MinSG.SVS.createColorTexture(p0, p1, p2, p3) |
[ESF] Texture SVS.createColorTexture(Number, Number, VisibilitySphere, Number) |
MinSG.SVS.createSamplingCamera(p0, p1, p2) |
[ESF] CameraNodeOrtho SVS.createSamplingCamera(Sphere, Matrix4x4, Number) |
MinSG.SVS.getSphereMemoryUsage(p0) |
[ESF] Number SVS.getSphereMemoryUsage(GroupNode) |
MinSG.SVS.hasVisibilitySphere(p0) |
[ESF] Bool SVS.hasVisibilitySphere(GroupNode) |
MinSG.SVS.retrieveVisibilitySphere(p0) |
[ESF] VisibilitySphere SVS.retrieveVisibilitySphere(GroupNode) |
MinSG.SVS.transformCamera(p0, p1, p2, p3) |
[ESF] Void SVS.transformCamera(AbstractCameraNode, Sphere, Matrix4x4, Vec3) |
MinSG.SVS.transformSphere(p0, p1) |
[ESF] Sphere SVS.transformSphere(Sphere, Matrix4x4) |
MinSG.SVS.transformSpheresFromWorldToLocal(p0) |
[ESF] Void SVS.transformSpheresFromWorldToLocal(GroupNode) |