Description
Billboard
Budget annotation state
CHC++
Color cubes
Mirror state
BlueSurfels
MultiAlgoRendering
Particle system
Path node and waypoint
Projected size filter state
LOD Renderer
Spherical Visibility Sampling
Valuated region
Shadow state
TYPE = TYPE_SCENE
TYPE = TYPE_NODE
TYPE = TYPE_STATE
TYPE = TYPE_DATA
TYPE = TYPE_ATTRIBUTE
TYPE = TYPE_BEHAVIOUR
Skeletal Animation
Typedefs
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typedef const char *const |
cStr_t |
Variables
Documentation
variable
MinSG::SceneManagement::Consts::NODE_TYPE_BILLBOARD
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:32
variable
MinSG::SceneManagement::Consts::ATTR_BILLBOARD_RECT
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:33
variable
MinSG::SceneManagement::Consts::ATTR_BILLBOARD_ROTATE_UP
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:34
variable
MinSG::SceneManagement::Consts::ATTR_BILLBOARD_ROTATE_RIGHT
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:35
variable
MinSG::SceneManagement::Consts::STATE_TYPE_BUDGET_ANNOTATION_STATE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:40
variable
MinSG::SceneManagement::Consts::ATTR_BAS_ANNOTATION_ATTRIBUTE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:41
variable
MinSG::SceneManagement::Consts::ATTR_BAS_BUDGET
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:42
variable
MinSG::SceneManagement::Consts::ATTR_BAS_DISTRIBUTION_TYPE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:43
variable
MinSG::SceneManagement::Consts::STATE_TYPE_CHCPP_RENDERER
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:48
variable
MinSG::SceneManagement::Consts::ATTR_CHCPP_VISIBILITYTHRESHOLD
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:49
variable
MinSG::SceneManagement::Consts::ATTR_CHCPP_MAXPREVINVISNODESBATCHSIZE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:50
variable
MinSG::SceneManagement::Consts::ATTR_CHCPP_SKIPPEDFRAMESTILLQUERY
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:51
variable
MinSG::SceneManagement::Consts::ATTR_CHCPP_MAXDEPTHFORTIGHTBOUNDINGVOLUMES
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:52
variable
MinSG::SceneManagement::Consts::ATTR_CHCPP_MAXAREADERIVATIONFORTIGHTBOUNDINGVOLUMES
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:53
variable
MinSG::SceneManagement::Consts::STATE_TYPE_COLOR_CUBE_RENDERER
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:58
variable
MinSG::SceneManagement::Consts::ATTR_COLOR_CUBE_RENDERER_HIGHLIGHT
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:59
variable
MinSG::SceneManagement::Consts::NODE_TYPE_GENERIC_META_NODE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:64
variable
MinSG::SceneManagement::Consts::ATTR_GENERIC_META_NODE_BB
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:65
variable
MinSG::SceneManagement::Consts::STATE_TYPE_MIRROR_STATE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:70
variable
MinSG::SceneManagement::Consts::ATTR_MIRROR_TEXTURE_SIZE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:71
variable
MinSG::SceneManagement::Consts::STATE_TYPE_SURFEL_RENDERER
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:77
variable
MinSG::SceneManagement::Consts::NODE_TYPE_MULTIALGOGROUPNODE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:84
variable
MinSG::SceneManagement::Consts::ATTR_MAGN_NODEID
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:85
variable
MinSG::SceneManagement::Consts::STATE_TYPE_ALGOSELECTOR
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:86
variable
MinSG::SceneManagement::Consts::STATE_TYPE_MAR_SURFEL_RENDERER
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:87
variable
MinSG::SceneManagement::Consts::ATTR_MAR_SURFEL_COUNT_FACTOR
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:88
variable
MinSG::SceneManagement::Consts::ATTR_MAR_SURFEL_SIZE_FACTOR
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:89
variable
MinSG::SceneManagement::Consts::ATTR_MAR_SURFEL_FORCE_FLAG
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:90
variable
MinSG::SceneManagement::Consts::ATTR_MAR_SURFEL_MAX_AUTO_SIZE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:91
