void |
Description
Poppycock and experimental stuff should go here. Furthermore classes that are used seldom belong here. This is a good place to try out new things and let them mature. For example code that is developed during theses or code that needs external libraries should be put here. If the code is tried and tested it may be moved to Core . There are subdirectories that contain related classes (for example classes from a thesis or for one special purpose). All experimental code should be surrounded by a guard (see the following code example; do this in header and source files).
#ifdef MINSG_EXT_MYEXTENSIONNAME
... your code ...
#endif // MINSG_EXT_MYEXTENSIONNAME
Namespaces
namespace | MinSG::AGVS |
namespace | MinSG::BlueSurfels |
namespace | MinSG::Evaluators |
namespace | MinSG::ImageCompare |
namespace | MinSG::ImpostorFactory |
namespace | MinSG::MixedExtVisibility |
namespace | MinSG::MAR |
namespace | MinSG::OutOfCore |
namespace | MinSG::PathTracing |
namespace | MinSG::Physics |
namespace | MinSG::PipelineStatistics |
namespace | MinSG::Profiling |
namespace | MinSG::RayCasting |
namespace | MinSG::SamplingAnalysis |
namespace | MinSG::SkeletalAnimationUtils |
namespace | MinSG::SVS |
namespace | MinSG::TreeBuilder |
namespace | MinSG::TreeSync |
namespace | MinSG::TriangleTrees |
namespace | MinSG::Triangulation |
namespace | MinSG::TwinPartitions |
namespace | MinSG::VisibilityMerge |
namespace | MinSG::VisibilitySubdivision |
namespace | MinSG::VoxelWorld |
Classes
class | MinSG::ColorCube |
class | MinSG::ColorCubeGenerator |
class | MinSG::ColorCubeRenderer |
class | MinSG::KeyFrameAnimationData |
class | MinSG::KeyFrameAnimationNode |