_constructor([p0 [, p1 [, p2 [, p3]]]]) |
[ESMF] Frustum new Frustum( [float angle=60,float ratio=1.0,float nearD=0.1,float farD=1000.0] ) |
getBottom() |
[ESMF] float Frustum.getBottom() |
getDir() |
[ESMF] Vec3 Frustum.getDir() |
getFar() |
[ESMF] float Frustum.getFar() |
getLeft() |
[ESMF] float Frustum.getLeft() |
getNear() |
[ESMF] float Frustum.getNear() |
getPlane(p0) |
[ESMF] Plane Frustum.getPlane( int PlaneId ) |
getPos() |
[ESMF] Vec3 Frustum.getPos() |
getProjectionMatrix() |
[ESMF] Matrix4x4 Frustum.getProjectionMatrix() |
getRight() |
[ESMF] float Frustum.getRight() |
getTop() |
[ESMF] float Frustum.getTop() |
getUp() |
[ESMF] Vec3 Frustum.getUp() |
isBoxInFrustum(p0) |
[ESMF] (INSIDE|INTERSECT|OUTSIDE) Frustum.isBoxInFrustum(Box) |
pointInFrustum(p0) |
[ESMF] bool Frustum.pointInFrustum(Vec3) |
setFrustum(p0, p1, p2, p3, p4, p5) |
[ESMF] self Frustum.setFrustum(float left,float right,float bottom,float top,float nearD,float farD) |
setFrustumFromAngles(p0, p1, p2, p3, p4, p5) |
[ESMF] self Frustum.setFrustumFromAngles(float fovLeftDeg,float fovRightDeg,float fovBottomDeg,float fovTopDeg,float nearD,float farD) |
setOrthogonal(p0, p1, p2, p3, p4, p5) |
[ESMF] self Frustum.setOrthogonal(float left,float right,float bottom,float top,float nearD,float farD) |
setPerspective(p0, p1, p2, p3) |
[ESMF] self Frustum.setPerspective(float angleDeg, float ratio, float nearD, float farD) |
setPosition(p0, p1, p2) |
[ESMF] self Frustum.setPosition(Vec3 pos, Vec3 dir, Vec3 up) |