variable
MinSG::SceneManagement::Consts::NODE_TYPE_PARTICLESYSTEM
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:97
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_RENDERER
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:99
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_PARTICLE_COUNT
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:100
variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_ANIMATOR
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:102
variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_BOX_EMITTER
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:103
variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_FADE_OUT_AFFECTOR
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:104
variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_GRAVITY_AFFECTOR
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:105
variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_POINT_EMITTER
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:106
variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_PARTICLE_REFLECTION_AFFECTOR
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:107
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_DIRECTION
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:109
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_DIR_VARIANCE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:110
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_EMIT_BOUNDS
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:111
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_GRAVITY
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:112
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MIN_HEIGHT
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:113
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_HEIGHT
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:114
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MIN_WIDTH
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:115
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_WIDTH
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:116
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MIN_SPEED
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:117
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_SPEED
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:118
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MIN_LIFE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:119
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_LIFE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:120
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MIN_COLOR
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:121
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_MAX_COLOR
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:122
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_OFFSET
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:123
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_PER_SECOND
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:124
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_REFLECTION_ADHERENCE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:125
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_REFLECTION_PLANE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:126
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_REFLECTION_REFLECTIVENESS
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:127
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_SPAWN_NODE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:128
variable
MinSG::SceneManagement::Consts::ATTR_PARTICLE_TIME_OFFSET
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:129
variable
MinSG::SceneManagement::Consts::NODE_TYPE_PATH
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:134
variable
MinSG::SceneManagement::Consts::NODE_TYPE_WAYPOINT
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:135
variable
MinSG::SceneManagement::Consts::ATTR_PATHNODE_LOOPING
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:136
variable
MinSG::SceneManagement::Consts::ATTR_WAYPOINT_TIME
