MinSG.SceneManagement.createImportContext(p0 [, p1]) |
[ESMF] ImportContext MinSG.SceneManagement.createImportContext( SceneManager, options = 0) |
MinSG.SceneManagement.loadCOLLADA(p0, p1 [, p2]) |
[ESMF] GroupNode sceneManager.loadCOLLADA( importContext,filename || SceneManager, filename, [importOptions]) |
MinSG.SceneManagement.loadMinSGFile(p0, p1 [, p2]) |
[ESMF] Array|false MinSG.SceneManagement.loadMinSGFile( importContext,filename || SceneManager,filename, [importOptions] ) |
MinSG.SceneManagement.loadMinSGString(p0, p1) |
[ESMF] Array|false MinSG.SceneManagement.loadMinSGString(ImportContext, String) |
MinSG.SceneManagement.saveCOLLADA(p0, p1) |
[ESF] bool sceneManager.saveCOLLADA(filename, root) |
MinSG.SceneManagement.saveMeshesInSubtreeAsMMF(p0, p1 [, p2]) |
[ESMF] void MinSG.SceneManagement.saveMeshesInSubtreeAsMMF(rootNode, dirName [,saveRegisteredNodes=false]) |
MinSG.SceneManagement.saveMeshesInSubtreeAsPLY(p0, p1 [, p2]) |
[ESMF] void MinSG.SceneManagement.saveMeshesInSubtreeAsPLY(rootNode, dirName [,saveRegisteredNodes=false]) |
MinSG.SceneManagement.saveMinSGFile(p0, p1, p2) |
[ESF] void MinSG.SceneManagement.saveMinSGFile(sceneManager, filename, Array nodes) |
MinSG.SceneManagement.saveMinSGString(p0, p1) |
[ESF] String|false MinSG.SceneManagement.saveMinSGString(sceneManager,Array nodes) |