Inheritance Graph
graph BT
AbstractJoint
AbstractJoint --> ListNode
ArmatureNode --> AbstractJoint
JointNode --> AbstractJoint
click AbstractJoint "classMinSG_1_1AbstractJoint"
click ListNode "classMinSG_1_1ListNode"
click ArmatureNode "classMinSG_1_1ArmatureNode"
click JointNode "classMinSG_1_1JointNode"
Description
Protected Attributes
Protected Functions
Public Functions
Documentation
variable
MinSG::AbstractJoint::id
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:42
variable
MinSG::AbstractJoint::name
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:43
variable
MinSG::AbstractJoint::invBindMatrix
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:44
function
MinSG::AbstractJoint::AbstractJoint
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:46
function
MinSG::AbstractJoint::AbstractJoint
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:47
function
MinSG::AbstractJoint::AbstractJoint
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:48
function
MinSG::AbstractJoint::getId
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:55
function
MinSG::AbstractJoint::setName
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:57
function
MinSG::AbstractJoint::getName
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:58
function
MinSG::AbstractJoint::setBindMatrix
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:63
function
MinSG::AbstractJoint::getBindMatrix
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:64
function
MinSG::AbstractJoint::getInverseBindMatrix
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:66
function
MinSG::AbstractJoint::setInverseBindMatrix
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:67
function
MinSG::AbstractJoint::generateJointNodeMap
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:72
function
MinSG::AbstractJoint::doAddChild
(internal) Add the given child to this node.
-
called by addChild(…). *
-
May throw an exception on failure (of base type std::exception).
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Has to set the child’s parent (child->_setParent(…)).
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The givenchild
can be assumed to be not null, which has been removed from its old parent.o
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:77
function
MinSG::AbstractJoint::doDisplay
o Render the node. All matrix operations and states must be applied when called. This function is internally called by the default to display(…) method.
Defined in MinSG/Ext/SkeletalAnimation/Joints/AbstractJoint.h:87