Inheritance Graph
graph BT
ShaderUniformState
ShaderUniformState --> State
click ShaderUniformState "escript_type_MinSG_ShaderUniformState"
click State "escript_type_MinSG_State"
Functions
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_constructor() |
[ESMF] new MinSG.ShaderUniformState() |
getUniform(p0) |
[ESMF]Uniform MinSG.ShaderUniformState.getUniform(String u) |
getUniforms() |
[ESMF] Array MinSG.ShaderUniformState.getUniforms() |
hasUniform(p0) |
[ESMF] new MinSG.ShaderUniformState.hasUniform(String u) |
removeUniform(p0) |
[ESMF] thisEObj MinSG.ShaderUniformState.removeUniform(String u | Uniform) |
removeUniforms() |
[ESMF] thisEObj MinSG.ShaderUniformState.removeUniforms() |
setUniform(p0) |
[ESMF] new MinSG.ShaderUniformState.setUniform(Uniform u) |