public |
Inheritance Graph
graph BT
Frustum
click Frustum "classGeometry_1_1Frustum"
Description
Three-dimensional frustum.
[ Frustum ]
Main
Frustum() | |
Frustum(const Angle & angle, float ratio, float nearD, float farD) |
Information
enum | intersection_t {INSIDE, INTERSECT, OUTSIDE} |
const Vec3 & | getPos() const |
Vec3 | getDir() const |
Vec3 | getUp() const |
float | getNear() const |
float | getFar() const |
float | getLeft() const |
float | getRight() const |
float | getBottom() const |
float | getTop() const |
bool | isOrthogonal() const |
const Matrix4x4 & | getProjectionMatrix() const |
intersection_t | isBoxInFrustum(const Box & b) const |
bool | pointInFrustum(const Vec3 & p) const |
Vec3 | operator[]( corner_t nr) const |
bool | operator==(const Frustum & other) const |
const Plane & | getPlane( side_t side) const |
Modification
void | setPerspective(const Angle & angle, float ratio, float near, float far) |
void | setFrustum(float left, float right, float bottom, float top, float near, float far, bool orthogonal) |
void | setFrustumFromAngles(const Angle & fovLeft, const Angle & fovRight, const Angle & fovBottom, const Angle & fovTop, float near, float far) |
void | setOrthogonal(float l, float r, float b, float t, float n, float f) |
void | setPosition(const Vec3 & pos, const Vec3 & dir, const Vec3 & up) |
void | recalculateCornersAndPlanes() |
Documentation
function
Geometry::Frustum::Frustum
public |
Frustum( | ) |
Defined in Geometry/Frustum.h:37
function
Geometry::Frustum::Frustum
public |
Frustum( | const Angle & | angle, |
float | ratio, | |
float | nearD, | |
float | farD | |
) |
Defined in Geometry/Frustum.h:38
enum
Geometry::Frustum::intersection_t
public |
enum intersection_t |
Enumerator | Description | |
---|---|---|
Enumerator | Description | |
INSIDE | = 0 | |
INTERSECT | = 1 | |
OUTSIDE | = 2 |
Defined in Geometry/Frustum.h:45
function
Geometry::Frustum::getPos
public | const | inline |
const Vec3 & getPos( | ) const |
Defined in Geometry/Frustum.h:47
function
Geometry::Frustum::getDir
public | const | inline |
Vec3 getDir( | ) const |
Defined in Geometry/Frustum.h:50
function
Geometry::Frustum::getUp
public | const | inline |
Vec3 getUp( | ) const |
Defined in Geometry/Frustum.h:53
function
Geometry::Frustum::getNear
public | const | inline |
float getNear( | ) const |
Defined in Geometry/Frustum.h:56
function
Geometry::Frustum::getFar
public | const | inline |
float getFar( | ) const |
Defined in Geometry/Frustum.h:59
function
Geometry::Frustum::getLeft
public | const | inline |
float getLeft( | ) const |
Defined in Geometry/Frustum.h:62
function
Geometry::Frustum::getRight
public | const | inline |
float getRight( | ) const |
Defined in Geometry/Frustum.h:65
function
Geometry::Frustum::getBottom
public | const | inline |
float getBottom( | ) const |
Defined in Geometry/Frustum.h:68
function
Geometry::Frustum::getTop
public | const | inline |
float getTop( | ) const |
Defined in Geometry/Frustum.h:71
function
Geometry::Frustum::isOrthogonal
public | const | inline |
bool isOrthogonal( | ) const |
Defined in Geometry/Frustum.h:74
function
Geometry::Frustum::getProjectionMatrix
public | const | inline |
const Matrix4x4 & getProjectionMatrix( | ) const |
Defined in Geometry/Frustum.h:78
function
Geometry::Frustum::isBoxInFrustum
public | const |
intersection_t isBoxInFrustum( | const Box & | b ) const |
Defined in Geometry/Frustum.h:82
function
Geometry::Frustum::pointInFrustum
public | const | inline |
bool pointInFrustum( | const Vec3 & | p ) const |
Defined in Geometry/Frustum.h:83
function
Geometry::Frustum::operator[]
public | const | inline |
Vec3 operator[]( | corner_t | nr ) const |
Defined in Geometry/Frustum.h:84
function
Geometry::Frustum::operator==
public | const |
bool operator==( | const Frustum & | other ) const |
Defined in Geometry/Frustum.h:85
function
Geometry::Frustum::getPlane
public | const | inline |
const Plane & getPlane( | side_t | side ) const |
Defined in Geometry/Frustum.h:87
function
Geometry::Frustum::setPerspective
public |
void setPerspective( | const Angle & | angle, |
float | ratio, | |
float | near, | |
float | far | |
) |
Defined in Geometry/Frustum.h:96
function
Geometry::Frustum::setFrustum
public |
void setFrustum( | float | left, |
float | right, | |
float | bottom, | |
float | top, | |
float | near, | |
float | far, | |
bool | orthogonal | |
) |
Defined in Geometry/Frustum.h:97
function
Geometry::Frustum::setFrustumFromAngles
public |
void setFrustumFromAngles( | const Angle & | fovLeft, |
const Angle & | fovRight, | |
const Angle & | fovBottom, | |
const Angle & | fovTop, | |
float | near, | |
float | far | |
) |
Defined in Geometry/Frustum.h:98
function
Geometry::Frustum::setOrthogonal
public | inline |
void setOrthogonal( | float | l, |
float | r, | |
float | b, | |
float | t, | |
float | n, | |
float | f | |
) |
Defined in Geometry/Frustum.h:100
function
Geometry::Frustum::setPosition
public |
void setPosition( | const Vec3 & | pos, |
const Vec3 & | dir, | |
const Vec3 & | up | |
) |
Defined in Geometry/Frustum.h:103
function
Geometry::Frustum::recalculateCornersAndPlanes
protected |
void recalculateCornersAndPlanes( | ) |
Defined in Geometry/Frustum.h:106