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:137
variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_FOLLOW_PATH
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:138
variable
MinSG::SceneManagement::Consts::ATTR_FOLLOW_PATH_PATH_ID
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:140
variable
MinSG::SceneManagement::Consts::STATE_TYPE_PROJ_SIZE_FILTER_STATE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:145
variable
MinSG::SceneManagement::Consts::ATTR_PSFS_MAXIMUM_PROJECTED_SIZE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:146
variable
MinSG::SceneManagement::Consts::ATTR_PSFS_MINIMUM_DISTANCE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:147
variable
MinSG::SceneManagement::Consts::ATTR_PSFS_SOURCE_CHANNEL
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:148
variable
MinSG::SceneManagement::Consts::ATTR_PSFS_TARGET_CHANNEL
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:149
variable
MinSG::SceneManagement::Consts::ATTR_PSFS_FORCE_CLOSED_NODES
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:150
variable
MinSG::SceneManagement::Consts::STATE_TYPE_LOD_RENDERER
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:155
variable
MinSG::SceneManagement::Consts::ATTR_LOD_RENDERER_MIN_COMPLEXITY
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:156
variable
MinSG::SceneManagement::Consts::ATTR_LOD_RENDERER_MAX_COMPLEXITY
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:157
variable
MinSG::SceneManagement::Consts::ATTR_LOD_RENDERER_REL_COMPLEXITY
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:158
variable
MinSG::SceneManagement::Consts::ATTR_LOD_RENDERER_SOURCE_CHANNEL
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:159
variable
MinSG::SceneManagement::Consts::STATE_TYPE_SVS_RENDERER
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:164
variable
MinSG::SceneManagement::Consts::ATTR_SVS_INTERPOLATION_METHOD
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:165
variable
MinSG::SceneManagement::Consts::ATTR_SVS_RENDERER_SPHERE_OCCLUSION_TEST
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:166
variable
MinSG::SceneManagement::Consts::ATTR_SVS_RENDERER_GEOMETRY_OCCLUSION_TEST
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:167
variable
MinSG::SceneManagement::Consts::STATE_TYPE_SVS_BUDGETRENDERER
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:168
variable
MinSG::SceneManagement::Consts::ATTR_SVS_BUDGETRENDERER_BUDGET
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:169
variable
MinSG::SceneManagement::Consts::NODE_TYPE_VALUATED_REGION
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:174
variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_BOX
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:175
variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_RESOLUTION
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:176
variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_COLOR
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:177
variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_HEIGHT
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:178
variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_VALUE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:179
variable
MinSG::SceneManagement::Consts::ATTR_VALREGION_VALUE_TYPE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:180
variable
MinSG::SceneManagement::Consts::STATE_TYPE_SHADOW_STATE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:185
variable
MinSG::SceneManagement::Consts::ATTR_SHADOW_TEXTURE_SIZE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:186
variable
MinSG::SceneManagement::Consts::ATTR_SHADOW_LIGHT_NODE
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:187
variable
MinSG::SceneManagement::Consts::ATTR_SHADOW_STATIC
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:188
variable
MinSG::SceneManagement::Consts::ATTR_SCENE_VERSION
Defined in MinSG/SceneManagement/SceneDescription.h:58
variable
MinSG::SceneManagement::Consts::ATTR_NODE_TYPE
Defined in MinSG/SceneManagement/SceneDescription.h:65
variable
MinSG::SceneManagement::Consts::ATTR_NODE_ID
Defined in MinSG/SceneManagement/SceneDescription.h:66
