Inheritance Graph

graph BT
	VisibilitySubdivisionRenderer
	click VisibilitySubdivisionRenderer "escript_type_MinSG_VisibilitySubdivisionRenderer"

Description

[E_VisibilitySubdivisionRenderer] —|> [E_State] —|> [E_GroupNode] —|> [E_Node]

Functions

   
_constructor() [ESMF] VisibilitySubdivisionRenderer new VisibilitySubdivisionRenderer()
getAccumRendering() [ESMF] Bool VisibilitySubdivisionRenderer.getAccumRendering()
getDebugOutput() [ESMF] Bool VisibilitySubdivisionRenderer.getDebugOutput()
getHold() [ESMF] Bool VisibilitySubdivisionRenderer.getHold()
getMaximumRuntime() [ESMF] Number VisibilitySubdivisionRenderer.getMaximumRuntime()
getPolygonOffsetFactor() [ESMF] Number VisibilitySubdivisionRenderer.getPolygonOffsetFactor()
getPolygonOffsetUnits() [ESMF] Number VisibilitySubdivisionRenderer.getPolygonOffsetUnits()
getUseTexturedDepthMeshes() [ESMF] Bool VisibilitySubdivisionRenderer.getUseTexturedDepthMeshes()
renderCellSubset(p0, p1, p2, p3) [ESF] Bool VisibilitySubdivisionRenderer.renderCellSubset(FrameContext, ValuatedRegionNode, Number, Number)
setAccumRendering(p0) [ESMF] Void VisibilitySubdivisionRenderer.setAccumRendering(Bool)
setDebugOutput(p0) [ESMF] Void VisibilitySubdivisionRenderer.setDebugOutput(Bool)
setHold(p0) [ESMF] Void VisibilitySubdivisionRenderer.setHold(Bool)
setMaximumRuntime(p0) [ESMF] Void VisibilitySubdivisionRenderer.setMaximumRuntime(Number)
setPolygonOffsetFactor(p0) [ESMF] Void VisibilitySubdivisionRenderer.setPolygonOffsetFactor(Number)
setPolygonOffsetUnits(p0) [ESMF] Void VisibilitySubdivisionRenderer.setPolygonOffsetUnits(Number)
setUseTexturedDepthMeshes(p0) [ESMF] Void VisibilitySubdivisionRenderer.setUseTexturedDepthMeshes(Bool)
setViSu(p0) [ESMF] Void VisibilitySubdivisionRenderer.setViSu(E_ValuatedRegionNode)