Inheritance Graph
graph BT
ProjSizeFilterState
ProjSizeFilterState --> NodeRendererState
click ProjSizeFilterState "classMinSG_1_1ProjSizeFilterState"
click NodeRendererState "classMinSG_1_1NodeRendererState"
Description
Nodes with a small projected size, further than minimum distance to the observer are moved to another RenderingChannel.
Note: Should not be used together with a renderer which takes control over the rendering process.
Public Functions
Documentation
function
MinSG::ProjSizeFilterState::ProjSizeFilterState
Defined in MinSG/Ext/States/ProjSizeFilterState.h:37
function
MinSG::ProjSizeFilterState::getTargetChannel
Defined in MinSG/Ext/States/ProjSizeFilterState.h:39
function
MinSG::ProjSizeFilterState::setTargetChannel
Defined in MinSG/Ext/States/ProjSizeFilterState.h:40
function
MinSG::ProjSizeFilterState::getMinimumDistance
Defined in MinSG/Ext/States/ProjSizeFilterState.h:42
function
MinSG::ProjSizeFilterState::setMinimumDistance
Defined in MinSG/Ext/States/ProjSizeFilterState.h:43
function
MinSG::ProjSizeFilterState::getMaximumProjSize
Defined in MinSG/Ext/States/ProjSizeFilterState.h:45
function
MinSG::ProjSizeFilterState::setMaximumProjSize
Defined in MinSG/Ext/States/ProjSizeFilterState.h:46
function
MinSG::ProjSizeFilterState::isForceClosed
Defined in MinSG/Ext/States/ProjSizeFilterState.h:48
function
MinSG::ProjSizeFilterState::setForceClosed
Defined in MinSG/Ext/States/ProjSizeFilterState.h:49
function
MinSG::ProjSizeFilterState::clone
Create a duplicate of this State object.
Defined in MinSG/Ext/States/ProjSizeFilterState.h:51