variable
MinSG::SceneManagement::Consts::ATTR_FLAG_CLOSED
Defined in MinSG/SceneManagement/SceneDescription.h:67
variable
MinSG::SceneManagement::Consts::ATTR_RENDERING_LAYERS
Defined in MinSG/SceneManagement/SceneDescription.h:69
variable
MinSG::SceneManagement::Consts::ATTR_FIXED_BB
Defined in MinSG/SceneManagement/SceneDescription.h:71
variable
MinSG::SceneManagement::Consts::ATTR_SRT_POS
Defined in MinSG/SceneManagement/SceneDescription.h:72
variable
MinSG::SceneManagement::Consts::ATTR_SRT_DIR
Defined in MinSG/SceneManagement/SceneDescription.h:73
variable
MinSG::SceneManagement::Consts::ATTR_SRT_UP
Defined in MinSG/SceneManagement/SceneDescription.h:74
variable
MinSG::SceneManagement::Consts::ATTR_SRT_SCALE
Defined in MinSG/SceneManagement/SceneDescription.h:75
variable
MinSG::SceneManagement::Consts::ATTR_MATRIX
Defined in MinSG/SceneManagement/SceneDescription.h:76
variable
MinSG::SceneManagement::Consts::NODE_TYPE_GEOMETRY
Defined in MinSG/SceneManagement/SceneDescription.h:79
variable
MinSG::SceneManagement::Consts::NODE_TYPE_CLONE
Defined in MinSG/SceneManagement/SceneDescription.h:80
variable
MinSG::SceneManagement::Consts::NODE_TYPE_LIGHT
Defined in MinSG/SceneManagement/SceneDescription.h:81
variable
MinSG::SceneManagement::Consts::NODE_TYPE_LIGHT_DIRECTIONAL
Defined in MinSG/SceneManagement/SceneDescription.h:82
variable
MinSG::SceneManagement::Consts::NODE_TYPE_LIGHT_POINT
Defined in MinSG/SceneManagement/SceneDescription.h:83
variable
MinSG::SceneManagement::Consts::NODE_TYPE_LIGHT_SPOT
Defined in MinSG/SceneManagement/SceneDescription.h:84
variable
MinSG::SceneManagement::Consts::NODE_TYPE_LIST
Defined in MinSG/SceneManagement/SceneDescription.h:85
variable
MinSG::SceneManagement::Consts::NODE_TYPE_CAMERA
Defined in MinSG/SceneManagement/SceneDescription.h:86
variable
MinSG::SceneManagement::Consts::ATTR_CAM_NEAR
Defined in MinSG/SceneManagement/SceneDescription.h:90
variable
MinSG::SceneManagement::Consts::ATTR_CAM_FAR
Defined in MinSG/SceneManagement/SceneDescription.h:91
variable
MinSG::SceneManagement::Consts::ATTR_CAM_ANGLE
Defined in MinSG/SceneManagement/SceneDescription.h:92
variable
MinSG::SceneManagement::Consts::ATTR_CAM_RATIO
Defined in MinSG/SceneManagement/SceneDescription.h:93
variable
MinSG::SceneManagement::Consts::ATTR_CAM_FRUSTUM
Defined in MinSG/SceneManagement/SceneDescription.h:94
variable
MinSG::SceneManagement::Consts::ATTR_CAM_VIEWPORT
Defined in MinSG/SceneManagement/SceneDescription.h:95
variable
MinSG::SceneManagement::Consts::ATTR_CAM_TYPE
Defined in MinSG/SceneManagement/SceneDescription.h:96
variable
MinSG::SceneManagement::Consts::CAM_TYPE_ORTHOGRAPHIC
Defined in MinSG/SceneManagement/SceneDescription.h:97
variable
MinSG::SceneManagement::Consts::CAM_TYPE_PERSPECTIVE
Defined in MinSG/SceneManagement/SceneDescription.h:98
variable
MinSG::SceneManagement::Consts::ATTR_CLONE_SOURCE
Defined in MinSG/SceneManagement/SceneDescription.h:101
variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_TYPE
Defined in MinSG/SceneManagement/SceneDescription.h:104
variable
MinSG::SceneManagement::Consts::LIGHT_TYPE_POINT
Defined in MinSG/SceneManagement/SceneDescription.h:105
variable
MinSG::SceneManagement::Consts::LIGHT_TYPE_DIRECTIONAL
Defined in MinSG/SceneManagement/SceneDescription.h:106
variable
MinSG::SceneManagement::Consts::LIGHT_TYPE_SPOT
Defined in MinSG/SceneManagement/SceneDescription.h:107
variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_AMBIENT
Defined in MinSG/SceneManagement/SceneDescription.h:108
variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_DIFFUSE
Defined in MinSG/SceneManagement/SceneDescription.h:109
variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_SPECULAR
Defined in MinSG/SceneManagement/SceneDescription.h:110
variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_CONSTANT_ATTENUATION
Defined in MinSG/SceneManagement/SceneDescription.h:111
variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_LINEAR_ATTENUATION
Defined in MinSG/SceneManagement/SceneDescription.h:112
variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_QUADRATIC_ATTENUATION
Defined in MinSG/SceneManagement/SceneDescription.h:113
variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_SPOT_CUTOFF
Defined in MinSG/SceneManagement/SceneDescription.h:114
variable
MinSG::SceneManagement::Consts::ATTR_LIGHT_SPOT_EXPONENT
Defined in MinSG/SceneManagement/SceneDescription.h:115
variable
MinSG::SceneManagement::Consts::ATTR_STATE_ID
Defined in MinSG/SceneManagement/SceneDescription.h:123
variable
MinSG::SceneManagement::Consts::ATTR_STATE_TYPE
Defined in MinSG/SceneManagement/SceneDescription.h:124
variable
MinSG::SceneManagement::Consts::STATE_TYPE_REFERENCE
Defined in MinSG/SceneManagement/SceneDescription.h:127
variable
MinSG::SceneManagement::Consts::STATE_TYPE_ALPHA_TEST
Defined in MinSG/SceneManagement/SceneDescription.h:128
variable
MinSG::SceneManagement::Consts::STATE_TYPE_BLENDING
Defined in MinSG/SceneManagement/SceneDescription.h:129
variable
MinSG::SceneManagement::Consts::STATE_TYPE_COLOR
Defined in MinSG/SceneManagement/SceneDescription.h:130
variable
MinSG::SceneManagement::Consts::STATE_TYPE_CULL_FACE
Defined in MinSG/SceneManagement/SceneDescription.h:131
variable
MinSG::SceneManagement::Consts::STATE_TYPE_GROUP
Defined in MinSG/SceneManagement/SceneDescription.h:132
variable
MinSG::SceneManagement::Consts::STATE_TYPE_MATERIAL
Defined in MinSG/SceneManagement/SceneDescription.h:133
variable
MinSG::SceneManagement::Consts::STATE_TYPE_POLYGON_MODE
Defined in MinSG/SceneManagement/SceneDescription.h:134
variable
MinSG::SceneManagement::Consts::STATE_TYPE_POINT_PARAMETER
Defined in MinSG/SceneManagement/SceneDescription.h:135
variable
MinSG::SceneManagement::Consts::STATE_TYPE_SHADER
Defined in MinSG/SceneManagement/SceneDescription.h:136
variable
MinSG::SceneManagement::Consts::STATE_TYPE_STATEFULSHADER
Defined in MinSG/SceneManagement/SceneDescription.h:137
variable
MinSG::SceneManagement::Consts::STATE_TYPE_TEXTURE
Defined in MinSG/SceneManagement/SceneDescription.h:138
variable
MinSG::SceneManagement::Consts::STATE_TYPE_TRANSPARENCY_RENDERER
Defined in MinSG/SceneManagement/SceneDescription.h:139
variable
MinSG::SceneManagement::Consts::STATE_TYPE_LIGHTING_STATE
Defined in MinSG/SceneManagement/SceneDescription.h:140
variable
MinSG::SceneManagement::Consts::STATE_TYPE_SHADER_UNIFORM
Defined in MinSG/SceneManagement/SceneDescription.h:141
variable
MinSG::SceneManagement::Consts::ATTR_REFERENCED_STATE_ID
Defined in MinSG/SceneManagement/SceneDescription.h:144
variable
MinSG::SceneManagement::Consts::ATTR_TRANSPARENY_USE_PREMULTIPLIED_ALPHA
Defined in MinSG/SceneManagement/SceneDescription.h:147
variable
MinSG::SceneManagement::Consts::ATTR_SHADER_OBJ_FILENAME
Defined in MinSG/SceneManagement/SceneDescription.h:150
variable
MinSG::SceneManagement::Consts::ATTR_SHADER_USES_SG_UNIFORMS
Defined in MinSG/SceneManagement/SceneDescription.h:151
variable
MinSG::SceneManagement::Consts::ATTR_SHADER_USES_CLASSIC_GL
Defined in MinSG/SceneManagement/SceneDescription.h:152
variable
MinSG::SceneManagement::Consts::ATTR_SHADER_NAME
Defined in MinSG/SceneManagement/SceneDescription.h:153
variable
MinSG::SceneManagement::Consts::STATE_ATTR_SHADER_NAME
Defined in MinSG/SceneManagement/SceneDescription.h:154
variable
MinSG::SceneManagement::Consts::DATA_TYPE_GLSL_FS
Defined in MinSG/SceneManagement/SceneDescription.h:155
variable
MinSG::SceneManagement::Consts::DATA_TYPE_GLSL_VS
Defined in MinSG/SceneManagement/SceneDescription.h:156
variable
MinSG::SceneManagement::Consts::DATA_TYPE_GLSL_GS
Defined in MinSG/SceneManagement/SceneDescription.h:157
variable
MinSG::SceneManagement::Consts::DATA_TYPE_GLSL_USAGE
Defined in MinSG/SceneManagement/SceneDescription.h:158
variable
MinSG::SceneManagement::Consts::STATE_ATTR_SHADER_FILES
Defined in MinSG/SceneManagement/SceneDescription.h:159
variable
MinSG::SceneManagement::Consts::ATTR_ALPHA_TEST_MODE
Defined in MinSG/SceneManagement/SceneDescription.h:162
variable
MinSG::SceneManagement::Consts::ATTR_ALPHA_REF_VALUE
Defined in MinSG/SceneManagement/SceneDescription.h:163
variable
MinSG::SceneManagement::Consts::ATTR_ALPHA_TEST_MODE_OLD
Defined in MinSG/SceneManagement/SceneDescription.h:164
variable
MinSG::SceneManagement::Consts::ATTR_ALPHA_REF_VALUE_OLD
