_constructor() |
[ESMF] new MinSG.FrameContext() |
beginFrame() |
[ESMF] thisEObj MinSG.FrameContext.beginFrame( [_frameNumber] ) |
convertScreenPosToWorldPos(p0) |
[ESMF] Vec3 MinSG.FrameContext.convertScreenPosToWorldPos(Vec3) |
convertWorldPosToScreenPos(p0) |
[ESMF] Vec3 MinSG.FrameContext.convertWorldPosToScreenPos(Vec3) |
displayMesh(p0 [, p1 [, p2]]) |
[ESMF] thisEObj MinSG.FrameContext.displayMesh(Mesh) |
displayNode(p0 [, p1]) |
[ESMF] bool MinSG.FrameContext.displayNode(Node[,RenderingParameters|flags]) |
endFrame([p0]) |
[ESMF] thisEObj MinSG.FrameContext.endFrame(bool waitForGlFinish=false) |
getCamera() |
[ESF] Camera Context.getCamera() |
getProjectedRect(p0) |
[ESMF] Rect MinSG.FrameContext.getProjectedRect(Node) |
getRenderingChannels() |
[ESMF] Map FrameContext.getRenderingChannels() |
getRenderingContext() |
RenderingContext FrameContext.getRenderingContext() |
getStatistics() |
[ESMF] Statistics MinSG.FrameContext.getStatistics( ) |
getTextRenderer() |
[ESMF] Rendering.TextRenderer FrameContext.getTextRenderer() |
getWorldFrontVector() |
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getWorldRightVector() |
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getWorldUpVector() |
[ESMF] Vec3 FrameContext.getWorld…Vector() |
popCamera() |
[ESF] Void Context.popCamera() |
pushAndSetCamera(p0) |
[ESF] Void Context.pushAndSetCamera(AbstractCameraNode) |
pushCamera() |
[ESF] Void Context.pushCamera() |
setCamera(p0) |
[ESF] Void Context.setCamera(AbstractCameraNode) |
setTextRenderer(p0) |
[ESMF] thisEObj FrameContext.setTextRenderer(Rendering.TextRenderer) |
setWorldFrontVector(p0) |
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setWorldRightVector(p0) |
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setWorldUpVector(p0) |
[ESMF] void FrameContext.setWorld…Vector(Vec3) |
showAnnotation(p0, p1 [, p2 [, p3 [, p4 [, p5]]]]) |
[ESMF] thisEObj FrameContext.showAnnotation(Node,text,[int yPosOffset,[Bool showRectangle, [Util.Color textColor,Util.Color bgColor] ]]) |