| public |
Inheritance Graph
graph BT
PBO
PBO --> ReferenceCounter
click PBO "classRendering_1_1PBO"
click ReferenceCounter "classUtil_1_1ReferenceCounter"
Description
Representation of an OpenGL pixel buffer object ( PBO ).
Note: This implementation only supports asynchronous reading of pixel data from OpenGL to the application.
See also: http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt
Author: Benjamin Eikel
Date: 2011-06-12
Public Functions
| PBO() | |
| uint32_t | getWidth() const |
| uint32_t | getHeight() const |
| void | asynchronousReadPixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height) |
| bool | fillTexture( Texture * texture) const |
Documentation
function
Rendering::PBO::PBO
| public |
| PBO( | ) |
Defined in Rendering/PBO.h:44
function
Rendering::PBO::getWidth
| public | const | inline |
| uint32_t getWidth( | ) const |
Defined in Rendering/PBO.h:46
function
Rendering::PBO::getHeight
| public | const | inline |
| uint32_t getHeight( | ) const |
Defined in Rendering/PBO.h:50
function
Rendering::PBO::asynchronousReadPixels
| public |
| void asynchronousReadPixels( | uint32_t | x, |
| uint32_t | y, | |
| uint32_t | width, | |
| uint32_t | height | |
| ) |
Activate the pixel buffer object and callglReadPixels. The call returns immediately and the pixel data is stored inside the pixel buffer object. The calling thread should continue processing before callingfillTexture.
See also: glReadPixels
Parameters
- x
- X coordinate of the lower left pixel.
- y
- Y coordinate of the lower left pixel.
- width
- Horizontal dimension of the rectangle to read.
- height
- Vertical dimension of the rectangle to read.
Defined in Rendering/PBO.h:65
function
Rendering::PBO::fillTexture
| public | const |
| bool fillTexture( | Texture * | texture ) const |
Copy the data of this pixel buffer object into the given texture. The calling thread should wait a certain time before calling this function after callingasynchronousReadPixels. Otherwise there is no benefit in callingglReadPixelswithout using a pixel buffer object.
Parameters
- texture
- A 2D texture with the same values for width and height as for the last call toasynchronousReadPixels. The format has to be
GL_BGRAand the type has to beGL_UNSIGNED_BYTE.
Returns
trueif the data was copied successfully,falseif the size or data format of the texture did not match or there is no data.
Defined in Rendering/PBO.h:76