Inheritance Graph

graph BT
	Matrix3x3
	Matrix3x3 --> Object
	click Matrix3x3 "escript_type_Geometry_Matrix3x3"
	click Object "escript_type_Object"

Functions

   
*(p0) [ESF] (Matrix3x3 | Vec3) Matrix3x3 * (Matrix | Number | Vec3)
+(p0) [ESMF] Matrix3x3 Matrix3x3 + Matrix3x3
-(p0) [ESMF] Matrix3x3 Matrix3x3 - Matrix3x3
_constructor([p0 [, p1 [, p2]]]) [ESMF] new Geometry.Matrix3x3([Matrix3x3 | Array | (Matrix3x3, Matrix3x3, Number)])
_get(p0) [ESMF] Number Matrix3x3[key]
_set(p0, p1) [ESMF] thisObj Matrix3x3[key] = Number
at(p0, p1) [ESMF] Number Matrix3x3.at(row,column)
createRotation(p0, p1) [ESF] Matrix3x3 Matrix3x3.createRotation(Number deg, Vec3 axis)
det() [ESMF] Number Matrix3x3.det()
getCol(p0) [ESMF] Vec3 Matrix3x3.getCol(column)
getInverse() [ESMF] Matrix3x3 Matrix3x3.getInverse()
getRow(p0) [ESMF] Vec3 Matrix3x3.getRow(row)
getTransposed() [ESMF] Matrix3x3 Matrix3x3.getTransposed()
rotateLocal_deg(p0, p1) [ESMF] self Matrix3x3.rotateLocal_deg(Number degrees, Vec3 axis)
rotateLocal_rad(p0, p1) [ESMF] self Matrix3x3.rotateLocal_rad(Number radians, Vec3 axis)
set(p0 [, p1 [, p2 [, p3 [, p4 [, p5 [, p6 [, p7 [, p8]]]]]]]]) [ESF] self Matrix3x3.set( [Matrix3x3 | row,column,value | v0,…,v8]) */
setIdentity() [ESMF] Matrix3x3 Matrix3x3.setIdentity()
setRotation(p0, p1) [ESMF] self Matrix3x3.setRotation(Vec3 dir, Vec3 up)
toArray() [ESMF] Array Matrix3x3.toArray()