Defined in MinSG/SceneManagement/SceneDescription.h:165
variable
MinSG::SceneManagement::Consts::ATTR_BLEND_EQUATION
Defined in MinSG/SceneManagement/SceneDescription.h:168
variable
MinSG::SceneManagement::Consts::ATTR_BLEND_FUNC_SRC
Defined in MinSG/SceneManagement/SceneDescription.h:169
variable
MinSG::SceneManagement::Consts::ATTR_BLEND_FUNC_DST
Defined in MinSG/SceneManagement/SceneDescription.h:170
variable
MinSG::SceneManagement::Consts::ATTR_BLEND_CONST_ALPHA
Defined in MinSG/SceneManagement/SceneDescription.h:171
variable
MinSG::SceneManagement::Consts::ATTR_BLEND_DEPTH_MASK
Defined in MinSG/SceneManagement/SceneDescription.h:172
variable
MinSG::SceneManagement::Consts::ATTR_LIGHTING_LIGHT_ID
Defined in MinSG/SceneManagement/SceneDescription.h:175
variable
MinSG::SceneManagement::Consts::ATTR_LIGHTING_ENABLE_LIGHTING
Defined in MinSG/SceneManagement/SceneDescription.h:176
variable
MinSG::SceneManagement::Consts::ATTR_COLOR_VALUE
Defined in MinSG/SceneManagement/SceneDescription.h:179
variable
MinSG::SceneManagement::Consts::ATTR_MATERIAL_AMBIENT
Defined in MinSG/SceneManagement/SceneDescription.h:182
variable
MinSG::SceneManagement::Consts::ATTR_MATERIAL_DIFFUSE
Defined in MinSG/SceneManagement/SceneDescription.h:183
variable
MinSG::SceneManagement::Consts::ATTR_MATERIAL_SPECULAR
Defined in MinSG/SceneManagement/SceneDescription.h:184
variable
MinSG::SceneManagement::Consts::ATTR_MATERIAL_EMISSION
Defined in MinSG/SceneManagement/SceneDescription.h:185
variable
MinSG::SceneManagement::Consts::ATTR_MATERIAL_SHININESS
Defined in MinSG/SceneManagement/SceneDescription.h:186
variable
MinSG::SceneManagement::Consts::ATTR_CULL_FACE
Defined in MinSG/SceneManagement/SceneDescription.h:189
variable
MinSG::SceneManagement::Consts::ATTR_POLYGON_MODE
Defined in MinSG/SceneManagement/SceneDescription.h:192
variable
MinSG::SceneManagement::Consts::ATTR_POLYGON_MODE_OLD
Defined in MinSG/SceneManagement/SceneDescription.h:193
variable
MinSG::SceneManagement::Consts::ATTR_POINT_SIZE
Defined in MinSG/SceneManagement/SceneDescription.h:197
variable
MinSG::SceneManagement::Consts::ATTR_DATA_TYPE
Defined in MinSG/SceneManagement/SceneDescription.h:204
variable
MinSG::SceneManagement::Consts::ATTR_DATA_ENCODING
Defined in MinSG/SceneManagement/SceneDescription.h:206
variable
MinSG::SceneManagement::Consts::ATTR_DATA_FORMAT
Defined in MinSG/SceneManagement/SceneDescription.h:207
variable
MinSG::SceneManagement::Consts::DATA_ENCODING_BASE64
Defined in MinSG/SceneManagement/SceneDescription.h:208
variable
MinSG::SceneManagement::Consts::DATA_TYPE_SHADER_UNIFORM
Defined in MinSG/SceneManagement/SceneDescription.h:210
variable
MinSG::SceneManagement::Consts::ATTR_TEXTURE_FILENAME
Defined in MinSG/SceneManagement/SceneDescription.h:213
variable
MinSG::SceneManagement::Consts::ATTR_TEXTURE_ID
Defined in MinSG/SceneManagement/SceneDescription.h:214
variable
MinSG::SceneManagement::Consts::ATTR_TEXTURE_UNIT
Defined in MinSG/SceneManagement/SceneDescription.h:215
variable
MinSG::SceneManagement::Consts::ATTR_TEXTURE_NUM_LAYERS
Defined in MinSG/SceneManagement/SceneDescription.h:216
variable
MinSG::SceneManagement::Consts::ATTR_TEXTURE_TYPE
Defined in MinSG/SceneManagement/SceneDescription.h:217
variable
MinSG::SceneManagement::Consts::ATTR_MESH_FILENAME
Defined in MinSG/SceneManagement/SceneDescription.h:220
variable
MinSG::SceneManagement::Consts::ATTR_MESH_BB
Defined in MinSG/SceneManagement/SceneDescription.h:221
variable
MinSG::SceneManagement::Consts::ATTR_MESH_DATA
Defined in MinSG/SceneManagement/SceneDescription.h:222
variable
MinSG::SceneManagement::Consts::ATTR_SHADER_UNIFORM_NAME
Defined in MinSG/SceneManagement/SceneDescription.h:225
variable
MinSG::SceneManagement::Consts::ATTR_SHADER_UNIFORM_VALUES
Defined in MinSG/SceneManagement/SceneDescription.h:226
variable
MinSG::SceneManagement::Consts::ATTR_SHADER_UNIFORM_TYPE
Defined in MinSG/SceneManagement/SceneDescription.h:227
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_BOOL
Defined in MinSG/SceneManagement/SceneDescription.h:228
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC2B
Defined in MinSG/SceneManagement/SceneDescription.h:229
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC3B
