MinSG.createABTree(p0, p1, p2) |
createABTree(Mesh, Number, Number) |
MinSG.SVS.createColorTexture(p0, p1, p2, p3) |
[ESF] Texture SVS.createColorTexture(Number, Number, VisibilitySphere, Number) |
MinSG.createOctree(p0, p1, p2) |
createOctree(Mesh, Number, Number) |
MinSG.createRandomizedSampleTree(p0) |
createRandomizedSampleTree(Mesh) |
MinSG.SVS.createSamplingCamera(p0, p1, p2) |
[ESF] CameraNodeOrtho SVS.createSamplingCamera(Sphere, Matrix4x4, Number) |
MinSG.createkDTree(p0, p1, p2) |
createkDTree(Mesh, Number, Number) |
MinSG.getRuntime(p0) |
Number getRuntime(ValuatedRegionNode) |
MinSG.SVS.getSphereMemoryUsage(p0) |
[ESF] Number SVS.getSphereMemoryUsage(GroupNode) |
MinSG.getVisibilityCells(p0) |
Array getVisibilityCells(ValuatedRegionNode) |
MinSG.SVS.hasVisibilitySphere(p0) |
[ESF] Bool SVS.hasVisibilitySphere(GroupNode) |
MinSG.importTwinPartitions(p0) |
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MinSG.mergeGeometry(p0) |
[ESF] Mesh mergeGeometry(Array) |
MinSG.SVS.retrieveVisibilitySphere(p0) |
[ESF] VisibilitySphere SVS.retrieveVisibilitySphere(GroupNode) |
MinSG.SVS.transformCamera(p0, p1, p2, p3) |
[ESF] Void SVS.transformCamera(AbstractCameraNode, Sphere, Matrix4x4, Vec3) |
MinSG.SVS.transformSphere(p0, p1) |
[ESF] Sphere SVS.transformSphere(Sphere, Matrix4x4) |
MinSG.SVS.transformSpheresFromWorldToLocal(p0) |
[ESF] Void SVS.transformSpheresFromWorldToLocal(GroupNode) |
MinSG.visibilityMerge(p0, p1, p2, p3, p4, p5) |
[ValuatedRegionNode, ListNode] visibilityMerge(SceneManager, ValuatedRegionNode, Number, Number, Number, Number) |