| *(p0) |
[ESMF] Vec3 Vec3.*(Number) |
| *=(p0) |
[ESMF] Vec3 Vec3.*=(Number) |
| +(p0) |
[ESMF] Vec3 Vec3.+(Vec3) |
| +=(p0) |
[ESMF] Vec3 Vec3.+=(Vec3) |
| -(p0) |
[ESMF] Vec3 Vec3.-(Vec3) |
| -=(p0) |
[ESMF] Vec3 Vec3.-=(Vec3) |
| /(p0) |
[ESMF] Vec3 Vec3./(number) |
| /=(p0) |
[ESMF] Vec3 Vec3./=(Number) |
| _-_pre() |
[ESMF] Vec3 -Vec3() |
| _constructor([p0 [, p1 [, p2]]]) |
[ESMF] Vec3 new Vec3([ x,y,z | Vec3 | Array]) |
| _get(p0) |
[ESMF] Number Vec3[key] |
| _set(p0, p1) |
[ESMF] thisObj Vec3[key] = Number |
| cross(p0) |
[ESMF] Vec3 Vec3.cross(Vec3) |
| distance(p0) |
[ESMF] Number Vec3.distance(Vec3) |
| distanceSquared(p0) |
[ESMF] Number Vec3.distanceSquared(Vec3) |
| dot(p0) |
[ESMF] Number Vec3.dot(Vec3) |
| equals(p0 [, p1]) |
[ESMF] Bool Vec3.equals(Vec3, Number epsilon) |
| getNormalized() |
[ESMF] Vec3 Vec3.getNormalized() |
| getProjection(p0, p1) |
[ESMF] Vec3 Vec3.getProjection(Vec3 planeBase,Vec3 planeNormal) |
| getX() |
[ESMF] Number Vec3.getX() |
| getY() |
[ESMF] Number Vec3.getY() |
| getZ() |
[ESMF] Number Vec3.getZ() |
| isZero() |
[ESMF] bool Vec3.isZero() |
| length() |
[ESMF] number Vec3.length() |
| lengthSquared() |
[ESMF] Number Vec3.lengthSquared() |
| maxAbsValue() |
[ESMF] Number Vec3.maxAbsValue() |
| normalize() |
[ESMF] thisObj Vec3.normalize() |
| reflect(p0) |
[ESMF] caller Vec3.reflect(Vec3) |
| setValue([p0 [, p1 [, p2]]]) |
[ESMF] thisObj Vec3.setValue( Number,Number,Number | Array | Vec3) |
| setX(p0) |
[ESMF] thisObj Vec3.setX(Number) |
| setY(p0) |
[ESMF] thisObj Vec3.setY(Number) |
| setZ(p0) |
[ESMF] thisObj Vec3.setZ(Number) |
| toArray() |
[ESMF] Array Vec3.toArray() |
| x([p0]) |
[ESMF] Number|thisObj Vec3.x([value]) |
| y([p0]) |
[ESMF] Number|thisObj Vec3.y([value]) |
| z([p0]) |
[ESMF] Number|thisObj Vec3.z([value]) |