*(p0) |
[ESMF] Vec3 Vec3.*(Number) |
*=(p0) |
[ESMF] Vec3 Vec3.*=(Number) |
+(p0) |
[ESMF] Vec3 Vec3.+(Vec3) |
+=(p0) |
[ESMF] Vec3 Vec3.+=(Vec3) |
-(p0) |
[ESMF] Vec3 Vec3.-(Vec3) |
-=(p0) |
[ESMF] Vec3 Vec3.-=(Vec3) |
/(p0) |
[ESMF] Vec3 Vec3./(number) |
/=(p0) |
[ESMF] Vec3 Vec3./=(Number) |
_-_pre() |
[ESMF] Vec3 -Vec3() |
_constructor([p0 [, p1 [, p2]]]) |
[ESMF] Vec3 new Vec3([ x,y,z | Vec3 | Array]) |
_get(p0) |
[ESMF] Number Vec3[key] |
_set(p0, p1) |
[ESMF] thisObj Vec3[key] = Number |
cross(p0) |
[ESMF] Vec3 Vec3.cross(Vec3) |
distance(p0) |
[ESMF] Number Vec3.distance(Vec3) |
distanceSquared(p0) |
[ESMF] Number Vec3.distanceSquared(Vec3) |
dot(p0) |
[ESMF] Number Vec3.dot(Vec3) |
equals(p0 [, p1]) |
[ESMF] Bool Vec3.equals(Vec3, Number epsilon) |
getNormalized() |
[ESMF] Vec3 Vec3.getNormalized() |
getProjection(p0, p1) |
[ESMF] Vec3 Vec3.getProjection(Vec3 planeBase,Vec3 planeNormal) |
getX() |
[ESMF] Number Vec3.getX() |
getY() |
[ESMF] Number Vec3.getY() |
getZ() |
[ESMF] Number Vec3.getZ() |
isZero() |
[ESMF] bool Vec3.isZero() |
length() |
[ESMF] number Vec3.length() |
lengthSquared() |
[ESMF] Number Vec3.lengthSquared() |
maxAbsValue() |
[ESMF] Number Vec3.maxAbsValue() |
normalize() |
[ESMF] thisObj Vec3.normalize() |
reflect(p0) |
[ESMF] caller Vec3.reflect(Vec3) |
setValue([p0 [, p1 [, p2]]]) |
[ESMF] thisObj Vec3.setValue( Number,Number,Number | Array | Vec3) |
setX(p0) |
[ESMF] thisObj Vec3.setX(Number) |
setY(p0) |
[ESMF] thisObj Vec3.setY(Number) |
setZ(p0) |
[ESMF] thisObj Vec3.setZ(Number) |
toArray() |
[ESMF] Array Vec3.toArray() |
x([p0]) |
[ESMF] Number|thisObj Vec3.x([value]) |
y([p0]) |
[ESMF] Number|thisObj Vec3.y([value]) |
z([p0]) |
[ESMF] Number|thisObj Vec3.z([value]) |