private

Description

Public Attributes

   
   
Uniform uniform
   
bool valid
   
bool warnIfUnused
   
step_t stepOfLastSet
   
int32_t location
   
orderedEntries_t::iterator positionInUpdateList

Public Functions

   
   
  entry_t( Uniform u, bool _warn, step_t step)
(ctor)
   
void reset(const Uniform & u, step_t step, bool warn, const orderedEntries_t::iterator & it)

Documentation

variable
Rendering::UniformRegistry::entry_t::uniform

public
 
 
Uniform uniform

Defined in Rendering/Shader/UniformRegistry.h:45


variable
Rendering::UniformRegistry::entry_t::valid

public
 
 
bool valid

Defined in Rendering/Shader/UniformRegistry.h:46


variable
Rendering::UniformRegistry::entry_t::warnIfUnused

public
 
 
bool warnIfUnused

Defined in Rendering/Shader/UniformRegistry.h:47


variable
Rendering::UniformRegistry::entry_t::stepOfLastSet

public
 
 
step_t stepOfLastSet

Defined in Rendering/Shader/UniformRegistry.h:48


variable
Rendering::UniformRegistry::entry_t::location

public
 
 
int32_t location

Defined in Rendering/Shader/UniformRegistry.h:49


variable
Rendering::UniformRegistry::entry_t::positionInUpdateList

public
 
 
orderedEntries_t::iterator positionInUpdateList

Defined in Rendering/Shader/UniformRegistry.h:51


function
Rendering::UniformRegistry::entry_t::entry_t

public inline
     
     
entry_t( Uniform u,
  bool _warn,
  step_t step
)    

(ctor)

Defined in Rendering/Shader/UniformRegistry.h:54


function
Rendering::UniformRegistry::entry_t::reset

public inline
     
     
void reset( const Uniform & u,
  step_t step,
  bool warn,
  const orderedEntries_t::iterator & it
)    

Defined in Rendering/Shader/UniformRegistry.h:55