Inheritance Graph
graph BT
ShadowState
ShadowState --> State
click ShadowState "classMinSG_1_1ShadowState"
click State "classMinSG_1_1State"
Description
Node to create a shadow map from the attached scene graph subtree.
Author: Benjamin Eikel
Date: 2009-10-29
Public Functions
Documentation
function
MinSG::ShadowState::ShadowState
Defined in MinSG/Ext/States/ShadowState.h:39
function
MinSG::ShadowState::~ShadowState
Defined in MinSG/Ext/States/ShadowState.h:40
function
MinSG::ShadowState::clone
Create a duplicate of this State object.
Defined in MinSG/Ext/States/ShadowState.h:42
function
MinSG::ShadowState::setLight
Specify the light for which the shadow should be created.
Parameters
- lightNode
- MinSG light node.
Defined in MinSG/Ext/States/ShadowState.h:49
function
MinSG::ShadowState::getLight
Get the light for which the shadow is created.
Returns
MinSG light node.
Defined in MinSG/Ext/States/ShadowState.h:60
function
MinSG::ShadowState::getTexMatrix
Return the texture matrix that is used for shadow projection.
Returns
Texture matrix
Defined in MinSG/Ext/States/ShadowState.h:69
function
MinSG::ShadowState::getTextureSize
Defined in MinSG/Ext/States/ShadowState.h:73
function
MinSG::ShadowState::isStatic
Defined in MinSG/Ext/States/ShadowState.h:75
function
MinSG::ShadowState::setStatic
Defined in MinSG/Ext/States/ShadowState.h:76
function
MinSG::ShadowState::update
Defined in MinSG/Ext/States/ShadowState.h:81