Inheritance Graph

graph BT
	ShaderUniformState
	ShaderUniformState --> State
	click ShaderUniformState "escript_type_MinSG_ShaderUniformState"
	click State "escript_type_MinSG_State"

Functions

   
_constructor() [ESMF] new MinSG.ShaderUniformState()
getUniform(p0) [ESMF]Uniform MinSG.ShaderUniformState.getUniform(String u)
getUniforms() [ESMF] Array MinSG.ShaderUniformState.getUniforms()
hasUniform(p0) [ESMF] new MinSG.ShaderUniformState.hasUniform(String u)
removeUniform(p0) [ESMF] thisEObj MinSG.ShaderUniformState.removeUniform(String u | Uniform)
removeUniforms() [ESMF] thisEObj MinSG.ShaderUniformState.removeUniforms()
setUniform(p0) [ESMF] new MinSG.ShaderUniformState.setUniform(Uniform u)