Inheritance Graph

graph BT
	LightingState
	LightingState --> State
	click LightingState "escript_type_MinSG_LightingState"
	click State "escript_type_MinSG_State"

Functions

   
_constructor([p0]) [ESMF] new MinSG.LightingNode([LightNode])
getEnableLight() [ESMF] MinSG.LightNode MinSG.LightingState.getEnableLight()
getLight() [ESMF] MinSG.LightNode MinSG.LightingState.getLight()
setEnableLight(p0) [ESMF] thisEObj MinSG.LightingState.setEnableLight(Bool)
setLight(p0) [ESMF] thisEObj MinSG.LightingState.setLight(MinSG.LightNode)