Inheritance Graph

graph BT
	ConnectivityAccessor
	ConnectivityAccessor --> Object
	click ConnectivityAccessor "escript_type_Rendering_ConnectivityAccessor"
	click Object "escript_type_Object"

Functions

   
create(p0) [ESF] ConnectivityAccessor Rendering.MeshUtils.ConnectivityAccessor.create(Mesh,name)
getAdjacentTriangles(p0) [ESMF] Array ConnectivityAccessor.getAdjacentTriangles(tIndex)
getCorner(p0, p1) [ESMF] Number ConnectivityAccessor.getCorner(vIndex, tIndex)
getCornerTriangle(p0) [ESMF] Number ConnectivityAccessor.getCornerTriangle(cIndex)
getCornerVertex(p0) [ESMF] Number ConnectivityAccessor.getCornerVertex(cIndex)
getNextTriangleCorner(p0) [ESMF] Number ConnectivityAccessor.getNextTriangleCorner(cIndex)
getNextVertexCorner(p0) [ESMF] Number ConnectivityAccessor.getNextVertexCorner(cIndex)
getTriangle(p0) [ESMF] Array ConnectivityAccessor.getTriangle(tIndex)
getTriangleCorner(p0) [ESMF] Number ConnectivityAccessor.getTriangleCorner(tIndex)
getVertex(p0) [ESMF] Geometry::Vec3 ConnectivityAccessor.getVertex(vIndex)
getVertexAdjacentTriangles(p0) [ESMF] Array ConnectivityAccessor.getVertexAdjacentTriangles(vIndex)
getVertexAdjacentVertices(p0) [ESMF] Array ConnectivityAccessor.getVertexAdjacentVertices(vIndex)
getVertexCorner(p0) [ESMF] Number ConnectivityAccessor.getVertexCorner(vIndex)
isBorderEdge(p0, p1) [ESMF] Number ConnectivityAccessor.isBorderEdge(vIndex1, vIndex2)
isBorderTriangle(p0) [ESMF] Number ConnectivityAccessor.isBorderTriangle(tIndex)