dequeueBuffers(p0) |
[ESMF] thisObj Source.dequeueBuffers( number ) |
enqueueBuffer(p0) |
[ESMF] thisObj Source.enqueueBuffer(Buffer) |
getDirection() |
[ESMF] [x,y,z] Source.getDirection() |
getNumBuffersProcessed() |
[ESMF] Number Source.getNumBuffersProcessed() |
getNumBuffersQueued() |
[ESMF] Number Source.getNumBuffersQueued() |
getPosition() |
[ESMF] [x,y,z] Source.getPosition() |
getVelocity() |
[ESMF] [x,y,z] Source.getVelocity() |
isLooping() |
[ESMF] Bool Source.isLooping() |
isPlaying() |
[ESMF] Bool Source.isPlaying() |
isSourceRelative() |
[ESMF] Bool Source.isSourceRelative() |
pause() |
[ESMF] thisObj Source.pause( ) |
play() |
[ESMF] thisObj Source.play( ) |
rewind() |
[ESMF] thisObj Source.rewind( ) |
setConeInnerAngle(p0) |
[ESMF] thisObj Source.setConeInnerAngle( float ) |
setConeOuterAngle(p0) |
[ESMF] thisObj Source.setConeOuterAngle( float ) |
setConeOuterGain(p0) |
[ESMF] thisObj Source.setConeOuterGain( float ) |
setDirection(p0, p1, p2) |
[ESMF] thisObj Source.setDirection( float x,float y, float z ) |
setGain(p0) |
[ESMF] thisObj Source.setGain( float ) |
setLooping(p0) |
[ESMF] thisObj Source.setLooping( bool ) |
setMaxGain(p0) |
[ESMF] thisObj Source.setMaxGain( float ) |
setMinGain(p0) |
[ESMF] thisObj Source.setMinGain( float ) |
setPitch(p0) |
[ESMF] thisObj Source.setPitch( float ) |
setPosition(p0, p1, p2) |
[ESMF] thisObj Source.setPosition( float x,float y, float z ) |
setReferenceDistance(p0) |
[ESMF] thisObj Source.setReferenceDistance( float ) |
setRolloffFactor(p0) |
[ESMF] thisObj Source.setRolloffFactor( float ) |
setSourceIsRelative(p0) |
[ESMF] thisObj Source.setSourceIsRelative( bool ) |
setVelocity(p0, p1, p2) |
[ESMF] thisObj Source.setVelocity( float x,float y, float z ) |
stop() |
[ESMF] thisObj Source.stop( ) |