Namespaces

   
namespace MinSG.AGVS
namespace MinSG.BlueSurfels
namespace MinSG.ColorCube
namespace MinSG.MixedExtVisibility
namespace MinSG.OutOfCore
namespace MinSG.Physics
namespace MinSG.PipelineStatistics
namespace MinSG.SVS
namespace MinSG.SamplingAnalysis
namespace MinSG.TreeSync
namespace MinSG.Triangulation
namespace MinSG.VoxelWorld

Types

   
type MinSG.AbstractImageComparator
type MinSG.AbstractOnGpuComparator
type MinSG.AdaptCullEvaluator
type MinSG.AGVS.AdaptiveGlobalVisibilitySampling
type MinSG.AreaEvaluator
type MinSG.ArmatureNode
type MinSG.AverageComparator
type MinSG.BoxQualityEvaluator
type MinSG.SVS.BudgetRenderer
type MinSG.PipelineStatistics.Collector
type MinSG.ColorCubeRenderer
type MinSG.ColorVisibilityEvaluator
type MinSG.CostEvaluator
type MinSG.Triangulation.Delaunay2d
type MinSG.Triangulation.Delaunay3d
type MinSG.Evaluator
type MinSG.FollowPathBehaviour
type MinSG.SVS.GeometryNodeCollector
type MinSG.JointNode
type MinSG.OccOverheadEvaluator
type MinSG.OverdrawFactorEvaluator
type MinSG.PVSRenderer
type MinSG.ParticleAffector
type MinSG.ParticleAnimator
type MinSG.ParticleBoxEmitter
type MinSG.ParticleEmitter
type MinSG.ParticleFadeOutAffector
type MinSG.ParticleGravityAffector
type MinSG.ParticlePointEmitter
type MinSG.ParticleReflectionAffector
type MinSG.ParticleSystemNode
type MinSG.PathNode
type MinSG.PathTracer
type MinSG.SVS.PreprocessingContext
type MinSG.PyramidComparator
type MinSG.RTree
type MinSG.SVS.Renderer
type MinSG.RigidJoint
type MinSG.SSIMComparator
type MinSG.SVS.SamplePoint
type MinSG.ScriptedEvaluator
type MinSG.TreeSync.Server
type MinSG.SimilarPixelCounter
type MinSG.SkeletalAbstractPose
type MinSG.SkeletalAnimationBehaviour
type MinSG.SkeletalHardwareRendererState
type MinSG.SkeletalMatrixPose
type MinSG.SkeletalNode
type MinSG.SkeletalSRTPose
type MinSG.SkeletalSoftwareRendererState
type MinSG.SVS.SphereVisualizationRenderer
type MinSG.StatsEvaluator
type MinSG.SurfelRenderer
type MinSG.TreeSync.TreeSyncClient
type MinSG.TreeVisualization
type MinSG.TrianglesEvaluator
type MinSG.TwinPartitionsRenderer
type MinSG.VisibilityEvaluator
type MinSG.SVS.VisibilitySphere
type MinSG.VisibilitySubdivisionRenderer
type MinSG.VisibilityVector
type MinSG.Waypoint

Attributes

   
MinSG.SVS.INTERPOLATION_MAX3  
MinSG.SVS.INTERPOLATION_MAXALL  
MinSG.SVS.INTERPOLATION_NEAREST  
MinSG.SVS.INTERPOLATION_WEIGHTED3  

Functions

   
MinSG.createABTree(p0, p1, p2) createABTree(Mesh, Number, Number)
MinSG.SVS.createColorTexture(p0, p1, p2, p3) [ESF] Texture SVS.createColorTexture(Number, Number, VisibilitySphere, Number)
MinSG.createOctree(p0, p1, p2) createOctree(Mesh, Number, Number)
MinSG.createRandomizedSampleTree(p0) createRandomizedSampleTree(Mesh)
MinSG.SVS.createSamplingCamera(p0, p1, p2) [ESF] CameraNodeOrtho SVS.createSamplingCamera(Sphere, Matrix4x4, Number)
MinSG.createkDTree(p0, p1, p2) createkDTree(Mesh, Number, Number)
MinSG.getRuntime(p0) Number getRuntime(ValuatedRegionNode)
MinSG.SVS.getSphereMemoryUsage(p0) [ESF] Number SVS.getSphereMemoryUsage(GroupNode)
MinSG.getVisibilityCells(p0) Array getVisibilityCells(ValuatedRegionNode)
MinSG.SVS.hasVisibilitySphere(p0) [ESF] Bool SVS.hasVisibilitySphere(GroupNode)
MinSG.importTwinPartitions(p0)  
MinSG.mergeGeometry(p0) [ESF] Mesh mergeGeometry(Array)
MinSG.SVS.retrieveVisibilitySphere(p0) [ESF] VisibilitySphere SVS.retrieveVisibilitySphere(GroupNode)
MinSG.SVS.transformCamera(p0, p1, p2, p3) [ESF] Void SVS.transformCamera(AbstractCameraNode, Sphere, Matrix4x4, Vec3)
MinSG.SVS.transformSphere(p0, p1) [ESF] Sphere SVS.transformSphere(Sphere, Matrix4x4)
MinSG.SVS.transformSpheresFromWorldToLocal(p0) [ESF] Void SVS.transformSpheresFromWorldToLocal(GroupNode)
MinSG.visibilityMerge(p0, p1, p2, p3, p4, p5) [ValuatedRegionNode, ListNode] visibilityMerge(SceneManager, ValuatedRegionNode, Number, Number, Number, Number)