Inheritance Graph

graph BT
	BehaviourManager
	BehaviourManager --> Object
	click BehaviourManager "escript_type_MinSG_BehaviourManager"
	click Object "escript_type_Object"

Functions

   
_constructor() [ESMF] new MinSG.BehaviourManager()
clearBehaviours() [ESMF] self MinSG.BehaviourManager.clearBehaviours(AbstractBehaviour)
executeBehaviours(p0 [, p1]) [ESMF] void MinSG.BehaviourManager.executeBehaviours(time [,finishedBhaviours ])
getBehavioursByNode(p0) [ESMF] Array MinSG.BehaviourManager.getBehavioursByNode(node)
registerBehaviour(p0) [ESMF] self MinSG.BehaviourManager.registerBehaviour(AbstractBehaviour)
removeBehaviour(p0) [ESMF] self MinSG.BehaviourManager.removeBehaviour(AbstractBehaviour)
startNodeBehavior(p0, p1) [ESMF] self MinSG.BehaviourManager.startNodeBehavior(behavior,Node)
startStateBehavior(p0, p1) [ESMF] self MinSG.BehaviourManager.startStateBehavior(behavior,State)