Inheritance Graph
graph BT
LightNode
LightNode --> Node
click LightNode "escript_type_MinSG_LightNode"
click Node "escript_type_MinSG_Node"
Attributes
DIRECTIONAL | |
POINT | |
SPOT |
Functions
_constructor([p0]) | [ESMF] new LightNode( [type] ) |
getAmbientLightColor() | [ESMF] Util.Color4f LightNode.getAmbientLightColor() |
getConstantAttenuation() | [ESMF] Number LightNode.getConstantAttenuation() |
getCutoff() | [ESMF] Number MinSG.LightNode.getCutoff() |
getDiffuseLightColor() | [ESMF] Util.Color4f LightNode.getDiffuseLightColor() |
getExponent() | [ESMF] Number MinSG.LightNode.getExponent() |
getLightType() | [ESMF] Number AbstractLightNode.getLightType() |
getLinearAttenuation() | [ESMF] Number LightNode.getLinearAttenuation() |
getQuadraticAttenuation() | [ESMF] Number LightNode.getQuadraticAttenuation() |
getSpecularLightColor() | [ESMF] Util.Color4f LightNode.getSpecularLightColor() |
isSwitchedOn() | [ESMF] Bool LightNode.isSwitchedOn() |
setAmbientLightColor(p0) | [ESMF] self LightNode.setAmbientLightColor(Util.Color4) |
setConstantAttenuation(p0) | [ESMF] self LightNode.setConstantAttenuation(Number value) |
setCutoff(p0) | [ESMF] self AbstractLightNode.setCutoff( float co ) |
setDiffuseLightColor(p0) | [ESMF] self LightNode.setDiffuseLightColor(Util.Color4) |
setExponent(p0) | [ESMF] self AbstractLightNode.setExponent( float ex ) |
setLightType(p0) | [ESMF] self AbstractLightNode.setLightType(Number type) |
setLinearAttenuation(p0) | [ESMF] self LightNode.setLinearAttenuation(Number value) |
setQuadraticAttenuation(p0) | [ESMF] self LightNode.setQuadraticAttenuation(Number value) |
setSpecularLightColor(p0) | [ESMF] self LightNode.setSpecularLightColor(Util.Color4) |
switchOff(p0) | [ESMF] self AbstractLightNode.switchOff(FrameContext) |
switchOn(p0) | [ESMF] self AbstractLightNode.switchOn(FrameContext) |