Inheritance Graph
graph BT
SceneManager
SceneManager --> Object
click SceneManager "escript_type_MinSG_SceneManagement_SceneManager"
click Object "escript_type_Object"
Functions
| _constructor() | [ESMF] new MinSG.SceneManagement.SceneManager |
| createInstance(p0) | [ESMF] node sceneManager.createInstance(String id) |
| getBehaviourManager() | [ESMF] void sceneManager.getBehaviourManager() |
| getNameOfRegisteredNode(p0) | [ESMF] string|bool sceneManager.getNameOfRegisteredNode(Node node) |
| getNameOfRegisteredState(p0) | [ESMF] string|bool sceneManager.getNameOfRegisteredState(State state) |
| getNamesOfRegisteredNodes() | [ESMF] Array sceneManager.getNamesOfRegisteredNodes() |
| getNamesOfRegisteredStates() | [ESMF] Array sceneManager.getNamesOfRegisteredStates() |
| getRegisteredNode(p0) | [ESMF] node sceneManager.getRegisteredNode(String id) |
| getRegisteredState(p0) | [ESMF] state sceneManager.getRegisteredState(String id) |
| registerGeometryNodes(p0) | [ESMF] self sceneManager.registerGeometryNodes(rootNode) |
| registerNode(p0 [, p1]) | [ESMF] self sceneManager.registerNode([String id,] node) |
| registerState(p0 [, p1]) | [ESMF] self sceneManager.registerState([String id,] state) |
| unregisterNode(p0) | [ESMF] self sceneManager.unregisterNode(String id) |
| unregisterState(p0) | [ESMF] self sceneManager.unregisterState(state) |