Inheritance Graph
graph BT
	SceneManager
	SceneManager --> Object
	click SceneManager "escript_type_MinSG_SceneManagement_SceneManager"
	click Object "escript_type_Object"
Functions
| _constructor() | [ESMF] new MinSG.SceneManagement.SceneManager | 
| createInstance(p0) | [ESMF] node sceneManager.createInstance(String id) | 
| getBehaviourManager() | [ESMF] void sceneManager.getBehaviourManager() | 
| getNameOfRegisteredNode(p0) | [ESMF] string|bool sceneManager.getNameOfRegisteredNode(Node node) | 
| getNameOfRegisteredState(p0) | [ESMF] string|bool sceneManager.getNameOfRegisteredState(State state) | 
| getNamesOfRegisteredNodes() | [ESMF] Array sceneManager.getNamesOfRegisteredNodes() | 
| getNamesOfRegisteredStates() | [ESMF] Array sceneManager.getNamesOfRegisteredStates() | 
| getRegisteredNode(p0) | [ESMF] node sceneManager.getRegisteredNode(String id) | 
| getRegisteredState(p0) | [ESMF] state sceneManager.getRegisteredState(String id) | 
| registerGeometryNodes(p0) | [ESMF] self sceneManager.registerGeometryNodes(rootNode) | 
| registerNode(p0 [, p1]) | [ESMF] self sceneManager.registerNode([String id,] node) | 
| registerState(p0 [, p1]) | [ESMF] self sceneManager.registerState([String id,] state) | 
| unregisterNode(p0) | [ESMF] self sceneManager.unregisterNode(String id) | 
| unregisterState(p0) | [ESMF] self sceneManager.unregisterState(state) |