Inheritance Graph
graph BT
SceneManager
SceneManager --> Object
click SceneManager "escript_type_MinSG_SceneManagement_SceneManager"
click Object "escript_type_Object"
Functions
_constructor() | [ESMF] new MinSG.SceneManagement.SceneManager |
createInstance(p0) | [ESMF] node sceneManager.createInstance(String id) |
getBehaviourManager() | [ESMF] void sceneManager.getBehaviourManager() |
getNameOfRegisteredNode(p0) | [ESMF] string|bool sceneManager.getNameOfRegisteredNode(Node node) |
getNameOfRegisteredState(p0) | [ESMF] string|bool sceneManager.getNameOfRegisteredState(State state) |
getNamesOfRegisteredNodes() | [ESMF] Array sceneManager.getNamesOfRegisteredNodes() |
getNamesOfRegisteredStates() | [ESMF] Array sceneManager.getNamesOfRegisteredStates() |
getRegisteredNode(p0) | [ESMF] node sceneManager.getRegisteredNode(String id) |
getRegisteredState(p0) | [ESMF] state sceneManager.getRegisteredState(String id) |
registerGeometryNodes(p0) | [ESMF] self sceneManager.registerGeometryNodes(rootNode) |
registerNode(p0 [, p1]) | [ESMF] self sceneManager.registerNode([String id,] node) |
registerState(p0 [, p1]) | [ESMF] self sceneManager.registerState([String id,] state) |
unregisterNode(p0) | [ESMF] self sceneManager.unregisterNode(String id) |
unregisterState(p0) | [ESMF] self sceneManager.unregisterState(state) |