Inheritance Graph

graph BT
	FrameContext
	FrameContext --> Object
	click FrameContext "escript_type_MinSG_FrameContext"
	click Object "escript_type_Object"

Attributes

   
APPROXIMATION_CHANNEL  
DEFAULT_CHANNEL  
NODE_HANDLED  
PASS_ON  

Functions

   
_constructor() [ESMF] new MinSG.FrameContext()
beginFrame() [ESMF] thisEObj MinSG.FrameContext.beginFrame( [_frameNumber] )
convertScreenPosToWorldPos(p0) [ESMF] Vec3 MinSG.FrameContext.convertScreenPosToWorldPos(Vec3)
convertWorldPosToScreenPos(p0) [ESMF] Vec3 MinSG.FrameContext.convertWorldPosToScreenPos(Vec3)
displayMesh(p0 [, p1 [, p2]]) [ESMF] thisEObj MinSG.FrameContext.displayMesh(Mesh)
displayNode(p0 [, p1]) [ESMF] bool MinSG.FrameContext.displayNode(Node[,RenderingParameters|flags])
endFrame([p0]) [ESMF] thisEObj MinSG.FrameContext.endFrame(bool waitForGlFinish=false)
getCamera() [ESF] Camera Context.getCamera()
getProjectedRect(p0) [ESMF] Rect MinSG.FrameContext.getProjectedRect(Node)
getRenderingChannels() [ESMF] Map FrameContext.getRenderingChannels()
getRenderingContext() RenderingContext FrameContext.getRenderingContext()
getStatistics() [ESMF] Statistics MinSG.FrameContext.getStatistics( )
getTextRenderer() [ESMF] Rendering.TextRenderer FrameContext.getTextRenderer()
getWorldFrontVector()  
getWorldRightVector()  
getWorldUpVector() [ESMF] Vec3 FrameContext.getWorld…Vector()
popCamera() [ESF] Void Context.popCamera()
pushAndSetCamera(p0) [ESF] Void Context.pushAndSetCamera(AbstractCameraNode)
pushCamera() [ESF] Void Context.pushCamera()
setCamera(p0) [ESF] Void Context.setCamera(AbstractCameraNode)
setTextRenderer(p0) [ESMF] thisEObj FrameContext.setTextRenderer(Rendering.TextRenderer)
setWorldFrontVector(p0)  
setWorldRightVector(p0)  
setWorldUpVector(p0) [ESMF] void FrameContext.setWorld…Vector(Vec3)
showAnnotation(p0, p1 [, p2 [, p3 [, p4 [, p5]]]]) [ESMF] thisEObj FrameContext.showAnnotation(Node,text,[int yPosOffset,[Bool showRectangle, [Util.Color textColor,Util.Color bgColor] ]])