public

Description

Render a billboard for every particle. For now it’s only very basic, no special rules for rotation around different axis implemented.

Public Functions

   
   
void operator()( ParticleSystemNode * node, FrameContext & context, const RenderParam & rp)

Documentation

function
MinSG::ParticleBillboardRenderer::operator()

public
     
     
void operator()( ParticleSystemNode * node,
  FrameContext & context,
  const RenderParam & rp
)    

Render a billboard for every particle. For now it’s only very basic, no special rules for rotation around different axis implemented.

Defined in MinSG/Ext/ParticleSystem/ParticleRenderer.h:37