attachCS(p0 [, p1]) |
[ESF] thisEObj Shader.attachCS(string code[, Map defines]) |
attachCSFile(p0 [, p1]) |
[ESF] thisEObj Shader.attachCSFile(string file[, Map defines]) |
attachFS(p0 [, p1]) |
[ESF] thisEObj Shader.attachFS(string code[, Map defines]) |
attachFSFile(p0 [, p1]) |
[ESF] thisEObj Shader.attachFSFile(string file[, Map defines]) |
attachGS(p0 [, p1]) |
[ESF] thisEObj Shader.attachGS(string code[, Map defines]) |
attachGSFile(p0 [, p1]) |
[ESF] thisEObj Shader.attachGSFile(string file[, Map defines]) |
attachVS(p0 [, p1]) |
[ESF] thisEObj Shader.attachVS(string code[, Map defines]) |
attachVSFile(p0 [, p1]) |
[ESF] thisEObj Shader.attachVSFile(string file[, Map defines]) |
createShader([p0 [, p1 [, p2]]]) |
[ESF] (static) Shader Shader.createShader( [usage] | string vs, string fs[, flag usage]) |
defineVertexAttribute(p0, p1) |
[ESMF] thisEObj Shader.defineVertexAttribute(name,index) |
getActiveUniforms() |
[ESF] Unfiform* Shader Shader.getActiveUniforms() |
getSubroutineIndex(p0, p1) |
[ESMF] Number|false Shader.getSubroutineIndex( Number stage, String name ) |
getUniform(p0) |
[ESMF] Uniform|Void Shader.getUniform( Name ) |
isActive(p0) |
[ESF] Bool Shader.isActive(RenderingContext rc) |
isInvalid() |
[ESF] Bool Shader.isInvalid() |
loadShader(p0, p1 [, p2]) |
[ESF] (static) Shader Shader.loadShader(string vsFile, string fsFile, flag usage) |
setUniform(p0, p1 [, p2 [, p3]]) |
[ESMF] thisEObj Shader.setUniform( RenderingContext rc,Uniform ,bool warnIfUnused = true, bool forced = false ) |