Inheritance Graph

graph BT
	SceneManager
	SceneManager --> Object
	click SceneManager "escript_type_MinSG_SceneManagement_SceneManager"
	click Object "escript_type_Object"

Functions

   
_constructor() [ESMF] new MinSG.SceneManagement.SceneManager
createInstance(p0) [ESMF] node sceneManager.createInstance(String id)
getBehaviourManager() [ESMF] void sceneManager.getBehaviourManager()
getNameOfRegisteredNode(p0) [ESMF] string|bool sceneManager.getNameOfRegisteredNode(Node node)
getNameOfRegisteredState(p0) [ESMF] string|bool sceneManager.getNameOfRegisteredState(State state)
getNamesOfRegisteredNodes() [ESMF] Array sceneManager.getNamesOfRegisteredNodes()
getNamesOfRegisteredStates() [ESMF] Array sceneManager.getNamesOfRegisteredStates()
getRegisteredNode(p0) [ESMF] node sceneManager.getRegisteredNode(String id)
getRegisteredState(p0) [ESMF] state sceneManager.getRegisteredState(String id)
registerGeometryNodes(p0) [ESMF] self sceneManager.registerGeometryNodes(rootNode)
registerNode(p0 [, p1]) [ESMF] self sceneManager.registerNode([String id,] node)
registerState(p0 [, p1]) [ESMF] self sceneManager.registerState([String id,] state)
unregisterNode(p0) [ESMF] self sceneManager.unregisterNode(String id)
unregisterState(p0) [ESMF] self sceneManager.unregisterState(state)