Inheritance Graph

graph BT
	LightNode
	LightNode --> Node
	click LightNode "escript_type_MinSG_LightNode"
	click Node "escript_type_MinSG_Node"

Attributes

   
DIRECTIONAL  
POINT  
SPOT  

Functions

   
_constructor([p0]) [ESMF] new LightNode( [type] )
getAmbientLightColor() [ESMF] Util.Color4f LightNode.getAmbientLightColor()
getConstantAttenuation() [ESMF] Number LightNode.getConstantAttenuation()
getCutoff() [ESMF] Number MinSG.LightNode.getCutoff()
getDiffuseLightColor() [ESMF] Util.Color4f LightNode.getDiffuseLightColor()
getExponent() [ESMF] Number MinSG.LightNode.getExponent()
getLightType() [ESMF] Number AbstractLightNode.getLightType()
getLinearAttenuation() [ESMF] Number LightNode.getLinearAttenuation()
getQuadraticAttenuation() [ESMF] Number LightNode.getQuadraticAttenuation()
getSpecularLightColor() [ESMF] Util.Color4f LightNode.getSpecularLightColor()
isSwitchedOn() [ESMF] Bool LightNode.isSwitchedOn()
setAmbientLightColor(p0) [ESMF] self LightNode.setAmbientLightColor(Util.Color4)
setConstantAttenuation(p0) [ESMF] self LightNode.setConstantAttenuation(Number value)
setCutoff(p0) [ESMF] self AbstractLightNode.setCutoff( float co )
setDiffuseLightColor(p0) [ESMF] self LightNode.setDiffuseLightColor(Util.Color4)
setExponent(p0) [ESMF] self AbstractLightNode.setExponent( float ex )
setLightType(p0) [ESMF] self AbstractLightNode.setLightType(Number type)
setLinearAttenuation(p0) [ESMF] self LightNode.setLinearAttenuation(Number value)
setQuadraticAttenuation(p0) [ESMF] self LightNode.setQuadraticAttenuation(Number value)
setSpecularLightColor(p0) [ESMF] self LightNode.setSpecularLightColor(Util.Color4)
switchOff(p0) [ESMF] self AbstractLightNode.switchOff(FrameContext)
switchOn(p0) [ESMF] self AbstractLightNode.switchOn(FrameContext)