERERSTATE

public
 
 
cStr_t STATE_TYPE_SKEL_SKELETALRENDERERSTATE

Defined in MinSG/SceneManagement/SceneDescription.h:282


variable
MinSG::SceneManagement::Consts::STATE_TYPE_SKEL_SKELETALHARDWARERENDERERSTATE

public
 
 
cStr_t STATE_TYPE_SKEL_SKELETALHARDWARERENDERERSTATE

Defined in MinSG/SceneManagement/SceneDescription.h:283


variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_VERTEX_WEIGHT

public
 
 
cStr_t NODE_TYPE_SKEL_VERTEX_WEIGHT

Defined in MinSG/SceneManagement/SceneDescription.h:284


variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_CONTROLLER

public
 
 
cStr_t NODE_TYPE_SKEL_CONTROLLER

Defined in MinSG/SceneManagement/SceneDescription.h:285


variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_SKIN

public
 
 
cStr_t NODE_TYPE_SKEL_SKIN

Defined in MinSG/SceneManagement/SceneDescription.h:286


variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_JOINT_STRUCTURE

public
 
 
cStr_t NODE_TYPE_SKEL_JOINT_STRUCTURE

Defined in MinSG/SceneManagement/SceneDescription.h:287


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_JOINTID

public
 
 
const Util::StringIdentifier ATTR_SKEL_JOINTID

Defined in MinSG/SceneManagement/SceneDescription.h:288


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETON

public
 
 
const Util::StringIdentifier ATTR_SKEL_SKELETON

Defined in MinSG/SceneManagement/SceneDescription.h:289


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_ID_TYPE_ARMATURE_MATRIX

public
 
 
const Util::StringIdentifier ATTR_SKEL_ID_TYPE_ARMATURE_MATRIX

Defined in MinSG/SceneManagement/SceneDescription.h:290


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_TIMELINE

public
 
 
const Util::StringIdentifier ATTR_SKEL_TIMELINE

Defined in MinSG/SceneManagement/SceneDescription.h:291


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALSAMPLERDATA

public
 
 
const Util::StringIdentifier ATTR_SKEL_SKELETALSAMPLERDATA

Defined in MinSG/SceneManagement/SceneDescription.h:292


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALINTERPOLATIONTYPE

public
 
 
const Util::StringIdentifier ATTR_SKEL_SKELETALINTERPOLATIONTYPE

Defined in MinSG/SceneManagement/SceneDescription.h:293


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALANIMATIONSTARTTIME

public
 
 
const Util::StringIdentifier ATTR_SKEL_SKELETALANIMATIONSTARTTIME

Defined in MinSG/SceneManagement/SceneDescription.h:294


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALANIMATIONTARGET

public
 
 
const Util::StringIdentifier ATTR_SKEL_SKELETALANIMATIONTARGET

Defined in MinSG/SceneManagement/SceneDescription.h:295


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALANIMATIONNAME

public
 
 
const Util::StringIdentifier ATTR_SKEL_SKELETALANIMATIONNAME

Defined in MinSG/SceneManagement/SceneDescription.h:296


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_INVERSEBINDMATRIX

public
 
 
const Util::StringIdentifier ATTR_SKEL_INVERSEBINDMATRIX

Defined in MinSG/SceneManagement/SceneDescription.h:297


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_BINDMATRIX

public
 
 
const Util::StringIdentifier ATTR_SKEL_BINDMATRIX

Defined in MinSG/SceneManagement/SceneDescription.h:298


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALANIMATIONPOSEDESCRIPTION

public
 
 
const Util::StringIdentifier ATTR_SKEL_SKELETALANIMATIONPOSEDESCRIPTION

Defined in MinSG/SceneManagement/SceneDescription.h:299


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALSTARTANIMATION

public
 
 
const Util::StringIdentifier ATTR_SKEL_SKELETALSTARTANIMATION

Defined in MinSG/SceneManagement/SceneDescription.h:300


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALTOANIMATIONS

public
 
 
const Util::StringIdentifier ATTR_SKEL_SKELETALTOANIMATIONS

Defined in MinSG/SceneManagement/SceneDescription.h:301


variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALFROMANIMATIONS

public
 
 
const Util::StringIdentifier ATTR_SKEL_SKELETALFROMANIMATIONS

Defined in MinSG/SceneManagement/SceneDescription.h:302


variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_SKEL_ANIMATIONDATA

public
 
 
cStr_t BEHAVIOUR_TYPE_SKEL_ANIMATIONDATA

Defined in MinSG/SceneManagement/SceneDescription.h:303


typedef
MinSG::SceneManagement::Consts::cStr_t

public
 
 
typedef const char *const cStr_t

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:21


variable
MinSG::SceneManagement::Consts::STATE_TYPE_OCC_RENDERER

public
 
 
cStr_t STATE_TYPE_OCC_RENDERER

Various States.

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:25


variable
MinSG::SceneManagement::Consts::STATE_TYPE_SKYBOX

public
 
 
cStr_t STATE_TYPE_SKYBOX

Defined in MinSG/Ext/SceneManagement/ExtConsts.h:26


variable
MinSG::SceneManagement::Consts::CHILDREN

public
 
 
const Util::StringIdentifier CHILDREN

data field of a DescriptionMap containing a DescriptionArray of subentries

Defined in MinSG/SceneManagement/SceneDescription.h:38


variable
MinSG::SceneManagement::Consts::DATA_BLOCK

public
 
 
const Util::StringIdentifier DATA_BLOCK

Defined in MinSG/SceneManagement/SceneDescription.h:39


variable
MinSG::SceneManagement::Consts::DEFINITIONS

public
 
 
const Util::StringIdentifier DEFINITIONS

Defined in MinSG/SceneManagement/SceneDescription.h:40


variable
MinSG::SceneManagement::Consts::TYPE

public
 
 
const Util::StringIdentifier TYPE

Defined in MinSG/SceneManagement/SceneDescription.h:41


variable
MinSG::SceneManagement::Consts::TYPE_ATTRIBUTE

public
 
 
cStr_t TYPE_ATTRIBUTE

Defined in MinSG/SceneManagement/SceneDescription.h:46


variable
MinSG::SceneManagement::Consts::TYPE_STATE

public
 
 
cStr_t TYPE_STATE

Defined in MinSG/SceneManagement/SceneDescription.h:47


variable
MinSG::SceneManagement::Consts::TYPE_NODE

public
 
 
cStr_t TYPE_NODE

Defined in MinSG/SceneManagement/SceneDescription.h:48


variable
MinSG::SceneManagement::Consts::TYPE_DATA

public
 
 
cStr_t TYPE_DATA

Defined in MinSG/SceneManagement/SceneDescription.h:49


variable
MinSG::SceneManagement::Consts::TYPE_ADDITIONAL_DATA

public
 
 
cStr_t TYPE_ADDITIONAL_DATA

Defined in MinSG/SceneManagement/SceneDescription.h:50


variable
MinSG::SceneManagement::Consts::TYPE_BEHAVIOUR

public
 
 
cStr_t TYPE_BEHAVIOUR

Defined in MinSG/SceneManagement/SceneDescription.h:51


variable
MinSG::SceneManagement::Consts::TYPE_SCENE

public
 
 
cStr_t TYPE_SCENE

Defined in MinSG/SceneManagement/SceneDescription.h:52