public

Inheritance Graph

graph BT
	BlendingState
	BlendingState --> RenderingParametersState
	click BlendingState "classMinSG_1_1BlendingState"
	click RenderingParametersState "classMinSG_1_1RenderingParametersState"

Description

[ BlendingState ] > [ State ]

Main

   
   
  BlendingState()
   
  BlendingState(const Rendering::BlendingParameters & newParameter)
   
  BlendingState(const BlendingState & other)
   
  ~BlendingState()
   
BlendingState * clone() const
Create a duplicate of this State object.

Type:BLENDING

   
   
bool getBlendDepthMask() const
   
void setBlendDepthMask(bool b)

Documentation

function
MinSG::BlendingState::BlendingState

public
   
   
BlendingState( )

Defined in MinSG/Core/States/BlendingState.h:29


function
MinSG::BlendingState::BlendingState

public inline explicit
     
     
BlendingState( const Rendering::BlendingParameters & newParameter )

Defined in MinSG/Core/States/BlendingState.h:30


function
MinSG::BlendingState::BlendingState

public inline
     
     
BlendingState( const BlendingState & other )

Defined in MinSG/Core/States/BlendingState.h:32


function
MinSG::BlendingState::~BlendingState

public inline virtual
   
   
~BlendingState( )

Defined in MinSG/Core/States/BlendingState.h:34


function
MinSG::BlendingState::clone

public const inline virtual
   
   
BlendingState * clone( ) const

Create a duplicate of this State object.

Defined in MinSG/Core/States/BlendingState.h:36


function
MinSG::BlendingState::getBlendDepthMask

public const inline
   
   
bool getBlendDepthMask( ) const

Defined in MinSG/Core/States/BlendingState.h:52


function
MinSG::BlendingState::setBlendDepthMask

public inline
     
     
void setBlendDepthMask( bool b )

Defined in MinSG/Core/States/BlendingState.h:53