Inheritance Graph

graph BT
	ScriptedState
	ScriptedState --> State
	click ScriptedState "escript_type_MinSG_ScriptedState"
	click State "escript_type_MinSG_State"

Functions

   
_constructor() [ESF] new MinSG.ScriptedState()
doDisableState(p0, p1) [ESMF] void MinSG.ScriptedState.doDisableState(Node,RenderParam) \note ObjectAttribute
doEnableState(p0, p1) [ESMF] void MinSG.ScriptedState.doEnableState(Node,RenderParam) \note ObjectAttribute