| dequeueBuffers(p0) |
[ESMF] thisObj Source.dequeueBuffers( number ) |
| enqueueBuffer(p0) |
[ESMF] thisObj Source.enqueueBuffer(Buffer) |
| getDirection() |
[ESMF] [x,y,z] Source.getDirection() |
| getNumBuffersProcessed() |
[ESMF] Number Source.getNumBuffersProcessed() |
| getNumBuffersQueued() |
[ESMF] Number Source.getNumBuffersQueued() |
| getPosition() |
[ESMF] [x,y,z] Source.getPosition() |
| getVelocity() |
[ESMF] [x,y,z] Source.getVelocity() |
| isLooping() |
[ESMF] Bool Source.isLooping() |
| isPlaying() |
[ESMF] Bool Source.isPlaying() |
| isSourceRelative() |
[ESMF] Bool Source.isSourceRelative() |
| pause() |
[ESMF] thisObj Source.pause( ) |
| play() |
[ESMF] thisObj Source.play( ) |
| rewind() |
[ESMF] thisObj Source.rewind( ) |
| setConeInnerAngle(p0) |
[ESMF] thisObj Source.setConeInnerAngle( float ) |
| setConeOuterAngle(p0) |
[ESMF] thisObj Source.setConeOuterAngle( float ) |
| setConeOuterGain(p0) |
[ESMF] thisObj Source.setConeOuterGain( float ) |
| setDirection(p0, p1, p2) |
[ESMF] thisObj Source.setDirection( float x,float y, float z ) |
| setGain(p0) |
[ESMF] thisObj Source.setGain( float ) |
| setLooping(p0) |
[ESMF] thisObj Source.setLooping( bool ) |
| setMaxGain(p0) |
[ESMF] thisObj Source.setMaxGain( float ) |
| setMinGain(p0) |
[ESMF] thisObj Source.setMinGain( float ) |
| setPitch(p0) |
[ESMF] thisObj Source.setPitch( float ) |
| setPosition(p0, p1, p2) |
[ESMF] thisObj Source.setPosition( float x,float y, float z ) |
| setReferenceDistance(p0) |
[ESMF] thisObj Source.setReferenceDistance( float ) |
| setRolloffFactor(p0) |
[ESMF] thisObj Source.setRolloffFactor( float ) |
| setSourceIsRelative(p0) |
[ESMF] thisObj Source.setSourceIsRelative( bool ) |
| setVelocity(p0, p1, p2) |
[ESMF] thisObj Source.setVelocity( float x,float y, float z ) |
| stop() |
[ESMF] thisObj Source.stop( ) |