Inheritance Graph

graph BT
	Source
	Source --> Object
	click Source "escript_type_Sound_Source"
	click Object "escript_type_Object"

Functions

   
dequeueBuffers(p0) [ESMF] thisObj Source.dequeueBuffers( number )
enqueueBuffer(p0) [ESMF] thisObj Source.enqueueBuffer(Buffer)
getDirection() [ESMF] [x,y,z] Source.getDirection()
getNumBuffersProcessed() [ESMF] Number Source.getNumBuffersProcessed()
getNumBuffersQueued() [ESMF] Number Source.getNumBuffersQueued()
getPosition() [ESMF] [x,y,z] Source.getPosition()
getVelocity() [ESMF] [x,y,z] Source.getVelocity()
isLooping() [ESMF] Bool Source.isLooping()
isPlaying() [ESMF] Bool Source.isPlaying()
isSourceRelative() [ESMF] Bool Source.isSourceRelative()
pause() [ESMF] thisObj Source.pause( )
play() [ESMF] thisObj Source.play( )
rewind() [ESMF] thisObj Source.rewind( )
setConeInnerAngle(p0) [ESMF] thisObj Source.setConeInnerAngle( float )
setConeOuterAngle(p0) [ESMF] thisObj Source.setConeOuterAngle( float )
setConeOuterGain(p0) [ESMF] thisObj Source.setConeOuterGain( float )
setDirection(p0, p1, p2) [ESMF] thisObj Source.setDirection( float x,float y, float z )
setGain(p0) [ESMF] thisObj Source.setGain( float )
setLooping(p0) [ESMF] thisObj Source.setLooping( bool )
setMaxGain(p0) [ESMF] thisObj Source.setMaxGain( float )
setMinGain(p0) [ESMF] thisObj Source.setMinGain( float )
setPitch(p0) [ESMF] thisObj Source.setPitch( float )
setPosition(p0, p1, p2) [ESMF] thisObj Source.setPosition( float x,float y, float z )
setReferenceDistance(p0) [ESMF] thisObj Source.setReferenceDistance( float )
setRolloffFactor(p0) [ESMF] thisObj Source.setRolloffFactor( float )
setSourceIsRelative(p0) [ESMF] thisObj Source.setSourceIsRelative( bool )
setVelocity(p0, p1, p2) [ESMF] thisObj Source.setVelocity( float x,float y, float z )
stop() [ESMF] thisObj Source.stop( )