Defined in MinSG/SceneManagement/SceneDescription.h:230
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC4B
Defined in MinSG/SceneManagement/SceneDescription.h:231
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_FLOAT
Defined in MinSG/SceneManagement/SceneDescription.h:232
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC2F
Defined in MinSG/SceneManagement/SceneDescription.h:233
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC3F
Defined in MinSG/SceneManagement/SceneDescription.h:234
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC4F
Defined in MinSG/SceneManagement/SceneDescription.h:235
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_INT
Defined in MinSG/SceneManagement/SceneDescription.h:236
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC2I
Defined in MinSG/SceneManagement/SceneDescription.h:237
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC3I
Defined in MinSG/SceneManagement/SceneDescription.h:238
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_VEC4I
Defined in MinSG/SceneManagement/SceneDescription.h:239
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_MATRIX_2X2F
Defined in MinSG/SceneManagement/SceneDescription.h:240
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_MATRIX_3X3F
Defined in MinSG/SceneManagement/SceneDescription.h:241
variable
MinSG::SceneManagement::Consts::SHADER_UNIFORM_TYPE_MATRIX_4X4F
Defined in MinSG/SceneManagement/SceneDescription.h:242
variable
MinSG::SceneManagement::Consts::ATTR_ATTRIBUTE_NAME
Defined in MinSG/SceneManagement/SceneDescription.h:249
variable
MinSG::SceneManagement::Consts::ATTR_ATTRIBUTE_VALUE
Defined in MinSG/SceneManagement/SceneDescription.h:250
variable
MinSG::SceneManagement::Consts::ATTR_ATTRIBUTE_TYPE
Defined in MinSG/SceneManagement/SceneDescription.h:251
variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_BOOL
Defined in MinSG/SceneManagement/SceneDescription.h:253
variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_FLOAT
Defined in MinSG/SceneManagement/SceneDescription.h:254
variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_GENERIC
Defined in MinSG/SceneManagement/SceneDescription.h:255
variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_INT
Defined in MinSG/SceneManagement/SceneDescription.h:256
variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_JSON
Defined in MinSG/SceneManagement/SceneDescription.h:257
variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_NUMBER
Defined in MinSG/SceneManagement/SceneDescription.h:258
variable
MinSG::SceneManagement::Consts::ATTRIBUTE_TYPE_STRING
Defined in MinSG/SceneManagement/SceneDescription.h:259
variable
MinSG::SceneManagement::Consts::ATTR_BEHAVIOUR_TYPE
Defined in MinSG/SceneManagement/SceneDescription.h:266
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_ANCHORID
Defined in MinSG/SceneManagement/SceneDescription.h:273
variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_RIGIDJOINT
Defined in MinSG/SceneManagement/SceneDescription.h:274
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_RIGIDOFFSETMATRIX
Defined in MinSG/SceneManagement/SceneDescription.h:275
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_RIGIDSTACKING
Defined in MinSG/SceneManagement/SceneDescription.h:276
variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_JOINT
Defined in MinSG/SceneManagement/SceneDescription.h:277
variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_JOINTS
Defined in MinSG/SceneManagement/SceneDescription.h:278
variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_SKELETALOBJECT
Defined in MinSG/SceneManagement/SceneDescription.h:279
variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_ANIMATIONSAMPLE
Defined in MinSG/SceneManagement/SceneDescription.h:280
variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_ARMATURE
Defined in MinSG/SceneManagement/SceneDescription.h:281
variable
MinSG::SceneManagement::Consts::STATE_TYPE_SKEL_SKELETALRENDERERSTATE
Defined in MinSG/SceneManagement/SceneDescription.h:282
variable
MinSG::SceneManagement::Consts::STATE_TYPE_SKEL_SKELETALHARDWARERENDERERSTATE
Defined in MinSG/SceneManagement/SceneDescription.h:283
variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_VERTEX_WEIGHT
Defined in MinSG/SceneManagement/SceneDescription.h:284
variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_CONTROLLER
Defined in MinSG/SceneManagement/SceneDescription.h:285
variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_SKIN
Defined in MinSG/SceneManagement/SceneDescription.h:286
variable
MinSG::SceneManagement::Consts::NODE_TYPE_SKEL_JOINT_STRUCTURE
Defined in MinSG/SceneManagement/SceneDescription.h:287
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_JOINTID
Defined in MinSG/SceneManagement/SceneDescription.h:288
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETON
Defined in MinSG/SceneManagement/SceneDescription.h:289
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_ID_TYPE_ARMATURE_MATRIX
Defined in MinSG/SceneManagement/SceneDescription.h:290
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_TIMELINE
Defined in MinSG/SceneManagement/SceneDescription.h:291
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALSAMPLERDATA
Defined in MinSG/SceneManagement/SceneDescription.h:292
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALINTERPOLATIONTYPE
Defined in MinSG/SceneManagement/SceneDescription.h:293
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALANIMATIONSTARTTIME
Defined in MinSG/SceneManagement/SceneDescription.h:294
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALANIMATIONTARGET
Defined in MinSG/SceneManagement/SceneDescription.h:295
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALANIMATIONNAME
Defined in MinSG/SceneManagement/SceneDescription.h:296
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_INVERSEBINDMATRIX
Defined in MinSG/SceneManagement/SceneDescription.h:297
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_BINDMATRIX
Defined in MinSG/SceneManagement/SceneDescription.h:298
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALANIMATIONPOSEDESCRIPTION
Defined in MinSG/SceneManagement/SceneDescription.h:299
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALSTARTANIMATION
Defined in MinSG/SceneManagement/SceneDescription.h:300
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALTOANIMATIONS
Defined in MinSG/SceneManagement/SceneDescription.h:301
variable
MinSG::SceneManagement::Consts::ATTR_SKEL_SKELETALFROMANIMATIONS
Defined in MinSG/SceneManagement/SceneDescription.h:302
variable
MinSG::SceneManagement::Consts::BEHAVIOUR_TYPE_SKEL_ANIMATIONDATA
Defined in MinSG/SceneManagement/SceneDescription.h:303
typedef
MinSG::SceneManagement::Consts::cStr_t
|
|
typedef const char *const cStr_t |
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:21
variable
MinSG::SceneManagement::Consts::STATE_TYPE_OCC_RENDERER
Various States.
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:25
variable
MinSG::SceneManagement::Consts::STATE_TYPE_SKYBOX
Defined in MinSG/Ext/SceneManagement/ExtConsts.h:26
variable
MinSG::SceneManagement::Consts::CHILDREN
data field of a DescriptionMap containing a DescriptionArray of subentries
Defined in MinSG/SceneManagement/SceneDescription.h:38
variable
MinSG::SceneManagement::Consts::DATA_BLOCK
Defined in MinSG/SceneManagement/SceneDescription.h:39
variable
MinSG::SceneManagement::Consts::DEFINITIONS
Defined in MinSG/SceneManagement/SceneDescription.h:40
variable
MinSG::SceneManagement::Consts::TYPE
Defined in MinSG/SceneManagement/SceneDescription.h:41
variable
MinSG::SceneManagement::Consts::TYPE_ATTRIBUTE
Defined in MinSG/SceneManagement/SceneDescription.h:46
variable
MinSG::SceneManagement::Consts::TYPE_STATE
Defined in MinSG/SceneManagement/SceneDescription.h:47
variable
MinSG::SceneManagement::Consts::TYPE_NODE
Defined in MinSG/SceneManagement/SceneDescription.h:48
variable
MinSG::SceneManagement::Consts::TYPE_DATA
Defined in MinSG/SceneManagement/SceneDescription.h:49
variable
MinSG::SceneManagement::Consts::TYPE_ADDITIONAL_DATA
Defined in MinSG/SceneManagement/SceneDescription.h:50
variable
MinSG::SceneManagement::Consts::TYPE_BEHAVIOUR
Defined in MinSG/SceneManagement/SceneDescription.h:51
variable
MinSG::SceneManagement::Consts::TYPE_SCENE
Defined in MinSG/SceneManagement/SceneDescription.h:52